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Topic Started: 11th November 2009 - 04:27 PM (368 Views)
Boilrot


I'm returning to playing after around 10 years and thought i would carry on my skaven roots, i've always liked the pestilence clan, therefore i have come up with the following 2000pt list, but i'm not sure how it will fair comments will be most appreciated.

Lord Skrolk lvl 3 wiz, with good combat stats,
24 Plague monks Full command.

Plague Priest Lvl 2, flail and the foul pendant for a ward save, Plague Furnace
35 Plague monks with Champ and SB...no musician as there unbreakable theres no point, Storm banner

Plague Priest Lvl 2, flail and 2 x Dispel Scrolls
24 Plague Monks full command

6 Plague Censor Bearers with Champ

3 x 15 Slave units

Assassin with 2 warplock pistols and a tail weapon


Tactics

I'm pitching for the 3-2-2 plague magic to keep the toughness tests rolling before i get into combat and the dispel dice pool + furnance magic res 2 should keep magic casualtlies down.
I also want to limit the enemy shooting effects as with the pestilance list i'm not as horded as skaven should be, 470 for skrolk is a quarter of my points and if i want a furnance then i have to put a monk on it as skrolk dont have the option, So i have included the stormbanner and Slave screening units, but with Toughness 4 if the slaves tuck tail and the banners not activated it shouldn't be to bad.

The slaves will also be used to screen LOS to control frenzy as much as possible and if they get it to combat score a hit or two and then run causing damage... for 30pts per unit i'll be pleased.... i might even let them live after the battle....

I've opted for an assassin with pistols as some with BS5 360" LOS with 2 x 10" S4 armour piercing attacks running around behind the enemy line sounds like fun, and something to hassle war machines and missle troops is something i cant seem to find an alternative for (other than gutter runners).
I have thought of using a plagueclaw catapult in the list, but i cant see it doing the job with S2 attacks or fitting in with the list as it will be a magnet for fliers and i dont have any reserves to protect it.
The plague magic seems to be limited in range (12" or random 4D6, apart from plague at 18"), therefore if the enemy goes for the "meet me in the middle" approach, i doubt i'll ever get to the war machines or missle troops, therefore i'm looking at ways to keep them distracted....and i thought a Plague Lord with his own paid assassin wasnt to much out of character......his got BS5 and flea's...close enough to be in the plague mob.
Any advice that you have then let me know, i know the list is model light but what would you change? i'll drop the assassin if anyone has any better idea's




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Rusty Tincanne
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...you can still call me Rusty Tincanne if you want, though.

Boilrot
Nov 11 2009, 11:27 AM
i thought a Plague Lord with his own paid assassin wasnt to much out of character......his got BS5 and flea's...

:lol: I think you meant "flee's", but the typo is SO fitting!

Just reading that list had me jump in surprise when I got to "assassin". Very cunning, characterful and stealthy! I don't have the new book yet *GASP* so I don't know if assassins can be hidden still. If so, it would be a great trick occasionally.

I am always a fan of more PCB's and would sacrifice Skrolk for the models. And despite the negatives you listed, having some shooting will really be a blessing. (It was always my biggest complaint of the BCoN.) I'd suggest going for a Catapult. ;)

I cannot wait for the book!!!
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Boilrot


Nurglitch VII
Nov 12 2009, 06:49 PM
Boilrot
Nov 11 2009, 11:27 AM
i thought a Plague Lord with his own paid assassin wasnt to much out of character......his got BS5 and flea's...

:lol: I think you meant "flee's", but the typo is SO fitting!

Just reading that list had me jump in surprise when I got to "assassin". Very cunning, characterful and stealthy! I don't have the new book yet *GASP* so I don't know if assassins can be hidden still. If so, it would be a great trick occasionally.

I am always a fan of more PCB's and would sacrifice Skrolk for the models. And despite the negatives you listed, having some shooting will really be a blessing. (It was always my biggest complaint of the BCoN.) I'd suggest going for a Catapult. ;)

I cannot wait for the book!!!

Lol i think flea's is right on that mark with any skaven, many thanks for the advice its give me a few idea's, so see what you think now

I've taken your advice and shuffled it around a little and dropped skrolk, it means i lose plague monks as core, therefore to get the additional PCB unit i had to put my newly choosen seer in a unit of clan rats (stormvermin are still overpriced), I have also added the plague claw catapult so theres something to do in the shooting phase, bumped up the slaves to 20 for extra cannon fodder.

I figure that a seer can come from any clan and if i get some green stuff on him and the clanrats i can keep them on track with the theme.

