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| Plague Furnace; a silly question | |
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| Tweet Topic Started: 10th December 2009 - 10:40 PM (1,049 Views) | |
| Bibamus | 12th December 2009 - 01:07 PM Post #16 |
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Grey Seer
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number of starting W + 1 for the rider. 7 with PP, 6 without (not 15 as some people assumed in another thread) |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| Demonrat Thing | 13th December 2009 - 08:00 PM Post #17 |
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The Bloated
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I have to put my two cents in. The PF has a crew on it. Therefore if the PP and PM are all killed the furnace would still continue to fight every turn until destroyed. The PM are there only for the movement. An enemy unit cant just overrun through the PF. It has it's own crew still even when everyone is dead around it. Just like chariots, you attack the whole unit not just the crew. Cheers
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Doom, Doom, Doom, it seems to endlessly say… all will fall, all will be ruinous, Doom, Doom, Doom. | |
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| SiliconSicilian | 14th December 2009 - 12:07 AM Post #18 |
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Grey Seer
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That is pretty much the consensus we are coming to, Demon. The only point is that tempers flare when things go badly on the field and it would be nice if GW would get to an FAQ on this and other debated topics soon. |
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| Rusty Tincanne | 14th December 2009 - 01:04 AM Post #19 |
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...you can still call me Rusty Tincanne if you want, though.
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When the tempers flare you can always turn to the almighty d6. Other than that I don't have anything new to add to this discussion. Really good points all around. If this is coming up repeatedly, I can see how a static rule would be nice.For a static rule, I'd say that this matter should be decided upon prior to your game. In the interest of a fun game for both parties, I'd push to have the Furnace stay on the table with no over-running allowed. In exchange, I'd not allow another unit of PMs to pick it up and run with it. (I don't recall there being any precedence for that sort of thing in the 6th ed w/ the bell anyhow. And the fluff could be that only one unit of monks is pious enough to push the furnace forward.) |
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| Tenoshii | 14th December 2009 - 01:28 AM Post #20 |
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Warlord
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You could also argue that any unit of monks would be desperate to show their devotion to the Great Horned One with such a beautifully vile and destructive device ![]() Decide with your opponent beforehand, in any friendly game I don't think anyone would have a problem with being able to recrew it. In tourneys and stuff though I'd expect it to be ruled that it dies with everything else though. |
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| SiliconSicilian | 14th December 2009 - 01:39 AM Post #21 |
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Grey Seer
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I am sure that the ruling will come back that the PF does not die with the unit. However, I am not optimistic about another unit picking it up. It would not surprise me if it was ruled that one could, though. |
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| maxkool | 21st December 2009 - 05:01 PM Post #22 |
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Clanrat
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Wording I keep seeing that I dont understand is this... "Units cant join the PF/SB cause its unbreakable and you know the rules with unbreakable units mixing with regular" I think its this way, The Bell and PF arnt unbreakable. Its the combination of Bell/PF and the unit pushing it together they become unbreakable. When the unit pushing it dies, another one can join it and push as they dont become an unbreakable unit until they are all joined together.... If for some bizare reason the pushing crew is completely wiped out why would I remove it from play and give free KPs? And any monks in veiw would sure as hell be like "hey the other guys got killed lets go push that thing and kick some ass" So the unbreakable PF is sitting there and waiting, and as soon as it has a crew again it becomes an unbreakable unit TOGETHER. If the priest dies and the crew it gets a little more muddy... we are still talking about it at my store... |
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!!!!!WANTED!!!!! 6TH Ed Clanrats... you know, the good ol Monkey rats.. Painted or not, Assembled or not... PM me and we can work somthing out. | |
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| SiliconSicilian | 21st December 2009 - 06:14 PM Post #23 |
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Grey Seer
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See, that reasoning makes sense, Max. And, it also follows rules as written. |
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| Rusty Tincanne | 21st December 2009 - 10:47 PM Post #24 |
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...you can still call me Rusty Tincanne if you want, though.
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If the rules were written that clearly we would not have this topic, would we? :rolleyes: Again, I'd say just be sure to talk this through before the game starts. And I'd add that this whole topic would not come up for you if you just employed a unit of 50+ PM's to push the furnace.
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| SiliconSicilian | 21st December 2009 - 11:11 PM Post #25 |
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Grey Seer
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But that is the problem with the rules as written. They are open for interpretation as the furnace does not say it is unbreakable. It says it is unbreakable when pushed by plague monks. So, we really need to know if the furnace is unbreakable by itself. |
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Other than that I don't have anything new to add to this discussion. Really good points all around. If this is coming up repeatedly, I can see how a static rule would be nice.
