| Best Hero/Lord choice + gear | |
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| Tweet Topic Started: 12th November 2009 - 08:41 AM (1,973 Views) | |
| Mouse Trap | 12th November 2009 - 08:41 AM Post #1 |
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cheese.......
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As the title says what is the best current hero and lord choice and also what is the best gear to give it. |
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| Algernon | 12th November 2009 - 11:50 AM Post #2 |
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Minister of Propaganda & Protocol for Clan Vex
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The WarLord's possibilities are a conversion nutters nirvana. Do whatever you want - the ogre gives you some nice extra attacks, the warlitter helps armor save and the pox rat as well. There is no BEST, just alot of great opportunities to experiment. |
| "Move your mice & roll some dice!" - Angela Curran 2004, Haven Pennsylvania | |
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| Kariko83 | 12th November 2009 - 02:03 PM Post #3 |
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The lurker in the shadows
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I honestly think there is no "Best" in this book as our hero choices are more versatile than almost any army. It all depends on what you want those choices to do and if you want examples of some you should check out the hero section in the article in my sig. On another note I know what is the worst character build and thats the Combat Engineer build. |
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Local Challenge board Record W-L-D 6th ed Skaven 8-3-0 7th ed skaven 6-1-0 13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners WIP Abomination Thread Skaven in 7th ed: a WIP tactics article By Kariko83 ![]()
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| ==Me== | 12th November 2009 - 04:46 PM Post #4 |
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I miss ==My== Bell
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Warlord with 20 rat hounds. |
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Your friendly neighborhood powergamer. Check out ==My== blog: Blackjack & Hookers | |
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| Snik-Dead | 12th November 2009 - 05:00 PM Post #5 |
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Angry Bear-Man.
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All our characters are so tasty, but you can't give them anything other than what they come with, so I suppose you mean the Warlord, Chieftain, Warlock and Plague Priest... Nah, screw it. Skrolk. I'm not even having much to do with Pestilens but damn do I like Skrolk. |
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| reddogfish77 | 12th November 2009 - 10:40 PM Post #6 |
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Grey Seer
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no... warlord with 18 hounds... enchanted shield and HW... 2+ save against your own body guards.... lol.... though personnally i prefer 10 tail weapons with poison attacks and extra hand weapon... 10 posioned WS6 attacks at S3 and 5 S4 poisoned attacks... lol OR lord on rat ogre with 18 rat hounds... this model alone will have what... 18 S3 5 S4 and 5 S5 attacks... i cant imagine any elf players would like you after that... lol.
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| Algernon | 13th November 2009 - 01:47 AM Post #7 |
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Minister of Propaganda & Protocol for Clan Vex
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How would you assemble this configuration? As it would seem all the models have to be represented on but ONE base...... that is its intention to be true to the nature of the game. |
| "Move your mice & roll some dice!" - Angela Curran 2004, Haven Pennsylvania | |
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| ==Me== | 13th November 2009 - 01:49 AM Post #8 |
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I miss ==My== Bell
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We're just joking about the FAQ questions on another thread. Stupidly obvious stuff that doesn't warrant a question compared to critical stuff like whether the Storm Banner and Warpstone Tokens are one use only or if Doomwheels can actually charge. |
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Your friendly neighborhood powergamer. Check out ==My== blog: Blackjack & Hookers | |
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| Notts | 13th November 2009 - 02:03 AM Post #9 |
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really though, doomwheel charging and warpstone tokens don't need to be asked either, unless you are playing the worst type of rules lawyers (doomwheel) or trying to take advantage (warpstone tokens) back on topic, for effectiveness, the grey seer having the same leadership as the warlord means the only real reason to take the warlord is cheapness or theme. and the plague priests are clearly the most "efficient" of our hero choices, with spellcasting ability, furnace ridability, and a meaty T5. |
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| drrat | 14th November 2009 - 10:23 AM Post #10 |
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Grey Seer
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warlock with rocket and condenser seems a given combo. I actually think the grey seer has almost become a redundant choice. With plague priests being level 2 wizards and the plague spell list being much better than the other one, you can get plenty of magic into the army without taking a seer. This means you can have characters that are strong in combat without compromising magic strength. On top of that there is so little to protect the grey seer, I would almost always take a warlord to lead my army. I think warlord on litter/rat ogre with warlock augmented weapon is very handy. Very few magic items in the book are really worth taking to be honest and the ones that are good are too clan specific so you can't give it to who you really want to. |
