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Best Hero/Lord choice + gear
Topic Started: 12th November 2009 - 08:41 AM (1,972 Views)
reddogfish77
Grey Seer
i have to admit...the seer brings far more options to a game than a warlord... lets assume you take a warlord, the only adjustment you can make depending on the army you are facing is is what unit to put him in. and of course where that unit is deployed... with a grey seer you can choose to take spells from certain lores that will be more effective against the army you are facing... low T army... lore of plague... high T or lists like dwarfs and saurus ruin... even then... spells like wither and cracks call are incredibly effective especially for their casting cost. i dont think a bell is a liability... in fact i would suggest putting slaves either side to all your opponent to charge in on the side... create a large sink for him to throw units at in a way that makes him think he has an advantage. then an abomination, doomwheel or unit of censor bearers can hit them and you end up breaking possibly 2 units or more.

and start player will be able to combat simple tactics... lets say you charge in 5 dragon princes... i challenge with grey seer then you get 3 attacks at seer instead of 10 or more... with a T of 4 and 4+ ward save he will be pretty secure... then you have wasted 150 points beacuse in the next round of combat even if you win the first you will be hammered... instead lets say you spend more on princes in order to give second rank. or even just a few behind so that you can refuse... this is then a large point sink for you that you will effectively sacrifice to take out something of equal or lessor value. this is on top of the fact that no one in there right mind will simple sit there and let you charge the front of the bell with dragon princes...

the warlord is ok... but lets face it, the only reason anyone will take him is because he is cheap, not beacuse he has the ability to win combats himself or turn the tide of battle in a single combat phase (at least not without a huge amount of luck) the VL is a good choice cause again he brings a possible choice before each game, i just think for what they do... (a grey seer can affect the happenings on the battle field from turn 1, whereas the warlord may be involved in 2 or 3 combats at most) so yeah grey seer for me... i think i will only take a warlord in friendly games or games over 3k
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SkavenDan
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Doomwheel Fanatic
Soon as people start pulling the challenge thing with the seer your oppents will stop taking unit champions and then your seer will be hit alot and killed as per usualy when they are overly brave!

To me it is a shame the slaves can't pull the bell unbreakable would be funny with a huge wedge of slaves.
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FatherSquee
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Holder of Clan Pestilens "Most Sexiest" Award

I'll probably be taking a Seer most of the time simply because if I don't I'll get swamped in the magic phase (most of my opponents like their magic) But I really want to try this build at least once:

Warlord
Warlock Enhanced Weapon
Tail Weapon
Poison Attacks
Rat Hound Bodyguard
Bonebreaker

With that you've got 10 S5 attacks (5 of which are poisoned) and 2 S3 attacks ( one of which is poisoned.) You cast Death Frenzy on this guy and you've got 14 attacks. Not to mention you've still got 28 points to spend on other gear. Hell you could even take off the Hound, still have 13 attacks and get a Foul Pendant or Skalm for protection.
Actually, screw the Hound, I like that way more :D
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drrat
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Grey Seer
The real turning point for this list is not the addition of all the new toys, it is the change in the plague priest which is now one of the game's best heroes.

Because you can make him level 2, you no longer need to bring the seer to compete in the magic phase. Now you can have a good balance of heroes and in turns 4-6 the warlord will come into his own if used correctly. There is no doubt that the seer can have an effect from turn 1 but it really depends on getting the spells you want, and depends on the reliability of magic which is by no means certain. I just find seer lists end up being a bit more one dimensional.

The build I use is:

warlord, warlock augmented weapon, foul pendant, shield of distraction/enchanted shield, litter/bonebreaker, tail weapon

The other benefit of the warlord is that you save the points to bring the plague furnace whereas if you go grey seer bell, and the priest and furnace, you have made a big points outlay.

Anyway, we will know more when we all trial the lists and see what works. The great news is that you can have a magic strong army without the seer, which for me gives the army loads of new options.

warpstone, more warpstone, yes-yes, more warpstone....
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I_ated_Warpstone
Grey Seer
Depending on your meta I contend that you cannot bring a "strong" magic phases minus a Seer.

I state that Skaven MUST take a BSB. It is an army that needs LD re-rolls. If you aren't concerned with your Skaven army breaking from combat then feel free to ignore the rest of this.

In my current gaming meta a "strong" magic phase is at least 10 Power Dice. This is not accomplished without a Seer. The most you can bring to the table minus a seer is 8 Dice and that requires you to go sans BSB. If you are to take a BSB, which against I posit is essential, the most dice you can bring to the table is 6. Six dice is a very mediocre magic phase. Most armies can handle a six dice magic phase without much trouble at all.

I also present that a magic phase sans Seer is at best a magic missile cavalcade. A seer provides access to higher casting value and higher utility spells.

Assuming a strong magic phase is not something you are interested in, then none of what I posted is of any real merit. However, my meta dictates that you either bring the magic or the capacity to dispel the magic and I find that skaven must bring the magic to be able to dispel the magic. A skaven army sans seer can at best produce 5 dispel dice with a possible +1 to dispel.

This is all from the point of view from a player in a meta that contains magic heavy VC, DE, HE, DoC, and Lizardmen. So take what I say with a grain salt. A warlord in my meta is simply not an option. He will be rendered in effective by the high mobility, master blaster, monster heavy meta I play in.
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