| The Doomwheel; -Is it broken? | |||
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| Tweet Topic Started: 6th December 2009 - 10:28 AM (2,332 Views) | |||
| I_ated_Warpstone | 7th December 2009 - 04:26 PM Post #46 | ||
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Grey Seer
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MUTATED - Never Mind. You're all right. I play awful opponents and I'm an arrogant prick who can't be bothered to see other people's opinions. Sorry for all that. I obviously don't know what I'm talking about either. Clearly, because of the way I deliver my opinions, those opinions should be attacked. |
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Skaven Tournament Performances Battle for the Block - Best General 4th Quarter RT - Best Overall Rumble in Jackson - Best Overall Toys for Tots Charity Tourney - Best General 1st Quarter RT - Best Overall Gamerz Depot Tourney - 1st Place "Hassle, annoy, aggravate, whatever it takes to not engage in a fair fight" Tournament players are people too | |||
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| UnderTheEarth | 7th December 2009 - 08:20 PM Post #47 | ||
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Grey Seer Scabrac
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Thats the name! I said faq crew because i forgot the name because my brother kept talking about space wolfs beforehand, so all i thought of when I was thinking of it was... spacewolf team? Spacewolf council? Whitewolf council???? ANYWAYS, can we stop the meaningless punches at one another now? |
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| CapAmr05 | 7th December 2009 - 08:25 PM Post #48 | ||
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No one's taken a swing at me lately <_< To Topic: I still don't think the DW is broken, sure it can be used cunningly, and under a great general it can be nigh unstoppable, but so can almost any unit. I admit it is a great unit (it's a rare slot, it should be), but there are so many other great units out there that aren't nearly as prone to self destruction as our 'under priced' stuff. --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |||
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| Stinkhair | 7th December 2009 - 11:56 PM Post #49 | ||
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Dabbling GM. Clanrat loon. 6th Edition Aficionado. Bitter.
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Or, perhaps, in a game as varied as Warhammer, anything can happen. Maybe I_ated plays with less hills and more forests than most? The amount and type of terrain in play alters the entire game, drastically. And I_ated's tactics do seem pretty solid - In a multi-threat army, most players might decline to target the doomwheel (and hope that it rolls badly, or even dies of it's own accord), and focus on the units that will more reliably do damage - He's rolling a Bell, and Abomination, AND the Doomwheel... Pretty sure I'd target the 'wheel last out of those three any day.
Or, perhaps, people find it difficult to believe that you do as well as you claim. But like I say, Warhammer is a game that is almost infinitely variable, depending on playstyle, board setup, scenario, and opponents. Anything is possible, depending on the alignment of circumstances. It's best if all parties just shrug and say 'Well, that's never happened to me', and then move on. Communication isn't a strong point sometimes. Try and keep a cool head on the internet - Interpret everything as non-confrontationally as possible. Being spiky and offended doesn't help, and just makes one look bad - Don't do it. [/color]
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| outbreak | 27th December 2009 - 10:32 PM Post #50 | ||
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Warlord
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I got my first games in with the doomwheel yesterday. 2k vs woodelves where it stopped 1" from some of the tree ogre guys rolled st2 for it's lightening, got charged, ran and died. 1k vs lizards (took an engine and 2 units of saurus...), doomwheel zapped engine 2nd turn with st10, 3 wounds to engine, 5 wounds to priest, another 6 wounds to engine. Game essentially over. I think it's a good unit has it's ups and downs. |
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| Ratastrophe | 29th December 2009 - 09:17 AM Post #51 | ||
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Clanrat
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My doom wheel was chomping through mauader horsemen like none other until it got charged by a dumb dragon ogre who WHADAYANO ignores lightning and kept my wheel locked in combat for the rest of the game. Wood elves managed to mess up my wheel too. Massed arrow fire got some wounds through which resulted in out of control. Happened a couple times and resulted in some clan rat deaths but was ultimately just really annoying. |
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| Hoof&Mouth | 29th December 2009 - 02:27 PM Post #52 | ||
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Clanrat
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@ Warpstone. How would you suggest that he prevent his Doowheel from being shot by wood elfs. I noticed you ommited the WE from your list of armys you typically play against, but this can be a very difficult match for skaven. Or maybe he just shouldnt roll 1's for out of control. |
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| ForgottenKnight2001 | 29th December 2009 - 09:43 PM Post #53 | ||
