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Screaming Bell Paints Bulls-eye on GreySeer?
Topic Started: 9th November 2009 - 08:10 PM (752 Views)
Snitch Shadowfoot


Many pardons on great and terrible warlords for this humble chieftains interruption. But does the screaming bell make the greyseer a huge target in close combat? The rules say that any enemy in contact with the bell can attack it or a character upon it. As the bell is now 3 spaces wide, I understand that to mean that the entire front rank can engage the gray-seer upon the bell!

I'm facing lizardmen so as I understand the rules should they attack first, I will be facing eleven attacks, which my seer has little hope of surviving. *squirts the musk of fear*
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Timil
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For the furnace, you can't refuse a challenged... but on the Screaming Bell the Grey Seer can hide at the top of the SC if he reduse the challenge (Above the masses rules in my army book)
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Snitch Shadowfoot


Perhaps my understanding of the workings of the world are flawed oh most vicious of under terrors. But do you mean to say that an attack directed against the Seer by mere underlings counts as a challenge? I thought only a character could "challenge"
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Timil
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I've thought you spoke about Challenge.
Sorry.

Yes, its a big red "hit me" you put under the paws of your GS :wacko:

On the other side, you gain a 4+ WS :ph43r:
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RE.Lee
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Rat Field Surgeon
Unfortunately you're right, against regular troops (or even characters who are not kind enough to challenge) you need to somehow survive the attacks. The best idea is to keep out of fights (or at least fights with anything hard). If you have to get into a melee hope for the impact hits and rat ogre crew to clear some of the enemy troops - should be around 2-3 less by now - the seers decent toughness and ward save should protect him for 1 turn this way - if you don't break the enemy, you should never have been in that fight anyway :P The new, cheap Skalm should help, too. I think it could turn out to be a standard option for a Seer this edition.
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Snitch Shadowfoot


Oh most beneficent, and dreaded warlords! What of Worlds End armor? yes-yes? with the height of the bell, you could have Armor +3 and +4 Ward save!
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Rakashani
Warlord
Isn't World's End fairly limited? If they come after you as a priority target (which would seem wise on their part) then they probably have the strength to destroy the World's End (if it is the one I am thinking of).

Worse, I believe that it paints a big bullseye on you for lots of shooting as well (although at least the lizards are not powerful in that realm). Potentially very dangerous for proud rats everywhere.
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Tenoshii
Warlord
Snitch Shadowfoot
Nov 9 2009, 03:50 PM
Oh most beneficent, and dreaded warlords! What of Worlds End armor? yes-yes? with the height of the bell, you could have Armor +3 and +4 Ward save!

Grey Seer can't use it unfortunately, as armour isn't an option for the grey ones :(
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Surbrus
Clanrat
The best option for a Seer surviving against big scary, tough units is probably to allow them to charge your flank or rear...... as bad as that sounds, as then the Seer isn't getting pulverized. Your Bell unit is unbreakable anyways, you are just preventing your Seer from getting owned by rank and file troops.
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bakfire the experimenter
graduate of the school for dangerous inventions
i have used the bell and as dangerous as it was my opponent was more worried about everything else i had to concentrate too much on the bell and seer
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krosanreaper
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Death Master Casey
Lizard men are on larger bases so there will be 4 guys 9 attacks. Still hard on the seer.
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==Me==
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I miss ==My== Bell
You can challenge with your own champion to draw attacks away from your Grey Seer. But otherwise yes, normal RnF troops can simply allocate attacks to him and maybe even get him killed. The 4+ ward helps a lot, as would any measures of protection such as the Rival Hides Talisman or Skalm.
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ColdBlood666
Chieftain
Assassins. :ph43r:
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reddogfish77
Grey Seer
you guys seem to be forgetting the simplest option...

challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol.
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RATchman
Clanrat
reddogfish77
Nov 9 2009, 09:56 PM
you guys seem to be forgetting the simplest option...

challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol.

That is the best option.

The old bell and seer was a target as well. It worked great until they "corrected" the regeneration, which as a no-brainer for the Seer.

I'd almost take the bell for the sake of having a great unbreakable unit in the middle of your line that can project leadership.

I can see the Bell, Seer, supporting mage, BSB with something, and another character (assassin with stars to teleport?).

Honestly, I don't see the Bell as a prime choice as it does concentrate points in one model much like it did in the old list. One of the best things that Skaven have going for them is NOT allow the other player to gain a knockout punch by killing a single unit.
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