| TK Casket of Souls VS Bell/Furnace | |
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| Tweet Topic Started: 10th December 2009 - 04:53 AM (247 Views) | |
| chieftainskritchskritch | 10th December 2009 - 04:53 AM Post #1 |
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The Freshmaker
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Just trying to work something out here: With the Casket of Souls for the TK army, it causes every unit who can draw LoS to it to roll 2D6 + 2 and, if the roll exceeds the unit's Leadership value, that unit takes wounds equal to the amount it failed the roll by. My question is thus: As the bell/furnace is a Large Target, would they be affected by the Casket's power as they can draw LoS to it, even if they are contained within a pushing unit? If they are, im particularly worried about the furnace's lack of Ld, as it pretty much means its dead on the first turn. Is this right? |
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | |
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| Bibamus | 10th December 2009 - 04:57 AM Post #2 |
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Grey Seer
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the frunce uses the priests LD or the crews. he bell und furncae are large targets, if they, and not the unit pushing it can draw LoS to the casket they take an Ld test as per ridden monsters. if both can see the casket both take the test as they are separate targets for spells. mutate: just dispell the damn thing, its last in the magic phase and its only power lvl 2D6, usually those 2-3 dispell dice save you more rats than any oher spells you (can) dispell |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| chieftainskritchskritch | 10th December 2009 - 05:06 AM Post #3 |
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The Freshmaker
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The problem is though that there is FAR scarier magic in the TK list than just the Casket. Ever tried playing a TK Core Chariot army with My Will Be Done spam? It isnt fun. Especially when the TK chariots count as Fast Cav and they're casting 5+ movement spells a turn. It looks something like this: * Trundle around an enemy unit and free reform to face said enemy unit's flanks * Spam "My Will Be Done". Opponent eventually runs of of DD/scrolls and you chariot flank charge * Pound said enemy unit into its component atoms with Impact Hits. Break ranks. * Repeat Id rather let the casket have its fun. But good to know that you can use the priest's Ld. i assume it can be modified with ranks as per usual? |
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | |
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| outbreak | 10th December 2009 - 05:12 AM Post #4 |
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Warlord
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if his running 3 liche priests within 12" and his kings within 6" of that chariot unit i think it's fair to say he should get off that chariot charge. I play tomb kings (never run 3 priests though), casket has destroyed skaven before. Really need to look at his casters positions though, if he has another caster in range to cast the same spell check out if his other caster has options to do anything else useful if you let the first movement spell through. Ends up only getting that spell off that turn which i feel is fair enough when half his points will be spent in characters who don't do much besides cast their suppot spells. |
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| chieftainskritchskritch | 10th December 2009 - 05:19 AM Post #5 |
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The Freshmaker
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Yeah, it was a bit of a bullsh*t list really. I think the TK army I played had something like: * King in chariot * heirophant with casket * priest on horse * priest with fly cloak * unit of 3 chariots * unit of 4 chariots * unit of 4 chariots * bowmen * fast cav * 4 carrion * 3 carrion * 2 x scorpions at about 2250pts. I havent played TK much, so I was a bit hazy as to what was going on, but I do know that he was casting at least 4 movement spells a turn. Basically rolled up my battleline cause I couldnt stop the magic spam. I DO know that the king had some item or ability that let him do it twice. |
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | |
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| Bibamus | 10th December 2009 - 11:57 AM Post #6 |
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Grey Seer
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kings can do it twice so can high priests. priests and princes only once. as for dispelling... the staff of sorcery can be usefull in this case, also a front line of slaves. what you should do, imo, is let him have his fun with movement and only start dispeling when he is withing your charge range. not a guarantee, but it should save you some DD. also, send some giant rats at the casket, its not a large target so anything blocks it's LoS. mutate: also the WLC has a 30% chance of destryoing a chariot with only 1 wound (S8/10) |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| outbreak | 10th December 2009 - 09:31 PM Post #7 |
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Warlord
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Heiratic jar (isn't this arcane so king can't take it?) allows a character to cast another incantation but it's one use only. If his heiro was on the casket that means he wasn't leaving it to come down field and cast (range is 12", if noones on the casket at the end of a round it's destroyed) and also makes for an easy target for gutter runners and a template. That list looks much softer then alot of TK lists i see. |
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