| The 25 High Club; Curse of the Horned Rat Talley | |
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| Tweet Topic Started: 19th November 2009 - 08:53 AM (4,162 Views) | |
| Bibamus | 20th November 2009 - 10:35 AM Post #31 |
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Grey Seer
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the spell states "infantry" unit indeed, the target is the unit and 4D6 models are transformed into CL. if the unit is a legal target anything inside the unit can be turned by the 4D6 mounted or frog, doesn't really matter. muate: typo |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| Dr. Acula | 20th November 2009 - 10:36 AM Post #32 |
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Clanrat
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I cast it with an IF on about 22 (5 dice). Managed to kill 16/17 of a VC bunker unit taking 3 vampires and the rest of the unit out. His lord then proceeded to charge my furnace and cough himself to death. |
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| Kariko83 | 20th November 2009 - 11:09 AM Post #33 |
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The lurker in the shadows
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It states that it effects a single infantry unit within 24" hile choosing a target. It then turns a number of the units models into clanrats. When this happens the Slann is part of the units models irrespective of the model type he is after targeting. There for making him a valid model to be removed by the spell. If a character was treated as a separate unit when in a unit of a different type then blanket spells would never effect characters. |
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Local Challenge board Record W-L-D 6th ed Skaven 8-3-0 7th ed skaven 6-1-0 13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners WIP Abomination Thread Skaven in 7th ed: a WIP tactics article By Kariko83 ![]()
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| CapAmr05 | 20th November 2009 - 01:46 PM Post #34 |
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Kariko and Bibamus are correct. Now, if the Slann were alone and floating around by himself you couldn't throw the spell on him. But that's not the case when he's part of the "infantry unit" (which you targeted), he's just as vunerable to the spell. --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| Mushkilla | 20th November 2009 - 04:21 PM Post #35 |
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Clanrat
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Dees it count if I cast the spell as a chaos player? I borrowed the 13th spell with my lvl2 sorcerer using the 3rd eye of tzeentch, and used a power stone + 3 dice to cast it on the storm vermin pushing his bell. Initially we had a debate on whether this could be done seeing as the 13th spell can summon rats (is it summoning considering the models are just being replaced by rats rather then pulling skeletons out of thin air?). Either way we decided it didn't matter seeing as the unit I was targeting was bigger then 24, so there was no chance of me "summoning anything". I got an irresistible force and turned 22 of his Stormvermin into dead things (omg my comrades are turning into rats....hey! wait a minute they already were rats how does this make sense?). This is after having destroyed his doomwheel with crackcall. ^^ |
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| CapAmr05 | 20th November 2009 - 05:03 PM Post #36 |
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If you cast it on SV and rolled sufficiently to overtake them (saying they had maybe less than 24), you should have X new clan rats rallying to your Chaos banner. --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| Mushkilla | 20th November 2009 - 07:28 PM Post #37 |
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Clanrat
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The thing is with third eye of tzeentch is it says "the bearer is counted as knowing all the spells known by that enemy spell caster...provided those spells do not summon additional models..." now does the 13th spell count as summoning additional models, that's my question. (skaven). You could argue that it isn't summoning "additional" models merely replacing current models, that's the ambiguity for me. Also If you consider it do be a summoning spell then seeing as I would have no clan rats to replace the models with i would just count them as dead, and therefore would not be summoning/replacing. Just putting it out there. |
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| carcharoth | 20th November 2009 - 07:31 PM Post #38 |
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Slayer of Lizardmen
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counts as summouning, so it wouldnt work. |
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| Halceon | 20th November 2009 - 07:49 PM Post #39 |
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Theoretical warp-physicist
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Wait... You were wondering what happens to a screaming bell. What REALLY matters is what happens when you try to turn clanrats into clanrats? Think about it. Mutation? No. Comerades looking on in horror? Not really. Changing loyalties might be ok, but losing clan-specific training? I'm totally confused here |
-Warpfire breather and propagandist Halceon
The exploits of Clan Aiza | |
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| Vertink | 20th November 2009 - 07:59 PM Post #40 |
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Clanrat
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Maybe they should have add a "does not work on skaven" clause? |
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Member of the Lords Of War (MN) Currently Working on: Clan GreenFire The Army of the Lanterns | |
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| CapAmr05 | 20th November 2009 - 09:57 PM Post #41 |
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No way! Don't stop the clanrats from betraying their general! Changing sides while the fight is still going on FTMFW! Mutate: It would be pretty funny to make 10 "enemy" Clanrats disappear, and 20 "friendly" new ones appear;; "Love on the battlefield" --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| Bibamus | 20th November 2009 - 10:45 PM Post #42 |
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Grey Seer
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even tough turning clanrats into clanrats makes no real sense (even less than turning slaves into clanrats) its still acceptable by the BRB and since the skaven army is ~50% clan rats adding an exception to clanrats on the spell would nerf it in skaven v. skaven games. regarding summoning: one argument is that you turn one model into another, much like the chaos spell that turns a champion into an exalted hero, i bet you can steal that!; BUT the unit is removed froam the board and new models are placed with is consistent with summoning. The spell does state that if you don't have enough models to replace the unit, the ones you can;t place on the board are casualties, can this be an interpretation to chaos casting the spell or am i just too tired? or maybe you can have a spare unit of 20 clan rats (the chaos player that is) jsut to replace the rats you transformed (i would accept this in a game against chaos). nad all in all, its the full that skaven are some form of chaos-y beasts, so i don't see a problem with clanrats serving a chaos god, loyalty is not something in character to skaven. |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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| FatherSquee | 21st November 2009 - 06:53 AM Post #43 |
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Holder of Clan Pestilens "Most Sexiest" Award
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Updated the first post, we hit 13! I would say it works, you wouldn't be summoning anything as you'd have no clanrat models so even though it has the potential to summon it acts more like a simple (heh) death spell. The one I'm not so sure about is warlord warptail's use of it on Ogres, do they count as infantry? If so that would be killer against most OK lists; Skavenify their ogres and sic them on the gnoblars! |
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| Riktikticheck | 21st November 2009 - 07:30 AM Post #44 |
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Warlord
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well the spell says nothing about summoning it says replace them with... so you just change the models to rats and gain control of them so i do not see how that is summoning
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| Bibamus | 21st November 2009 - 09:02 AM Post #45 |
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Grey Seer
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ogres are infantry, the BRB describes infantry as: all units of foot troops, goblins, men, ogres, etc. it specifically mentions ogres when describing infantry |
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It would be ugly to watch people poking sticks at a caged rat. It is uglier still to watch rats poking sticks at a caged person. 13th spell casts: 2 Kills: 32 Grave Guard,1 Vampire Lord | |
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