| 5 Lists for the price of 1!; Poly attempts theming! | |
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| Tweet Topic Started: 10th November 2009 - 02:23 PM (196 Views) | |
| Polymphus | 10th November 2009 - 02:23 PM Post #1 |
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Black and White again
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Just for the fun of it, I wanted to see how many major clans could be represented in the new book with a full army. All lists are 2000pts approx. So here goes nothing. Warlord Clans (Clan Mors) Lords Queek Headtaker 215pts Heroes Chieftain Battle Standard Grand Banner of Clan Superiority 100pts Warlock Engineer Lvl1 Upgrade Dispel Scroll Dispel Scroll 115pts Warlock Engineer Lvl1 Upgrade Dispel Scroll Dispel Scroll 115pts Core 25 Clanrats Shields Standard, musician 124.5pts 25 Clanrats Shields Standard, musician 124.5pts 20 Slaves 40pts 20 Slaves 40pts 25 Stormvermin Queek's Upgrade Musician, Standard Bearer 290pts 25 Stormvermin Musician, Standard Bearer 190pts Special 3 Rat Ogres 1 Packmaster 128pts Rare Doomwheel 150pts Thoughts: A warlord clan is probably the most varied of all the options, but I didn't feel comfortable within the theme using units like plague monks. I also find the 1/2pt per model thing a bit silly, since I've always run clanrats in units of 25. Clan Eshin Lords Warlord Shield General 93pts Heroes Deathmaster Snikch 270pts Assassin Warpstone Stars 170pts Assassin Weeping Blade, Smoke Bombs 160pts Core 20 Night Runners Warp Grinder 200pts 20 Night Runners Warp Grinder 200pts 20 Night Runners Warp Grinder 200pts 20 Night Runners Warp Grinder 200pts 20 Night Runners Warp Grinder 200pts Special 10 Gutter Runners Death Runner w. smoke bombs 142pts 10 Gutter Runners Death Runner w. smoke bombs 142pts Thoughts: I was initially skeptical about using Eshin under the new book, but this army could actually be pretty damn frightening. As a Tau player in 40K I know well the power of having your entire army start off the table and striking them in where you want. A lot lower on numbers than your standard skaven army, but Eshin always was meant to be rather elite. Clan Skryre Lords Warlord Warlock-Augmented Weapon Shield General 138pts Heroes Warlock Engineer Lvl2 Upgrade Staff of Sorcery 135pts Warlock Engineer Lvl2 Upgrade Doomrocket, Warp Energy Condenser 150pts Warlock Engineer Lvl2 Upgrade Dispel Scroll Dispel Scroll 150pts Core 20 Clanrats Poisoned Wind Mortar 145pts 20 Clanrats Poisoned Wind Mortar 145pts 20 Clanrats Poisoned Wind Mortar 145pts 20 Clanrats Poisoned Wind Mortar 145pts 20 Slaves 40pts 20 Slaves 40pts 20 Slaves 40pts 20 Slaves 40pts 20 Slaves 40pts 20 Slaves 40pts Special 8 Warplock Jezzails 150pts 10 Poisoned Wind Globadiers 100pts 10 Poisoned Wind Globadiers 100pts Rare Doomwheel 150pts Warp Lightning Cannon 90pts Thoughts: Ah Skryre, the old cheese kings of the Skaven book. I think they've been balanced a hell of a lot, and all it really took were a few small changes. Ratling guns rolling to hit and jezzails being ranked mean that skryre can actually be used without attracting shouts of derision. There's a lot more choice than any of the other clans so far, and I actually had real trouble choosing what to put in. My favourite so far. Clan Moulder Lords Throt the Unclean 225pts Heroes Warlock Engineer Lvl1 Wizard 2 Dispel Scrolls 100pts Warlock Engineer Lvl1 Wizard 2 Dispel Scrolls 100pts Core 3 Rat Ogres 1 Packmaster 128pts 3 Rat Ogres 1 Packmaster 128pts 24 Giant Rats 4 Packmasters 104pts 24 Giant Rats 4 Packmasters 104pts 24 Giant Rats 4 Packmasters 104pts 24 Giant Rats 4 Packmasters 104pts 6 Giant Rats 1 Packmaster 24pts 6 Giant Rats 1 Packmaster 24pts 6 Giant Rats 1 Packmaster 24pts 6 Giant Rats 1 Packmaster 24pts 6 Giant Rats 1 Packmaster 24pts 6 Giant Rats 1 Packmaster 24pts 2 Rat Swarms 50pts 2 Rat Swarms 50pts 20 Slaves 40pts 20 Slaves 40pts 20 Slaves 40pts 20 Slaves 40pts Rare Hell Pit Abomination Warpstone Spikes 250pts Hell Pit Abomination Warpstone Spikes 250pts Thoughts: Well bugger me that's a lot of rats. Throt's changes to army composition seem minor, but look at the new price for giant rats and tell me they aren't an absolute steal. Clan Pestilens Lords Lord Skrolk 470pts Heroes Plague Priest Plague Furnace 250pts Plague Priest Lvl2 Upgrade Flail 139pts Core 25 Plague Monks Full Command 200pts 25 Plague Monks Musician, Standard Bearer 190pts 25 Plague Monks Musician, Standard Bearer 190pts 25 Slaves 50pts 25 Slaves 50pts Special 7 Plague Censer Bearers Plague Chanter 125pts 7 Plague Censer Bearers Plague Chanter 125pts Rare Plagueclaw Catapult 100pts Plagueclaw Catapult 100pts Thoughts: Holy crap, this army is tiny. I did my usual thing of going through, picking out what I wanted and putting it in. Thinking 'pestilens can't be that much more expensive' I used about the same amount of models, maybe a few less. Total? 