| warpstone, more warpstone, yes-yes, more warpstone.... | |
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| Tenoshii | 14th November 2009 - 10:39 AM Post #11 |
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Warlord
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Grey Seer is by far the best choice. Same LD as Warlord, level 4 Wizard, can mix both lores and can ride the Screaming Bell. Warlord doesn't even come close to be honest, he doesn't even have the advantage of a higher ledership anymore and our magic weapons list leaves a lot to be desired so he can't be kitted out with anything to make him particularly scary, other than the Fellblade which leaves him without any kind of ward save and can possibly kill him before the game's over. I'd take him in 3k points and I'll do a bit of testing with him on a litter and Rat Ogre but I think it's always going to be a Grey Seer for me at 2k. |
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| drrat | 14th November 2009 - 10:57 AM Post #12 |
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Grey Seer
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GS is very easy to kill on a bell. Any decent msu infantry worth half the price of the bell unit such as a unit of ironguts will charge it, attack the seer and kill him. Yes he can take from both decks but that actually makes him less likely to get the spells he wants. What you should think of are the character combos and their effectiveness rather than individual characters. The following combos give a good mix of fighting and magic without being very expensive. Warlord, Priest, Priest, Engineer Warlord, Priest, Engineer, Engineer When you use a seer as your lord choice, you commit to magic heaviness and lose all the advantages of the lord. Whereas taking a warlord doesn't prevent you from having strong magic and keeps a strong hth presence as well. Also, he is almost a third of the price of the seer. |
| warpstone, more warpstone, yes-yes, more warpstone.... | |
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| Tenoshii | 14th November 2009 - 11:38 AM Post #13 |
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Warlord
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I've always found magic gets exponentially better the more you put in. A Grey Seer backed up with an Engineer and a Priest gives you a very respectable 8 PD and 6 DD basic while a Warlord restricts you to a maximum of 6 levels of magic in a 2k game and he can really only kill basic rank and file troops. A Grey Seer with Pipes of Piebald in a unit with BSB and Sacred Standard is a unit that can become quite difficult to charge, the Grey Seer has the same T4, one more wound and has a 4+ ward if on the bell so he's definitely not much easier to kill than a Warlord, if he is at all. Warlord is cheaper, a lot more if using a bell but to me he's really a waste of those points, I'd rather sink them into something that can do more than just kill a few extra infantry. |
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| drrat | 14th November 2009 - 12:38 PM Post #14 |
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Grey Seer
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to me the bell and seer are a huge waste of points not to mention the unit that pushes them. They will be ignored, diverted, or someone which just take out the seer. by your reckoning there is no point in taking any pure fighting lord. The difference is the end game when hth happens, thats when the lord comes into play especially if he is one a rat ogre mount. He can be used in combination with the other combat troops in the army. Otherwise you spend the whole game shooting magic or missiles and it's rather boring. With more fighting options this new list can be played aggressively which is why I like it. The warlord supports that. If your seer doesn't get the spells you want then he is pretty much useless because there is no default magic missile spell. Each to their own playstyle, I can't see a use in the seer for my battles except possibly if i need lots of magical defence so his extra two dispel dice would be really useful. It might be worth starting a new thread on this topic..... |
| warpstone, more warpstone, yes-yes, more warpstone.... | |
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| The Buoyancy of Water | 14th November 2009 - 12:57 PM Post #15 |
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Chieftain
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Hi, I've been playing an aggressive army so far and have found a warlord on bonebreaker excellent at leading the army and putting on the hurt. Warlock-Augmented Blade gives a total of 10 S5 attacks and Distracting Shield and Rival Hide Talisman keep him alive while remaining fairly cheap (he cost less then a grey seer with no upgrades...). In my list he is backed up by a Lvl 1 priest with furnace, scroll and Portents of Verminous Doom, a BsB with the Sacred Banner of the Horned Rat and an assassin. I have to say I don't agree with people saying we have usless magic items! I think it is one of the few item lists where everything has potential use whereas most other books have plenty items that never get used. Sure we have several items that won't see tournament play, but we do have a good list of items. Cheers, Dave |
| I used to have a tally of wins, losses and draws, but I've totally lost count so will instead ramble for a little while... | |
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i cant imagine any elf players would like you after that... lol.
