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Screaming Bell Paints Bulls-eye on GreySeer?
Topic Started: 9th November 2009 - 08:10 PM (753 Views)
chieftainskritchskritch
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The Freshmaker

reddogfish77
Nov 9 2009, 09:56 PM
challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol.

The downside to this is that, if your opponent has a combat character in the unit, you're basically giving him what he wants (ie: to attack the grey seer).
You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again?
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tunnelrunner
Clanrat
chieftainskritchskritch
Nov 10 2009, 03:38 PM
reddogfish77
Nov 9 2009, 09:56 PM
challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol.

The downside to this is that, if your opponent has a combat character in the unit, you're basically giving him what he wants (ie: to attack the grey seer).

But with 4+ ward, the Shield of distraction and Skalm the seer has a fair chance of surviving attacks from a single hero/lord (unless he is really hitty). In that case, don't challenge.
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Tenoshii
Warlord
tunnelrunner
Nov 10 2009, 12:44 AM
chieftainskritchskritch
Nov 10 2009, 03:38 PM
reddogfish77
Nov 9 2009, 09:56 PM
challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol.

The downside to this is that, if your opponent has a combat character in the unit, you're basically giving him what he wants (ie: to attack the grey seer).

But with 4+ ward, the Shield of distraction and Skalm the seer has a fair chance of surviving attacks from a single hero/lord (unless he is really hitty). In that case, don't challenge.

Grey Seer can't take the shield.

Skalm and the 4+ ward save should save him against most things though.
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Snitch Shadowfoot


Please be forgiving the ignorance of so lowly a Clan Chief, but why can not seer use armor? Is "no" restriction in magic item list, or perhaps I have forgotten something about the basic rule book yes-yes?
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Pineapple Skitter
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Totally rad
Big rulebook -> Magic items -> Types of magic item -> Magic armour

Pg. 121: "a character that is not allowed to wear ordinary armour cannot be given magic armour/helms (unless differently specified in the Army book). A character that is not allowed to carry ordinary shields cannot be given magic shields (unless differently specified in the Army book)."

Seers don't hav either shield or armour options so they may not take magic armour or shields.
...after Stinky's stray arrow knocks me into a pit of boiling magma...
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Snitch Shadowfoot


Oh! behold the wisdom of the horned Rat, for Skaven who towers far above his peers is seen by all, and vulnerable. So-so much better to be hidden among many! Pitty.. but oh well, we can't all be unlucky enough to have horns.
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krosanreaper
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Death Master Casey
reddogfish77
Nov 9 2009, 09:56 PM
you guys seem to be forgetting the simplest option...

challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol.

Lizard man player: I refuse, you move my champion to the back, 8 (or 16) attacks at your seer.

As said before this is assuming no combat character.
<span style='color:green'>Mmmmm warpstone
<span style='color:black'>Warp lightning to the face
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Kevlar
Doomwheel Driver
The Bell is nice, but I don't see fielding a Seer over a VL. A level four wizard that is nigh unwoundable by anything but Lord level characters? And has enough stats to destroy most of those? Yes Please.
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RatOnFire
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Chieftain
chieftainskritchskritch
Nov 10 2009, 12:38 AM
reddogfish77
Nov 9 2009, 09:56 PM
challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol.

The downside to this is that, if your opponent has a combat character in the unit, you're basically giving him what he wants (ie: to attack the grey seer).

Interesting detail I just found. Given as the bell is the seer's mount, the bell would also be in the challenge, meaning that the rat ogre gets to attack as well. This would also mean the rest of the enemy models can't attack the bell if the seer is in a challenge.
As it turns out, no, I don't love the smell of warpfire in the morning.
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treedrew
Clanrat
Krosan i'm pretty sure champions are only allowed to declare and accept challenges, I do not believe its possible for them to decline themselves.
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RatOnFire
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Chieftain
Kevlar
Nov 10 2009, 12:55 PM
The Bell is nice, but I don't see fielding a Seer over a VL.  A level four wizard that is nigh unwoundable by anything but Lord level characters?  And has enough stats to destroy most of those?  Yes Please.

Except the vermin lord can't be your general; but if you're okay with one of our hero options as a General, then by all means, take the VL.
As it turns out, no, I don't love the smell of warpfire in the morning.
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reddogfish77
Grey Seer
general's use is only relevant regarding ld... leadership 6 general which will equate to 9 with 3 ranks is better than most can hope for.
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Kevlar
Doomwheel Driver
reddogfish77
Nov 10 2009, 08:42 PM
general's use is only relevant regarding ld... leadership 6 general which will equate to 9 with 3 ranks is better than most can hope for.

Exactly, and if most of our units are frenzied and unbreakable now what do we need a general for leadership for? Big blocks of clanrats do fine on their own as long as they don't get flanked.
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chieftainskritchskritch
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The Freshmaker

As an aside, im really liking this Shadowfoot guy. Really knows how to prostrate himself before his bigger and better rat kin. I wish more slaves were like him. :P

On topic, I wouldnt say that the VL is "nigh on unwoundable". T5 and a 5+ ward? Seems pretty poor when compared to other greater daemons. Sure, he'll clean up RnF units on his own but any other monster class model will take him on, pound for pound.
You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again?
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