3800pts. Holy christ on a chopstick. The full pestilens army with multiple furnaces won't be turning up in anything less than 3000pts. There's simply not enough models in this list to do much with. Still, this army has good magic, has an amazing tarpit and some great heavy hitters. Difficult to use, but could be very effective in the right hands. On the good news side, censer bearers being moved to special is absolutely ungodly. Under the old book I filled both of my rare choices with them because they were so hilariously good. In their time, they chewed through more heavy infantry units than I can count. 25 longbeards with a thane? Broken in one round of combat. 15 Chosen Khorne Warriors? Broken in one round of combat. 22 Temple Guard with Kroak? Broken in one round of combat. I'm only listing the most notable examples because otherwise I'd be here all day. Now they've been moved to special and don't need to be bought with a plague monk unit I can forsee them being the snake in the grass of cheese in the current list. I swear, they were the best unit in the old list and they got a huge buff. Overall thoughts: I'm not sure which clan I prefer. I think if one wanted to go pure clan, Pestilens and Moulder have a clear leg up power-wise, although both are reliant on a skilled general. I personally will probably go with a Moulder list with skryre elements. Fluffwise it's nice that there's two mages, but I still wish there were a generic warlord mage of some kind. Well, I hope this has been enlightening. ![]() Poly |
| Polymphus is too busy and/or lazy to update song of the week this week. Stay tuned! | |
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| Morgoth | 10th November 2009 - 02:28 PM Post #2 |
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The Ancient Evil
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Interesting but ............... only 1 unit of NightRunners may take a Warp-grinder. And another rule restricts GutterRunners too. Albeit possibility of more tunnelling units. Suggestion: For quick reference please add the totals of each army. (Yes, I am lazy) |
Greetings from Morgoth Mostly Clan Eshin, occasionally Clan Husk.Proud keeper of the Poking Stick of Doom, known to many a RPG-player ![]()
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| Polymphus | 10th November 2009 - 02:31 PM Post #3 |
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Black and White again
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They're all 2000pts almost exactly. Might need to think about Eshin again then: they seem the most gimped army in the current book. Not even an opponent's permission only master assassin. *grizzle about Snikch* |
| Polymphus is too busy and/or lazy to update song of the week this week. Stay tuned! | |
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| revengeofoboro | 10th November 2009 - 03:39 PM Post #4 |
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Clanrat
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Weee problem with your Pestilens list there.... Plague Monks are a Special Choice..... |
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| Polymphus | 10th November 2009 - 03:49 PM Post #5 |
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Black and White again
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Not if you use Lord Skrolk. See Page 98. "If Lord Skrolk is the army's general the owning player can treat Plague Monks as Core Choices." |
| Polymphus is too busy and/or lazy to update song of the week this week. Stay tuned! | |
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| revengeofoboro | 10th November 2009 - 04:20 PM Post #6 |
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Clanrat
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Aaaah.....see they hid it in his Army List section rather than his special rules section lol Sneaky GW.... |
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| Chieftain Quickitt | 10th November 2009 - 04:44 PM Post #7 |
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Clanrat
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I had the same problem with Queeks headhunter upgrade
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| Darn Skaven addiction..., darn money shortage... | |
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Mostly Clan Eshin, occasionally Clan Husk.
