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Abomination or doomwheel?
Topic Started: 11th November 2009 - 11:00 AM (460 Views)
Ratus


Which one is the better choice for a 1500points tournament?
The catapult or cannon seems less interesting to me so I'm torn between the two options of abomination or doomwheel.
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Couchmonster
Stormvermin
Both are really good options but for sheer line breaking ability I'd choose the abomination. That said he's expensive & you'll feel the points pinch in the rest of your list.
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bakfire the experimenter
graduate of the school for dangerous inventions
for a tournament i feel their is no choice but the abombination, its a lot of points but should consistently win you games.... the only think i think would stand against it are hydra's and stegadons but im bot even sure they would last that long

just take a moulder themed list
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reddogfish77
Grey Seer
funny stegadons and hydras would not last long against a doomwheel :D

depends on what else is in your list... if you already have a lot of high S in cc then i would go for doomwheel... if you have more r&f try the abomb.
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The Buoyancy of Water
Chieftain
I initially thought the A-bomb was far better, but then I realised I could get a doomwheel and a unit of PCBs for slightly less then the A-bomb alone. More deployment drops and more individual threats, which is better in my book...

Cheers,
Dave
I used to have a tally of wins, losses and draws, but I've totally lost count so will instead ramble for a little while...
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Pestilent Lord
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Doomwheel Driver
At 1500 I have to say Doomwheel. Abom just costs too much for me to justify before about 2000.
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Ratus


The rest of the army is basicly a unit of plague monks one jezzail and clanrats, clanrats, clanrats.
No eshin and no moulder (apart from the eventual abomination that is).

Link to the eventual list: http://underempire.net/index.php?showtopic=30578
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carcharoth
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Slayer of Lizardmen
I say abomination. doomwheels are very unreliable, and the abomination's regeneration is dead useful.
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