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Plague Priest Wargear?
Topic Started: 14th December 2009 - 01:31 PM (748 Views)
GMort.


Hi all,

I'm new to both Fantasy and Skaven so i could do with some advice.

What should i arm my Plague Priest (he's on a Plague Furnace) with?

I also have a 2nd Plague Priest who will be in a unit of Plague Monks that i could also do with some advice about how to equip.


The army is (very roughly) at the moment....

Plague Priest on Plague Furnace
30 Monks to push the above c/w Full Command and Storm Banner

Plague Priest in unit of 30 Monks c/w Full Command

2 x 30 Clanrats c/w Full command

3 x 20 Skavenslaves (I've used Night Goblins as the cloaks match the Pestilens theme quite well)

2 x 6 Plague Censor Bearers


Thanks in advance.
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Clanseer Skabrius
Lord of the Undermountain
Give the priest on the furnace the foul pendant and a flail. Maybe portents of verminous doom if you have points left over. The one on foot will be vulnerable, so you could give him skalm/talisman of protection?
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Pestilent Lord
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I'd give the Furnace Priest a Flail, the Shadow Magnet Trinket and a Scrying Stone.
Priest on foot I'd give a Flail, Foul Pendant and maybe the Portents of Verminous Doom.
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Bibamus
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i like the scrying stone since its effectively +1W 66% of the time
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


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Decker_cky
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It's effectively the same thing as a 5+ ward for a 2 wound model, but at half price because of potential stupidity. I like it because it's a great protection against stray bolt thrower shots and cannon balls, which would likely kill the priest on furnace in that one shot otherwise.
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Bibamus
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i dont like that 5+ for 2 wounds.... i mean rolling 3+ once is more likely than 5+ twice, its 66% vs 33%x2 but thats doesn't translate into 66% the second time, its just 33% again.
it might be the way you say (5+) but i don't like thinking that way. also a 5+ failed save would kill the priest in case of multi wound attacks, a 3+ could save his life.
its just me, i'm not saying you are wrong, i have a problem with accepting a 5+ ward save instead of 66% of +1W
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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GMort.


Thanks for the help.
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Shadowsqueek


I ran a 5+ ward and a flail for my games recently, but the scrying stone would actually have been more efficient in all 3 games I think. I will continue to go between the two and see how it goes.
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Ratemis
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Bibamus
Dec 14 2009, 01:26 PM
i dont like that 5+ for 2 wounds.... i mean rolling 3+ once is more likely than 5+ twice, its 66% vs 33%x2 but thats doesn't translate into 66% the second time, its just 33% again.
it might be the way you say (5+) but i don't like thinking that way. also a 5+ failed save would kill the priest in case of multi wound attacks, a 3+ could save his life.
its just me, i'm not saying you are wrong, i have a problem with accepting a 5+ ward save instead of 66% of +1W

My problem with the Scrying stone is that it's easy to lure out and get rid of early on. Maybe I just fight sneaky people, but they have a tendancy to get rid of one use saves early one with arrows and then take pull out cannons on those targets later on.
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Riktikticheck
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well if it did wound then it was a good use of the ward anyway imo.
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mrtn
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Ratemis
Dec 15 2009, 06:47 PM
Bibamus
Dec 14 2009, 01:26 PM
i dont like that 5+ for 2 wounds.... i mean rolling 3+ once is more likely than 5+ twice, its 66% vs 33%x2 but thats doesn't translate into 66% the second time, its just 33% again.
it might be the way you say (5+) but i don't like thinking that way. also a 5+ failed save would kill the priest in case of multi wound attacks, a 3+ could save his life.
its just me, i'm not saying you are wrong, i have a problem with accepting a 5+ ward save instead of 66% of +1W

My problem with the Scrying stone is that it's easy to lure out and get rid of early on. Maybe I just fight sneaky people, but they have a tendancy to get rid of one use saves early one with arrows and then take pull out cannons on those targets later on.

You don't run your priest in a unit? :o
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Bibamus
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probably on a PF, shooting enough shots could easly reach the priest... stormbanner should make that harder, and a shadow magnet trinket to negate teh large target bonus
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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Ratemis
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Riktikticheck
Dec 15 2009, 12:01 PM
well if it did wound then it was a good use of the ward anyway imo.

I'd rather have the 5+ WS to save him from the thing he really needs to be worried about, rather than have a one shot save that gets used up on something that wont auto-kill him like a cannon shot. I'd rather take the choice that gives me the chance to shrug off multiple hits rather than just one. Especially as I want him to survive combat and he can't hide or refuse challenges like a grey seer on bell can. Even if he doesn't take shots on his way into combat, he's likely to take some hits in combat.

I know the math-hammer on this, but multiple-chances tend to work better in real life than just the one really good chance.
My Skaven Army, now with Testudorats!
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" However, Bonebreakers have another mark against them now. Going up a hill can kill your warlord if you roll bad. Should call them Neckbreakers
"Get down from there! You could fall and break your neck!""
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Bibamus
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Ratemis
Dec 15 2009, 12:12 PM
I know the math-hammer on this, but multiple-chances tend to work better in real life than just the one really good chance.

... or worse.i had 2 full game turns in my last game where i couldn't roll over 4. its a matter of taste the way i see it.
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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Decker_cky
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Master of the Deamonic Leash of Numbers and the Armor of Updates
Ratemis
Dec 15 2009, 10:12 AM
Riktikticheck
Dec 15 2009, 12:01 PM
well if it did wound then it was a good use of the ward anyway imo.

I'd rather have the 5+ WS to save him from the thing he really needs to be worried about, rather than have a one shot save that gets used up on something that wont auto-kill him like a cannon shot. I'd rather take the choice that gives me the chance to shrug off multiple hits rather than just one. Especially as I want him to survive combat and he can't hide or refuse challenges like a grey seer on bell can. Even if he doesn't take shots on his way into combat, he's likely to take some hits in combat.

I know the math-hammer on this, but multiple-chances tend to work better in real life than just the one really good chance.

Light fire has to hit, randomize onto the priest, then wound on T5. He's pretty resilient against it. Stray cannon/bolt shots will likely be early rather than later. Opponents don't know you have the scryer stone, and have to do guess weapons before non-guess weapons. Assume you have one turn of storm banner, and 2 turns before combat. Chances are you aren't going to be taking many wounds on the priest before combat. The scryer stone should be plenty, and allows for other items on the priest.

In combat, you have a champion for challenges if there's a combat character. Against champions, the priest is pretty tough.
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