| The Doomwheel; -Is it broken? | |
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| Tweet Topic Started: 6th December 2009 - 10:28 AM (2,330 Views) | |
| Mahtobedis | 31st December 2009 - 03:24 AM Post #61 |
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Warlord
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@Hoof&Mouth: Really? I was almost positive that the BRB says that chariots continue moving normally. It mentions it in the bit after impact hits. I think I remember when I went back to check the rules for movement that the examples clearly indicated that normal was defined as your movement unhindered. But I could be very wrong about this. I"m not accustomed to using chariots. |
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| Hoof&Mouth | 31st December 2009 - 05:30 PM Post #62 |
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Clanrat
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The chariot entry as I remember says that as it contacts difficult terrain it takes the D6 hits and then continues moving normaly. The difficult terrain entry says that things move at 1/2 their M value. |
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| Bibamus | 31st December 2009 - 06:11 PM Post #63 |
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Grey Seer
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very true, chariots suffer D6 S6 hits and then move "as normal" without suffering any more hits that turn. "normal" in difficult terrain means 1/2M and no marches |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| Mahtobedis | 31st December 2009 - 09:06 PM Post #64 |
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Warlord
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If you look at the first bit of the movement section of the rules it says that "The normal movement rate of a model (also referred to as its speed) is defined by the Movement allowance (M) characteristic value. Also when you read the example for movement through difficult terrain it says "If troops move over open ground and difficult terrain during the same turn, then their movement over open ground is normal and movement over difficult ground counts as double the actual distance traveled." I'm very certain that normal is defined as the distance on your profile. |
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| Criplepaw Queek | 1st January 2010 - 12:00 AM Post #65 |
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All cut up...
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Yes exactly right, and the 3D6 move is on the profile so problem sorted. Moves normally until you hit the terrain at which point you take however many hits and 1/2 of what is left of your move. MUTATE: Happy new year! (England)
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| Mahtobedis | 1st January 2010 - 04:20 AM Post #66 |
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Warlord
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It wouldn't be half of what ever is left of your move because under chariots it says that you continue the move normally and normal is defined to be your M statistic. So with chariots they don't slow down in hindering they just fall apart. |
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| Yobtar | 1st January 2010 - 06:20 AM Post #67 |
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Grey Seer - Summoner of Verminlords
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Normal as in what are the normal rules for the type of terrain/obstacle the chariot is moving through. Difficult terrain: 1"=2" of movement Very Difficult Terrain: 1'=4" of movement No where in the chariot rules does it say that chariots ignore the effects of terrain or have special movement rules except being able to pivot at any spot in their charge. The "Normal" rules are just that. What happens normally when a unit moves through difficult/very difficult terrain? Normal may be defined as the M of a unit but that M is still affected by modifiers to it as per the normal movement rules. |
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| Mahtobedis | 1st January 2010 - 07:12 AM Post #68 |
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Warlord
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I see where your coming from but if they wanted it to be normal through difficult terrain (which is actually never defined it just says that movement through difficult counts as double) why does it just say continues moving as normal? I think there are three points which are making disagree with other people on whether or not chariots can move at full speed through difficult terrain. The first is that in the rules for moving through difficult terrain it does not redefine what is normal movement or moving normally all it says is that movement counts for double. The second is that in the example given by the BRB it uses the phrase normal to describe the movement over open ground as normal and difficult ground as double. The third point of my argument is that the rules for chariot movement say that the chariot continues to move as normal not double after suffering its impact hits. |
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| Yobtar | 1st January 2010 - 08:05 AM Post #69 |
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Grey Seer - Summoner of Verminlords
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So all the other units except for single models, skirmishers and chariots have movement penalties for difficult or very diff terrain? I am not buying that. I can understand single models and skirmishers but a big 2+ wheeled vehicle being pulled by steeds isnt hindered at all while moving through woods. rocks and boulders, ruined buildings, marshes and muddy fields, or steep slopes just to name a few? Normally how does a unit move through difficult terrain per the BRB? Hence the use of the word normal. The penalty still has to be applied as normal. Open terrain is clear ground that doesnt impede movement at all. All Distances over difficult ground count as double when moving through difficult ground so every inch of movement over diff ground counts as 2 inches. So a unit with a move 4 can only move 2 inches in diff ground. Normal is used in the example of moving over open terrain and difficult terrain by the same unit in a turn to reference the fact that the move over open terrain is not doubled whereas the move of the unit over diff terrain is doubled. Double move over diff terrain is the NORMAL move for units. The exceptions would be for skirmishers and single man sized models on foot which follow the movement rules for skirmishers as clearly defined in their respective rules section of the BRB. Nowhere in the BRB does it say that chariots do not suffer movement penalties or are immune to the NORMAL rules for moving. |
![]() How can we have a 9 page FAQ? | |
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| Mahtobedis | 1st January 2010 - 01:17 PM Post #70 |
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Warlord
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The only problem with your statement is that the BRB does not define movement over difficult terrain as being normal. It defines it as being double. If you can find a phrase in the BRB that redefines normal to be relative to what terrain you are going through I would be very interested in seeing it, and I would gladly admit that all of my points are completely off base. P.S. Chariots are very strongly effected by hindering terrain. They blow up from hindering terrain because they cannot slowly pick their way through it safely. |
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| Bibamus | 1st January 2010 - 04:16 PM Post #71 |
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Grey Seer
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'as normal' = not different. normal movement its the M value on the profile in Difficult Terrain every 1" is counted as 2" for purposes of movement for every type of unit in the game. single characters and skirmishers are extempt from this rule as it is clearly mentioned in the specific sction. chariots continue to move "as normal" not "without pentaly for moving over difficult and very diffcult terrain" as it is written in the characters and skirmishers section. (i know that probably in the characters sexction it says that they move as skirmishers but you get my point) |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| Mahtobedis | 2nd January 2010 - 03:15 AM Post #72 |
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Warlord
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Ok that actually makes a lot of sense to me. I withdraw all of my previous arguments since I was not aware of the preferred phrasing used else where in the rule book to represent ignoring difficult terrain. Thank you very much for correcting me. |
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