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| Screaming Bell Paints Bulls-eye on GreySeer? | |
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| Tweet Topic Started: 9th November 2009 - 08:10 PM (754 Views) | |
| Snitch Shadowfoot | 9th November 2009 - 08:10 PM Post #1 |
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Many pardons on great and terrible warlords for this humble chieftains interruption. But does the screaming bell make the greyseer a huge target in close combat? The rules say that any enemy in contact with the bell can attack it or a character upon it. As the bell is now 3 spaces wide, I understand that to mean that the entire front rank can engage the gray-seer upon the bell! I'm facing lizardmen so as I understand the rules should they attack first, I will be facing eleven attacks, which my seer has little hope of surviving. *squirts the musk of fear* |
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| Timil | 9th November 2009 - 08:16 PM Post #2 |
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For the furnace, you can't refuse a challenged... but on the Screaming Bell the Grey Seer can hide at the top of the SC if he reduse the challenge (Above the masses rules in my army book) |
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| Snitch Shadowfoot | 9th November 2009 - 08:22 PM Post #3 |
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Perhaps my understanding of the workings of the world are flawed oh most vicious of under terrors. But do you mean to say that an attack directed against the Seer by mere underlings counts as a challenge? I thought only a character could "challenge" |
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| Timil | 9th November 2009 - 08:35 PM Post #4 |
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I've thought you spoke about Challenge. Sorry. Yes, its a big red "hit me" you put under the paws of your GS On the other side, you gain a 4+ WS :ph43r: |
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| RE.Lee | 9th November 2009 - 08:37 PM Post #5 |
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Rat Field Surgeon
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Unfortunately you're right, against regular troops (or even characters who are not kind enough to challenge) you need to somehow survive the attacks. The best idea is to keep out of fights (or at least fights with anything hard). If you have to get into a melee hope for the impact hits and rat ogre crew to clear some of the enemy troops - should be around 2-3 less by now - the seers decent toughness and ward save should protect him for 1 turn this way - if you don't break the enemy, you should never have been in that fight anyway The new, cheap Skalm should help, too. I think it could turn out to be a standard option for a Seer this edition.
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| Snitch Shadowfoot | 9th November 2009 - 08:50 PM Post #6 |
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Oh most beneficent, and dreaded warlords! What of Worlds End armor? yes-yes? with the height of the bell, you could have Armor +3 and +4 Ward save! |
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| Rakashani | 9th November 2009 - 09:39 PM Post #7 |
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Warlord
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Isn't World's End fairly limited? If they come after you as a priority target (which would seem wise on their part) then they probably have the strength to destroy the World's End (if it is the one I am thinking of). Worse, I believe that it paints a big bullseye on you for lots of shooting as well (although at least the lizards are not powerful in that realm). Potentially very dangerous for proud rats everywhere. |
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| Tenoshii | 9th November 2009 - 09:49 PM Post #8 |
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Warlord
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Grey Seer can't use it unfortunately, as armour isn't an option for the grey ones
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| Surbrus | 9th November 2009 - 09:52 PM Post #9 |
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Clanrat
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The best option for a Seer surviving against big scary, tough units is probably to allow them to charge your flank or rear...... as bad as that sounds, as then the Seer isn't getting pulverized. Your Bell unit is unbreakable anyways, you are just preventing your Seer from getting owned by rank and file troops. |
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| bakfire the experimenter | 9th November 2009 - 09:57 PM Post #10 |
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graduate of the school for dangerous inventions
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i have used the bell and as dangerous as it was my opponent was more worried about everything else i had to concentrate too much on the bell and seer |
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| krosanreaper | 9th November 2009 - 10:45 PM Post #11 |
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Death Master Casey
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Lizard men are on larger bases so there will be 4 guys 9 attacks. Still hard on the seer. |
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<span style='color:green'>Mmmmm warpstone <span style='color:black'>Warp lightning to the face | |
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| ==Me== | 9th November 2009 - 11:27 PM Post #12 |
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I miss ==My== Bell
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You can challenge with your own champion to draw attacks away from your Grey Seer. But otherwise yes, normal RnF troops can simply allocate attacks to him and maybe even get him killed. The 4+ ward helps a lot, as would any measures of protection such as the Rival Hides Talisman or Skalm. |
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| ColdBlood666 | 10th November 2009 - 12:51 AM Post #13 |
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Chieftain
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Assassins. :ph43r: |
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| reddogfish77 | 10th November 2009 - 02:56 AM Post #14 |
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Grey Seer
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you guys seem to be forgetting the simplest option... challenge with your grey seer... put up with 3 attacks instead of 11 or 20 odd if he has spears... then since most of his models are touching the bell they will have to attack it instead of the soft unit... T6 and 4+ ward... thankyou very much... lol. |
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| RATchman | 10th November 2009 - 05:36 AM Post #15 |
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Clanrat
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That is the best option. The old bell and seer was a target as well. It worked great until they "corrected" the regeneration, which as a no-brainer for the Seer. I'd almost take the bell for the sake of having a great unbreakable unit in the middle of your line that can project leadership. I can see the Bell, Seer, supporting mage, BSB with something, and another character (assassin with stars to teleport?). Honestly, I don't see the Bell as a prime choice as it does concentrate points in one model much like it did in the old list. One of the best things that Skaven have going for them is NOT allow the other player to gain a knockout punch by killing a single unit. |
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Best General Hoosier Challenge 1: Skaven Best General JimCon2: Skaven Overall Winner Borderwars III: Skaven Best Army: Brawler Bash 2 (2009) Skaven Play Empire? Need tactics? Warhammer Empire.com ask for Atchman Beating the Rat III: Anti-Skaven Tactics for Empire | |
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The new, cheap Skalm should help, too. I think it could turn out to be a standard option for a Seer this edition.