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I've had a lot of mixed results with the DW. It's a great monster killer and nothing takes out bloodcrushers quite like it. There are a couple things that I'd rather see on it (not 3 shots, D6 attacks instead of 2D6) However, those items being pointed out, I've had it kill clan rats, rat ogres, a screaming bell (shot at, 1 wound, out of control, crashed straight into screaming bell, 4 impact hits and then shot it.... /sigh). It's also taken out a giant, blood crusher, unit of knights, and tied up various units. It's also been charged by about 15 units as it charges out and stops 2 inches away from enemy units... yay, 3 str 10 shots, kill 3 guys... now you're charged by the remaining 27 great weapon wielding black orcs >.< Long story short: Overall, I like the price and it's randomness |
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| I_ated_Warpstone | 29th December 2009 - 11:36 PM Post #54 | ||
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Grey Seer
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I suggest a storm banner paired with a Hell Pit abomination for dealing with Wood Elves. Use the Doomwheel to soak up 150+ points of shooting while your army deals with his. The Doomwheel doesn't have to kill kill kill to be a great unit it just has to function as a terrible horrible monster that your opponent will go to great lengths to destroy. I am not sure if you were trying to be combative and aren't actually interested in what I have to say or if you're honestly interested in how to use the Wheel against WE. |
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Skaven Tournament Performances Battle for the Block - Best General 4th Quarter RT - Best Overall Rumble in Jackson - Best Overall Toys for Tots Charity Tourney - Best General 1st Quarter RT - Best Overall Gamerz Depot Tourney - 1st Place "Hassle, annoy, aggravate, whatever it takes to not engage in a fair fight" Tournament players are people too | |||
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| RatmanForever | 30th December 2009 - 06:08 PM Post #55 | ||
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I hadn't the time to read this entire post, but I'd also like to point out something I noticed just yesterday about the Doomwheel. I was playing a small game against my wood elf buddy. We play with a reasonable number of woods on our table, plus the one he gets for free. Gives him some help, and makes the game a bit more interesting. After trying to figure out where I was going to move my doomwheel to get around the forest, and cause the most terror/effective shooting and not block my own units, I realized something... The downside to it rolling through terrain (including forests) is a mere D3 S4 hits? That's a joke... You on average take 1 wound every 4.5 times you enter a forest. So just remember, you can fly your wheels through forests at people with almost no downside. Neat
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| CurseoftheHornedSheep | 30th December 2009 - 07:43 PM Post #56 | ||
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Chieftain
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Doomwheel has been performing terribly for me...seeing as all it's had to play against are Empire and Dwarves. Grudge throwers and great cannons obliterate that thing... The best the doomwheel has done has been the obliterations of a gyrocopter. Before it got shot by a great cannon (1400 Skaven vs. 1400 Empire & Dwarves, hence the gyrocopter & great cannon... Skaven somehow managed to get a massacre off :ph43r: ). Typically my doomwheel misfire and blows up, hit rough terrain unexpected, or (this one is THE most annoying) rolls like 4 on 3D6 for its movement and gets flank charged by ranked infantry. |
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Despite all my rage, I am still just a rat in a cage... THIRTEENTH SPELL CASTS: 13 KILLS: 72 Empire Swordsmen, 12 Greatswords, 1 Warrior Priest, 2 Captains of the Empire, 1 Whatever the Empire's lord-level mage is called, 36 Dwarf Hammerers, 2 Thanes, 1 Dwarf Lord on Shieldbearers, 1 Dwarf Lord, 19 Saurus Temple Guard, 14 Chaos Chosen, 12 Glade Guard Fellblade Kills: 3 Dwarven war machines, 1 Dwarf Runelord, 1 Dark Elf Hyrdra, 1 High Elf Sun Dragon, 1 High Elf Dragon Mage | |||
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| Bibamus | 30th December 2009 - 09:18 PM Post #57 | ||
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Grey Seer
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remember the DW is probably a monster and as such it is slowed by difficult terrain (i.e. forrests), so besides teh S4 hit it will only move 3D6/2 | ||
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |||
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| Mahtobedis | 31st December 2009 - 01:13 AM Post #58 | ||
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Warlord
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Actually the doom wheel moves like a chariot which means it can move full speed through hindering. | ||
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| Hoof&Mouth | 31st December 2009 - 01:30 AM Post #59 | ||
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Clanrat
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@Warpstone. I was actually being combative, but now you have won me over and I am interested in what you have to say, and agree with you mostly. I think that storm banner is the answer to a great many skaven problems, and is an almost must include. Sadly this means that Jezzails will most probably be gathering dust for a while. @Mahotabitis Chariots are affected by difficult terrain ( I assume you meant difficult ), |
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| Bibamus | 31st December 2009 - 02:26 AM Post #60 | ||
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Grey Seer
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forgot it moves like a chariot, mea culpa... still the same problem, only less hits than a chariot | ||
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |||
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