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Topic Started: 21st November 2009 - 12:51 PM (642 Views)
HighLordSqueak


okay I am wanting a fluffy army that can do some decent damage with options to turn it into a tourney one. I was hoping to go either with a combined force theme or a plauge monk theme. Is there any unit I should remove or be wary of in my list my aim is to get 2000 points. What I guess I am asking the vets here for is some advice on what to buy

first purchases are going to be

Screaming bell and battalion box

I was thinking them of some storm vermin.


Opinions ?
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Aeschere
Grey Seer
Hello and welcome to Skaven (and the UnderEmpire!). Starting out with a battalion box is always good. I am not to sure about the uses for the Rat Ogres, but two units of Clanrats and a unit of Plaguemonks is the bare minimum core of almost every Skaven army out there. The Giant Rats are good as always (perhaps even better then the previous edition now that they attack in two ranks) so it is a good buy.

About your next purchase. Personally I'd stay away from the Storm Vermin, the models look great and even I am very tempted to get at least one box just for painting them, but they still aren't worth their points.
I believe you are better off getting a unit of Clanrats AND a unit of Slaves for almost the same price (to lazy to count atm but those two units might even be cheaper).

In your case, my next purchase would be another box (or two) of Clanrats, a Doomwheel and a Warlock Engineer. Also take a look at the Plague Censer Bearers. With their frenzy, two attacks and being a unit of their own now (as opposed to the 6th edition where they were a Plague Monk detachment) they are able to wreak some havoc amongst the enemy.

To me the core of most of my army lists will be:

- Clanrats
- Slaves
- Giant Rats
- Plague Monks

I will most likely add:

- Grey seer
- Plague priest on a Furnace
- Hell Pit Abomination
- Plague Censer Bearers
- Warlock Engineer
- Jezzails

The Poisoned Wind Globadiers have lost their uses for me. They used to be core and a 2+ unit. Now that they are special and a 5+ unit they are to expensive and take up a much needed special slot.
Rat swarms are also so-so. They are better then ever before, but that doesn't really makes them worthwhile to take. They still crumble when they loose combat, but at least they are only 25 points in this edition.
Nightrunners, once a must have in almost every army, now not so much. Being ranked just seems like a waste to me and most of the time you are better off getting another unit of Clanrats if you want a ranked unit.

Well that is my rambling for now. If you have any questions, feel free to ask.

Good luck with your army building :)
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HighLordSqueak


Jezails?
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Aeschere
Grey Seer
Yes Jezzails, you know. The things that shoot? High strength, armour piercing magic weapons? The bane of every Chaos Knight, Blood Knight, Dragon, Giant or other big nasties?
For Pony!
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HighLordSqueak


lol was wondering if they were a good choice?
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Nemesis
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Engineer of Devices and Demises
Amazing choice. Pricey, but they eat through anything with high T or high armor. Your opponent really has to watch where he puts his giant or blood knights with these things on the field. Just shoot at expensive crap and you can't go wrong.

MUTATE: typo
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Kariko83
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The lurker in the shadows
Clanrats, clanrats, clanrats, you can never have enough clanrats.

As they also make slaves I would get yourself to about 140 clanrat models or 7 boxes. Out of this you can get 2 units of 25 clanrats, 1 unit of 30 clanrats and 3 units of 20 slaves. That totals about 546pts if you take command and shields for the clanrats and musicians for the slaves. This will form a really good center for your army at which point you can grow out from it by adding special choices, characters and rares.

Initial purchases of 1-2 battalions is a good Idea IF you plan on using plague monks and rat ogres or giant rats. You will get a decent starting hoard from them also so they are a good safe bet when testing the waters with the army.

You can really stretch those battalions out if you feel like converting some models too. If memory serves me right atm you get an extra 32, 16 each, extra giant rats and 8, 4 each, censers to make cheap censer bearers from the monks. All you need is a few bases and a little converting/modelling differences and you could make this list out of just 2 battalions.

Plague Priest with lvl 2, warlock-Augmented Weapon
Plague Priest with lvl 2, dispell scroll and plague censer

20 Slaves with musician
25 clanrats with command and shields
25 clanrats with command and shields
25 giant rats, 4 packmasters, and a master moulder with great weapon

24 Plague Monks with command and Shroud of dripping death
6 Plague censer bearers
2 Rat Ogres and a master moulder with Great Weapon
2 Rat Ogres and a master moulder with Great Weapon

Point total 1500pts

You will need bases for giant rats and to turn some monks into Plague priests, packmasters, and censer bearers. For the priests use the book and scroll hands, for the censers just use the censer hands and for the packmasters clip off a weapon and replace it with some wire with something at the end for a whip.

