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2250 Army list, Grey Seer; What I'm building towards...
Topic Started: 11th November 2009 - 04:44 AM (214 Views)
Rhellion
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Warlord
I'm in an escalation league / Tale of 4 Gamers. This is the final list I am building towards.

Grey Seer, Screaming Bell, Skalm
Plague Priest: lvl 2, Dispel Scroll, Furnace
Plague Priest: lvl 1, flail, Warp Scroll

25 Storm Vermin, fangleader, standard, musician
25 Clan Rats: spear, shield, clawleader, standard, musician
25 Clan Rats: shield, clawleader, standard, musician
15 Giant Rats: 3 packmasters
20 Slaves: musician
20 Slaves: musician

25 Plague Monks: musician, standard, bringer-of-the-word, Storm Banner
6 Plague Censer Bearers
6 Plague Censer Bearers

Hell Pit Abomination

2249.5
Rhellion's Tabletop blog
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Sammy the Squid
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Back to retirement!

Quote:
 
2247


Tsk tsk, you can fit at least another Slave in there! Dont waste the points! ^_^

The Clanrats need a major boost in size. 20 is minimum, but really Clanrat units should be at least 25-30 in order to keep your ranks/outnumber bonuses for longer. Slaves can remain at 20-21, as they are designed to die. Having 21 helps because it means one extra casualty required before panic is taken...

I also suggest dropping the Staff of Sorcery. The extra dispel ability isnt that great overall, and personally Id much rather another Scroll.

Also, no BSB? I guess you have a few unbreakable units, so it may be okay, but Im always a fan of the extra staying power a BSB provides...

Hope this helps to some extent :)

- Sammy

"If the squidman can't do it, no one can!!"

Wins/Losses/Draws

Skaven Clan Rattenkrieg - 108/58/20
Dark Elves - 44/14/8
Hochland Empire - 33/14/4
Malkavian Vampires - 23/22/4
Beastmen - 50/25/2

Have not completed a Painting Vow since July 07!!
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Rhellion
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Warlord
Sammy the Squid
Nov 11 2009, 08:11 AM
Quote:
 
2247


Tsk tsk, you can fit at least another Slave in there! Dont waste the points! ^_^

The Clanrats need a major boost in size. 20 is minimum, but really Clanrat units should be at least 25-30 in order to keep your ranks/outnumber bonuses for longer. Slaves can remain at 20-21, as they are designed to die. Having 21 helps because it means one extra casualty required before panic is taken...

I also suggest dropping the Staff of Sorcery. The extra dispel ability isnt that great overall, and personally Id much rather another Scroll.

Also, no BSB? I guess you have a few unbreakable units, so it may be okay, but Im always a fan of the extra staying power a BSB provides...

Hope this helps to some extent :)

- Sammy


Modified based on your recommendations.
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Sammy the Squid
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Back to retirement!

Very good! My only suggestion now would be to drop the champions of the Clanrat units. If there is a character there then they'd be useful for challenge purposes, but without a character they are just wasted points. Their +1 attack doesnt usually do much, and u could get another 2 Clanrats for that cost...
Having said that, I havent used them alot in this edition, so alot of this knowledge is based off the last army book, but I think the same ideas still apply here...

- Sammy
"If the squidman can't do it, no one can!!"

Wins/Losses/Draws

Skaven Clan Rattenkrieg - 108/58/20
Dark Elves - 44/14/8
Hochland Empire - 33/14/4
Malkavian Vampires - 23/22/4
Beastmen - 50/25/2

Have not completed a Painting Vow since July 07!!
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