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Considering starting lizards; need advice
Topic Started: 7th December 2009 - 01:24 AM (625 Views)
UnderTheEarth
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Grey Seer Scabrac
Actually, cold one knights will win if they get the charge on chaos knights ....ussually...

yes, they are expensive, but they cause fear and have 2+ saves! and 4ws saurus? WIN!
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Old Foggy


One of the biggest appeals of cold one cavalry units is their ability to take a magic banner. The lizardmen banner selection isn't all that appealing, at least in my opinion, but they are able to take Huanchi's blessed totem. The extra movement may not seem like much, but there is really nothing than can prevent it and it can lead into some unexpected charges.
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Ikit'sKlaw
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Clanrat
Bulk up your Temple Guard to 15-18 just like the Saurus Warriors, and put Chaqax the Eternity Warden in there. He is a combat monster (and I think he is only a hero? If so-) stick him in the the Slann and Temple Guard. If they do happen to receive a charge, Chaqax will strike before anyone due to the Starstone Mace, which is a horrible weapon to receive.

Question on that note: His rule is 'your opponent attacks last', if that's case, would the Temple Guard get to attack before chargers as well?
... Mi Mi Mikuru Beamm!..


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Clanseer Skabrius
Lord of the Undermountain
If you want a nasty lizardman list, take a unit of temple guard with slann, and double EotG. That's a nasty combination.
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UnderTheEarth
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Grey Seer Scabrac
Too expensive imo,

take 16 temple guard this will give you exactly full rank bonus :P
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Old Foggy


Since the dawn of the 7th edition update, I've been using a lone slann list. My only qualm with it is that the slann is only able to cast as if it were a large target when escorted by temple guard. Running two engines as well as a slann would require spending something around 1,200 points between those three models. When you factor in the expense of temple guard or perhaps Chakax, then that number only continues to climb. I suppose it could be fun to play for a few games, but placing a heavy emphasis on magic can very quickly begin to work against you. As a closing note, stegadons are only exceptional in the first turn of combat if they are able to charge. If you do not break the enemy that turn, then it will require some exceptional rolls to get it out of combat. Each round of combat is also another round of attacks which can be directed at the priest.

To answer the question about striking last, that ability is only active while he is fighting in a challenge.
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Bibamus
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Grey Seer
1 more thing i need to know... 2 actually.
a. whats up with terradon riders? javelins and drop rocks seems quite weak for their point cost, and still expensive for march blocking and/or frenzy bating
b. what are the general sntreghts and weaknesses of the lizardmen army, not any for particulat units, but for the army in general.

thanks in advance :D
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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carcharoth
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Slayer of Lizardmen
Quote:
 
1 more thing i need to know... 2 actually.
a. whats up with terradon riders? javelins and drop rocks seems quite weak for their point cost, and still expensive for march blocking and/or frenzy bating
b. what are the general sntreghts and weaknesses of the lizardmen army, not any for particulat units, but for the army in general.
Strengths of the lizzie army:
awesome cc power
excellent LD
very strong magic
units either maneuverable (skinks) or tough (saurus)
good short-range shooting

weaknesses of the LM:
gnerally expensive
limited verasitility
no real long-range shooting

notice 5 pros to 3 cons <_< . gnerally, lizzies have an eliteist core augmented with harassment units and backed up with monsters. a good portion of thier list is considered inefficent or downright useless (jungle swarms, razordons, chameleon skinks, ranked skinks, kroxigors, etc.), but those that do work are devaststing and very efficient. they have a very strong magic phase. a slann with a few skink scroll caddies can effectively eliminate the enemy magic phase unless they go wizard-heavy.

for the terradons, i wouldnt know much about them, having never faced the critters.
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UnderTheEarth
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Grey Seer Scabrac
And as long as stormy stays reactivatable I won't even consider bringing them :P
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Old Foggy


Terradon riders very well may be one of the best choices in the book. They are highly mobile fliers which fill a much desired role in army. They may seem pricey, but drop rocks is an outstanding ability. With it, even a unit of three terradons can cause a substantial number of hits to a unit and then land either behind them or on the flank of the unit. If the unit panics, they will run away from the terradons and perhaps into another unit. Aside from that, they are able to deal with warmachines and lone mages which can be very problematic given that the army does not have much in the way of long range shooting. While I personally didn't field them during the last edition, I do plan on adding a unit sometime in the future.
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Bibamus
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Grey Seer
hmm, did not consider war machine killing, i'm used to having the solution for that with skaven, i do see their point now, wish they were plastic tough...
It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person.


13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord
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SkitterPaw
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Chieftain
Drop rocks is just amazing. With drop rocks (using 4 'dons) i knocked out something like 4-5 Khornate WoC. That saved my Kroxigors.

Yes, terradons really are worth it. They should be plastic though.
Vaithstrom Warpmane
Aug 11 2010, 01:51 PM
I don't mind when I accidentally kill my own.  They were probably asking for it anyway.

mellr0
Sep 29 2010, 11:02 AM
The UK baggage handlers hate your luggage, and can sense delicate expensive stuff.
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UnderTheEarth
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Grey Seer Scabrac
aww well, the models are cool enough
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SkitterPaw
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Chieftain
Very True.
Vaithstrom Warpmane
Aug 11 2010, 01:51 PM
I don't mind when I accidentally kill my own.  They were probably asking for it anyway.

mellr0
Sep 29 2010, 11:02 AM
The UK baggage handlers hate your luggage, and can sense delicate expensive stuff.
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