I'm keeping the assassin at this point as it fun to have a suprise that shocks you oppenent....however i have thought of changing him for a LVL 1 warlock with optics (+1 BS and can see into cover) and a warplock musket (24" S5, armour piercing)....may be he got lost in lustria and caught a nasty plague and now skyre wont have him back :lol: now he just runs for cover and takes pot shots, if i take warp lightning with him, if i have the range to hit anything in the shooting phase i know i can roast them with warp lightning in the magic phase....an extra dispel dice and a 4-2-2-1 line up for the wizards or perhaps i could chop the slave units back to 15 and make him a lvl 2.......4-2-2-2 this is turning into a slann army :rolleyes: i think some painting and play testing is in order.

Assassin can ... do a lot of things that he could before and a few new things, too. Thanks, but your description was a bit too... descriptive, if you get my meaning. ;)

The list is now as follows:

Grey Seer lvl 4 wiz, with foul pendant and powerstone (cheaper than 2 warp tokens now with no side effects)
24 Clanrats Full command.

Plague Priest Lvl 2, flail and the Shadow magic trinket (shooting -1 to hit for the unit) , Plague Furnace
35 Plague monks with Champ and SB...no musician as there unbreakable theres no point, Storm banner

Plague Priest Lvl 2, flail and 2 x Dispel Scrolls
24 Plague Monks full command

2 X 6 Plague Censor Bearers with Champ

PlagueClaw Catapult (large template, S2 hits no armour save, but other wise as per other catapult...misfire table alittle more dangerous in keeping with the skaven way)

3 x 20 Slave units

Assassin with 2 warplock pistols
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Pariah


I really like your list, I am running something very similar. You better copy write that assassin, though, cause I am totally stealing it. Have you played any games with it yet?
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Boilrot


Pariah
Nov 16 2009, 11:45 PM
I really like your list, I am running something very similar. You better copy write that assassin, though, cause I am totally stealing it. Have you played any games with it yet?

I havent played too many games with him yet, however he sunk a bolt thrower crew and gave the units of archers a run for there money, i find if i keep him out of the LOS of archers then they have to turn/wheel to get LOS of sight, they then have -1 for moving and -1 for a single character which turns a BS3 unit into 6's to hit and a BS4 to 5's to hit, then i have the 4+ dodge save, however if the storm banner is active they have little chance to hit at all needing two dice rolls, where as with BS 5 i'm usually at 6's or a second roll if i move and i cant get him into combat.
He turned up in turn 3 therefore i had room behind the lines to take out the bolt thrower crew and start hassling the archers, for just over a hundred points i completly disrupted the emeny shooting phase and took my oppenents mind off what was happening in the middle of the table as he was panicing that he had not managed to take the plague furnace out with shooting and he was going to have to deal with it in combat.......many elves choked to death that day :)....especially when plague magic was in range. I lost the assassin to the second unit of archers, by that time his luck with the dice gods had run out, however it did make for an interesting game. My oppenent tend to rely on his archers ability to thin down the ranks and then clean whats left up with spearman and elite combat troops, however on this occassion he had to roll handfulls on dice and then remove about half the number in casualties....this list was always going to work against low toughness opponents, i'm trying to get a game against a chaos/ dwarf or Orge player at present to see how that works out.

The only issue i'm having with the list at present is the catapult as with S2 hits it seems to bounce off anything T4 or above, where a normal stone thrower would crush them...both have the no armour save, so its pretty weak for a war machine. So i'm doing alittle testing around a posion wind mortar at present to see how this works out, it can move and fire therefore it can sneak behind my clanrats and stay out of sight while using there LOS to fire.
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Tenoshii
Warlord
Love the list, only thing I would change though is the musician in the Furnace unit. Musician can be the difference between losing combat, and your frenzy, or drawing/winning and keeping it. I'd deifnitely take a musician still.
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bakfire the experimenter
graduate of the school for dangerous inventions
i would have to agree - although you are unbreakable if you loose combat you still loose your frenzy - you just don't run away..... that would be a lot of attacks to drop for the cost of a musician..... however i probably wouldn't take the champion unless he is there to accept challenges instead of you priest in which cast the priest is only going to last another turn or two
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Boilrot


Tenoshii
Nov 17 2009, 09:18 AM
Love the list, only thing I would change though is the musician in the Furnace unit. Musician can be the difference between losing combat, and your frenzy, or drawing/winning and keeping it. I'd deifnitely take a musician still.

good point i forgot the musican makes the difference in a draw and i would lose fenzy, i havent come close to a draw as yet as i have had mainly low toughness oponents therefore between the fumes,plague priest and crushing ball i'm winning them hands down.....i love the furnance..... i'll poke around and shuffle the list so that the furnance unit has a full command just incase.

I'm playing around with replacements for the plague catapult at present, so i dont have to behead any slaves to fit him in just yet.
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