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| Night runners, Characters and Slinking Advance | |
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| Tweet Topic Started: 11th November 2009 - 02:44 AM (658 Views) | |
| Kariko83 | 11th November 2009 - 02:44 AM Post #1 |
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The lurker in the shadows
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Ok I was working on my tactics article and was creating builds for my warlord and had a thought. If a warlord on great pox rat is joined to the unit can the unit and character still use the slinking advance rule? If so this would be the best place to put a warlord with the fellblade as it gets him really close to the opponent on the first turn. This translates into a possible first turn charge, if the opponent goes first and advances, or getting a second turn charge from a good position. Allowing you to get the most out of a fellblade equipped warlord before he dies from the blades effects. |
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Local Challenge board Record W-L-D 6th ed Skaven 8-3-0 7th ed skaven 6-1-0 13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners WIP Abomination Thread Skaven in 7th ed: a WIP tactics article By Kariko83 ![]()
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| Pestilent Lord | 11th November 2009 - 02:51 AM Post #2 |
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Doomwheel Driver
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The description of Slinking Advance doesn't mention that the unit can bring characters and the characters themselves don't have Slinking Advance... I'm inclined to say the only way a character can take advantage of the extra movement is if they're a hidden Asassin. |
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“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.” Skaven 7th: W/L/D 6/5/2 High Elves: 2/3/1 | |
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| Kariko83 | 11th November 2009 - 02:59 AM Post #3 |
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The lurker in the shadows
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The converse though is that when a character joins a unit he becomes a part of the unit and it states night runner units can do it not units of only night runners. |
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Local Challenge board Record W-L-D 6th ed Skaven 8-3-0 7th ed skaven 6-1-0 13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners WIP Abomination Thread Skaven in 7th ed: a WIP tactics article By Kariko83 ![]()
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| reddogfish77 | 11th November 2009 - 03:01 AM Post #4 |
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Grey Seer
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im not sure... but what is the answer to this... it will answer that question in the same way... if a character on a mount joins a unit of fast cav does the unit lose this bonus... if not then you have your answer. |
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| Rakashani | 11th November 2009 - 03:12 AM Post #5 |
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Warlord
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BRB pg. 70 - Mounted characters may join Fast Cav and then move as fast cav but do not gain any of the shooting rules. I believe that there are special rules in armybooks which descibe mounts that cannot do this (or maybe it was fast cav units with rules that say they cannot be joined?)... Didn't go dig those up... |
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| reddogfish77 | 11th November 2009 - 03:14 AM Post #6 |
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Grey Seer
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well i guess that answers it... a character can move with them in a slinking advance... too bad a rat ogre cant join them eh... lol. |
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| Kariko83 | 11th November 2009 - 03:19 AM Post #7 |
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The lurker in the shadows
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I dont think the fast cav issue is a good analogue as that is handled by units having to follow the the same movement speed and restrictions when together in a unit. While this allows a standard move outside of the normal movement phase based on a unit basis and as the warlord would be on a pox rat there movement is identical. Anyways Im going to leave it out of my article till we have a ruling one way or another from GW, hope it is in the FAQ. |
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Local Challenge board Record W-L-D 6th ed Skaven 8-3-0 7th ed skaven 6-1-0 13th Spell Times Cast: 8 Kill Counter: 14 Maraders, 38 Saurus warriors, 8 high elf bowmen, 20 Empire Handgunners and 14 Dwarf Handgunners WIP Abomination Thread Skaven in 7th ed: a WIP tactics article By Kariko83 ![]()
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| Rakashani | 11th November 2009 - 03:33 AM Post #8 |
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Warlord
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Sounds right to me, Kariko. I have this nagging memory of something else that applies. Scouting maybe? Units cannot scout if a character wantes to join them and the character cannot scout? Of course in that case you'd have to deploy the character before the unit unless he had scouting anyway. |
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| CapAmr05 | 11th November 2009 - 03:48 AM Post #9 |
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I'd say there is only one way to have a character benefit from this new move, and that would be to have an assasin hidden in the unit. I'd say any other character actively in the unit would stop their use of the ability, since the character does not also have the ability. --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| reddogfish77 | 11th November 2009 - 03:51 AM Post #10 |
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Grey Seer
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it specifically addresses it in the rules for scouting... whenever a special rule comes out the rules usually have something that covers this such as... only this can join or only this can happen... when a rule does not cover this specifically then we can only assume that it is possible until otherwise told... i would say he could simply because he is a character and generally characters have to move with a unit... if the unit is a skirmishing unit the character becomes just another skirmisher with them... in this case the unit gets to move at the start of the game which simple suggests a character is sneakily moving ahead of the main army... |
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| mrtn | 11th November 2009 - 11:19 AM Post #11 |
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Swashbuckler
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The rule for ghouls state that any characters may move with them. That's just a comparison, though. |
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Eight Chicky Bits, is that a Chicky Byte? Warhammer Fantasy Mod 2.5 for Civilization III Conquests My Southland Beastmen and Mortals Fingers are like onions, if you cut them, you cry Living by Stockholm Rude Time (GMT +1) Make your own Chaos Warrior My Skaven Army My Nurgling Army | |
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| warlord warptail | 11th November 2009 - 12:54 PM Post #12 |
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As a general rule characters don't gain the rules of a unit unless it says he does. A non-frenzied character in a frenzied unit doesn't become frenzied himself for example. The only specific rule I can find is that a unit can only move as fast as the slowest member and since he doesn't have the slinking advance rule they can't move. |
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| reddogfish77 | 11th November 2009 - 01:08 PM Post #13 |
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Grey Seer
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we are not talking about him moving as fast as them... just the fact that he can move at all. the way i see it if people will complain about the screaming bell not being unbreakable itself because it mentions the unit around it not the bell itself... then i say go for it... there is no part that says you can not... |
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| warlord warptail | 11th November 2009 - 01:40 PM Post #14 |
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Sorry if I confused things but my point was that I don't think he gains the slinking rule and so can't move which would also stop the night runners moving |
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| Deacon Hakflem | 11th November 2009 - 05:08 PM Post #15 |
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Stormvermin
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It should not be allowed. e.g. a character could not join a unit of scouts and use their scouting ability unless he also has that ability. Same should apply to other abilities e.g. slinking advance. |
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