| Casting with not enough dice....; is there some Dark Elf exception? | |
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| Tweet Topic Started: 12th December 2009 - 01:51 AM (300 Views) | |
| hakoMike | 12th December 2009 - 01:51 AM Post #1 |
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More grey every day.
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Previously we had discussed trying to cast the dreaded 13th with only 2 or 3 dice in an attempt to get IF. Check out this Q from the Dark Elf FAQ:
I'm not a Dark Elf player. Is there something about this "Power of Darkness" that would be specific to this situation, or does this imply that you can't cast unless number of dice used * 6 >= casting cost? The scenario in the question doesn't have the option for IF with only one die, which still leaves me wondering. |
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So old. So so old. My CMON Gallery | |
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| CapAmr05 | 12th December 2009 - 02:27 AM Post #2 |
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Hmmm...good find. It covers the aspect of having enough dice to legitimately attempt to get the spell off... but doesn't dispute the fact that ultimate power can legitiamately cast a spell (even if only 2 6's are rolled but the total is below the casting cost), so I guess as long as 2 or more dice are thrown for the 13th spell it's "ok", because they just need to roll 2 6's to 'cast successfully'; even if all they roll is a total of 12. ((I'm still of the opinion that you need to meet the min. casting cost to get a spell off, but can't prove it, and all evidence points the other direction)) --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| Pestilent Lord | 12th December 2009 - 03:02 AM Post #3 |
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Doomwheel Driver
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There's nothing specific in power of darkness that would cause the situation to be dramatically different. The reason for that particular question is just that having power of darkness dice leftover at the end of a magic phase is a good way to kill a sorceress. Naturally the Dark Elves would love an easy way to burn off those dice. I'd say it doesn't really apply to the Curse of the Horned Rat, because if you roll double 6s it'll cast perfectly well. I see no reason you can't go for broke, toss 3 or 4 dice at it and hope for a lucky break. |
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“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.” Skaven 7th: W/L/D 6/5/2 High Elves: 2/3/1 | |
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| Bibamus | 12th December 2009 - 03:14 AM Post #4 |
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Grey Seer
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i did mention that FAQ in the discussion about how difficult the 13th is to cast, an IF is a legal way to cast a spell, and imo the only way to cast the 13th beside enemy miscasts. as it has been mentioned that regards D'Elfs that want to get rid of the extra power dice so they dont kill their own wizzards. As they have no spells at 3-6+ to cast they cannot just "dump" the dice by trying to cast something that is clearly impossible with only 1 dice. any spell is possible with 2 6's so it is a legal way to cast CotHR (unless you know you/the target is withnin 12 inches of the ring of hotek or a slann targeted your grey seer with the ability to discard all your 6's, but insanity is not mentioned in the rules so you ca be as nutty as you want) |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| CapAmr05 | 12th December 2009 - 03:32 AM Post #5 |
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LOL! Very true. --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| SiliconSicilian | 12th December 2009 - 03:35 AM Post #6 |
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Grey Seer
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I would agree that 1 die is an illegal cast, but 2 is not, as there is just as much of a chance to get a 25-level spell off with IF as there is to cast it on 5 dice and it being dispel scrolled. |
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| CapAmr05 | 12th December 2009 - 03:41 AM Post #7 |
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I don't know about having as much of a chance, but the fact that there is a chance (allbeit a very small chance) to get the spell off with 2 dice is what makes it legit tactic. --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| zentdiam | 13th December 2009 - 05:51 PM Post #8 |
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It is bascially to keep DE players from just throwing dice away so they do not take any damage for having left over dice from power of darkness. I play DE too and they have a dagger that lets you choose to sacrifice a model after you have rolled your dice to be able to roll one more. It is usually considered fine to say try to cast a spell that costs 9, roll one dice and see what you get before choosing to roll another. The difference in this case is that you COULD roll another with the dagger if you wanted. There has been no faq on it but from the consensus most tourneys allow it. |
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