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again with the new army; cant decide!!!
Topic Started: 13th December 2009 - 09:17 PM (601 Views)
johnnyrat
Stormvermin
so i JUST talked to a friend about daemons and such (the other post) and he mentioned tomb kings too me. i know NOTHING of tomb kings but they sound kinda cool. i guess their magic never fails? and have an TON of shooting? thats kinda cool. the chariot units are neat too. and the other cool part of them is they dont run either. one of the reasons i have just startd looking into tomb kings is i dont think there is a single thing out there that can cry cheese with them. how ever i think there is probably a way to cheese out every army (i dont really know for skaven its a bell, 3 furnaces, and to abominations. see my point?) not that im trying to do that. so any way, I HAVE NO IDEA WHAT TO BUY!!!!!! i think i am leaning tomb kings now. ARGH! convince me!
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Bibamus
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Grey Seer
well afaik TK are the 2nd weakest army after beasts, and they will be the weakest after BoC get a new book so probably next in line for GW.
they are fun, they allways hit on 5+ when shooting, some really fluffy units, chariots in units etc.

you need skelletons, lots of them both archers and close combat, chariots are also nice. after that its just a mater of taste the way i see it
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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outbreak
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Warlord
Tk are far from second weakest (they still show ok at tournaments), they are usually ranked low because they are an army that will fail extremely badly until you learn how to use them well and to me if you want a highly competitive list you can't really vary much from the norm. From what i've read (i didn't play them in 6th) they were the second toughest list back then so their still a nice army. Mainly focused on planning your magic phase well, setting up magical flank charges, bluffing out dispell dice to ensure your crucial spells go off. They lack the big hard reliable hitters that alot of 7th ed armies have so you need to make up for it by playing smart (and guessing well with a screaming skull catapault helps)
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Gnashfang
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Not to discourage you,but Tomb Kings reqiuire a LOT of savvy and cunning to use properly. Much like us, you can't throw Tomb Kings into combat just for the hell of it.Flank charges are key as whell as clever use of your chariot units.Tomb Kings are NOT for the inexperianced player.
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carcharoth
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Slayer of Lizardmen
my brother plays TK, and trust me, they are quite weak. the army has a cool feel to it, though.
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Ace0fskulls
Stormvermin
AFAIK tomb kings are generally considered the 3RD weakest army after OK and BOC, OK being the weakest (trust me i STARTED with OK! for gribbly ogres they suck....great fun though )

I know them to be very difficult to play with but very powerful if you can play them well.

I liek teh look of the models but again AFAIK they are the next army to be redone after BOC

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Warlord
tomb kings are in the second tier for some of our comp tournies here (with LM). Out of 4 tiers. Their far from the worst when played correctly. I've only gotten mine to 1 tournie and pulled out 2nd place. If you do think of doing tk, goto librarium online and read some of Phoneix's guides and his opinions on the army.
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Old Foggy


A friend of mine plays Tomb Kings and has done well with them in the past. As others have said, the army requires a fair degree of "skill" to do well with. That said, an experienced tomb kings player who knows both his army as well as his opponent is very fun to play against. I might be looking at the army in an overly idyllic manner, but their magic system coupled with a strong knowledge of the game will often allow the player to look at the state of the board and think of a way to come out on top.
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I_ated_Warpstone
Grey Seer
I'll agree that Tomb Kings are in no shape, form, or fashion for a new player. With that said, TK in the hands of an experienced are a very solid army. They aren't point and click at all, but with a well planned magic phase and the ability to draw out dispel dice you can roll a flank quickly. A casket goes a long way in setting up the kind of trickery you need to win with the army. I'd equate playing Tomb Kings to playing poker well. You need to know the game in and out and you need to be able to play the guy across you, not the hand.

The army also looks gorgeous when done right. The models just look nice I think.
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CapAmr05
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Absolutely, Tomb Kings can be a very strong army without being OTT, anyone who claims they're in the bottom 2 of armies hasn't played someone who's got their game with these badboys down.

They can be a very tough nut to crack, or a cakewalk depending on who's running them.

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Bibamus
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Grey Seer
well i've ran TK lists and tactics through my head for a while and alltough i realise the ycan be powerfull when played right, they will fail against most armies.
that's the way i see it. i did only face them in games up to 1.5k pts and played by a beginner so i never had anmy experience playing an experienced player in 2k+ games where i hear their real power is shown.
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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chieftainskritchskritch
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The Freshmaker

Why the TK hate?

Tk are a pretty powerful army when put in the hands of a savvy general. Where they fall down for other players is, they arent very forgiving. Make one mistake, and it can generally cost you the game.

TK are great. Always cast magic, shooting in the magic phase, unbreakable, fear causing. These guys are fantastic.
You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again?
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outbreak
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Warlord
well bib at 1.5k points their points will be tied up in characters(forced to take 2 and 1 priest isn't enough to get your spells off so a third is pretty mandatory), can't take their chariots as core, and are limited in their specials (tk core isn't really very good and IMO is abit overpriced compared to what VC skeles get cheaper), and have to choose between the casket and the catapult (imo both of those rares are our greatest assets, the amount of dispell dice i draw with my casket lets me cast all my other spells for free).
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chieftainskritchskritch
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The Freshmaker

outbreak
Dec 15 2009, 10:35 PM
well bib at 1.5k points their points will be tied up in characters(forced to take 2 and 1 priest isn't enough to get your spells off so a third is pretty mandatory), can't take their chariots as core, and are limited in their specials (tk core isn't really very good and IMO is abit overpriced compared to what VC skeles get cheaper), and have to choose between the casket and the catapult (imo both of those rares are our greatest assets, the amount of dispell dice i draw with my casket lets me cast all my other spells for free).

True, but most tournaments will play at least 2K+ points, and TK really come into their own here. Core chariots + movement spell spam = winnage.
You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again?
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Bibamus
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Grey Seer
its not hate, its just that i haven't played them at what seems to be the required points limit for them to really be powerfull, from my personal experience, they are weak. i cann't realy have another opinion about them since i haven't see them perform good in less than 2k and above 2k they get chariots as core... i just can't see their strenghts (mostly because i never faced them)
its more underestimation than hate
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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