That will give you a good idea of what you may or may not like in the army and it definitely has room to grow. Just add a lord and move around some stuff and you could get a 2000pt list easily, especially if you get a Plague Furnace.
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6th ed Skaven 8-3-0 7th ed skaven 6-1-0


13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners

WIP Abomination Thread
Skaven in 7th ed: a WIP tactics article By Kariko83

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Do you think, that every time a Plague Monk pees, he takes a S2 hit?
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Scarecr0w14
Chieftain
i have 3 battalions on their way to me :D next purchase will be stormvermin, doomwheel and Furnace.

Also has anyone got any good converson guides for making clanrats with kroot rifles into jezzails?
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HighLordSqueak


Many thanks and are stormvermin really that bad?

also is the screaming bell a good purchase and use the plauge monk as a character?
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Kariko83
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The lurker in the shadows
No they are not that bad just mediocre and expensive points wise. Their real problem is that to effectively take advantage of their armor you need shields but if you plan to use halberds in combat you are knocking your save down as it is a 2 handed weapon.

Truthfully though they make a very effective bunker unit if they have shields. Give the unit the shroud of dripping death and stick a combat warlord and a Battle standard bearer with warbanner in them. You then have static combat res of 7 with whatever the Shroud does, so say 1 more, and thats before combat even swings off.

You may notice that once you get started on skaven your army may grow rather fast, which is something I noticed with my army. I recently did a total count and I have 4469pts without any upgrades beyond command models i may have.
Local Challenge board Record W-L-D
6th ed Skaven 8-3-0 7th ed skaven 6-1-0


13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners

WIP Abomination Thread
Skaven in 7th ed: a WIP tactics article By Kariko83

Posted Image
chieftainskritchskritch
 
Do you think, that every time a Plague Monk pees, he takes a S2 hit?
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HighLordSqueak


many thanks a combo I have been thinking of is Lord Skrolk and the batalion box with some of the ideas you mentioned - viable choice?
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Aeschere
Grey Seer
Personally I would stay away from special characters. They might be good, but a lot of tournaments (and regular opponents) don't allow them.
The battallion box is a very viable start off course and you should be able to get a battle ready force from one of those.

Let us know if you have some more questions (or make up a list and post it in the army list section for review)
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Skavendrool
Chieftain
>You then have static combat res of 7

? 3 for ranks, 1 for banner, 1 for outnumber (let's assume, though with the cost of stormvermin that might not be correct), 1 for warbanner makes 6. Where's the seventh point of static resolution coming from?

and for 5 points more than the Warbanner you can take the Banner of Clan Superiority that adds 1-3 points of combat res, instead of the +1 of the Warbanner. If you are sinking the points into stormvermin, you might as well spend the extra 5 points I think.

The reason that I don't field stormvermin much (besides their cost ratio versus clanrats) is that a high points-cost unit (relatively speaking) acts as a magnet for all the nastiness that the enemy can throw at them. I'd rather present the enemy with a wall of anonymous clanrats and slaves, none of the units worth very much, so there is no obvious point of my army for them to focus on. Leave 'em punching at fog.

Skavendrool
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Pestilent Lord
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Doomwheel Driver
Skavendrool
Nov 22 2009, 09:43 AM
>You then have static combat res of 7

? 3 for ranks, 1 for banner, 1 for outnumber (let's assume, though with the cost of stormvermin that might not be correct), 1 for warbanner makes 6. Where's the seventh point of static resolution coming from?

and for 5 points more than the Warbanner you can take the Banner of Clan Superiority that adds 1-3 points of combat res, instead of the +1 of the Warbanner. If you are sinking the points into stormvermin, you might as well spend the extra 5 points I think.

The reason that I don't field stormvermin much (besides their cost ratio versus clanrats) is that a high points-cost unit (relatively speaking) acts as a magnet for all the nastiness that the enemy can throw at them. I'd rather present the enemy with a wall of anonymous clanrats and slaves, none of the units worth very much, so there is no obvious point of my army for them to focus on. Leave 'em punching at fog.

Skavendrool

Army Battle Standard provides the last 1 Combat Res, for a total of 7.
Also, read the Banner of Clan Superiority carefully. It doesn't exactly add +d3. It replaces the banner bonus of +1 with +d3. so only on 5 or 6 is it better than a warbanner, on a 1 or 2 it's actually worse.
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Clanrat
Nemesis
Nov 22 2009, 12:23 PM
Amazing choice. Pricey, but they eat through anything with high T or high armor. Your opponent really has to watch where he puts his giant or blood knights with these things on the field. Just shoot at expensive crap and you can't go wrong.

MUTATE: typo

Man you are so write. I mean in my last battle I choose to shoot the less expensive crap and end out blaming it. I think I should rethink my tactics within theese guys with just that line.

Me: what is your most-most expensive thing?
Opo: this
Me: I shoot-shoot it.

End of the question.

It's so truthfull I am putting it in my msn...
We rode on the winds of the rising storm,
we ran to the sounds of the thunder.
We danced among the lightning bolts
and tore the world asunder...
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