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1800 points; Tournament Time
Topic Started: 9th November 2009 - 05:29 AM (146 Views)
Pestilent Lord
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Doomwheel Driver
Okay, got a tournament on Saturday. Only had a chance to play two games with the new book, this is what I'm coming up with:
Plague Priest (General)
Level 2 Wizard Upgrade
Flail
Warp Scroll
Rival Hide Talisman

Warlock Engineer
Level 2 Wizard Upgrade
Warp-Energy Condenser
Foul Pendant

Chieftain
Shield
Army Battle Standard
Shroud of Dripping Death

30 Clanrats
Shields
Musician
Standard
Warpfire Thrower

30 Clanrats
Shields
Musician
Standard
Poison Wind Mortar

20 Slaves
Musician

20 Slaves

20 Giant Rats
4 Packmasters
Master Moulder
-Poisoned Attacks
-Tail Weapon

14 Night Runners

26 Plague Monks
Champion
Standard
Musician
Plague Banner

7 Plague Censers

8 Jezzails
Sharpshooter

Warp Lightning Cannon

Total: 1799
Model count: 183

One note, I am trying to keep to 6th edition units. I can't buy any of the new shinies just yet. The Mortar is actually the launching half of a warpfire thrower with a globadier walking behind. :P
Advice? Comments? Concerns? Bonehead mistakes I made?
“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.”
Skaven 7th:
W/L/D
6/5/2
High Elves:
2/3/1
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therat
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Clanrat
Looks like a solid list to me. I love the shroud of dripping death, the condenser is cool, lvl2 plague priests are awesome. The mortar is really fun, too. Let us know how that cannon is with the new rules. I hated the old rules, but the new ones sound cool.
"Curses-curses to the Lady of the Lake!"

-Fergin the Furless, lord of Clan Fitterspike
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==Me==
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I miss ==My== Bell
Hey look, more Skaven for the tourney ^_^

I think it looks pretty nasty. Where is the BSB going?

You may have problems with no skirmishers or any way to go after war machines, a Storm Banner or Warp Grinder or Rat Swarms would be handy.

Good luck
Your friendly neighborhood powergamer.

Check out ==My== blog: Blackjack & Hookers
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Pestilent Lord
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Doomwheel Driver
My original plan on warmachines was that between Night Runners with Slinking Advance and Giant Rats high speed I should be able to get around the opposing battle line then make a dash for any machines. I'm also going on a bit of faith this tournament will end up a bit like the last one, where I brought the full enemy shooting lockdown and only fought one battle with an actual warmachine fielded.
If drop four night runners, the slave musician, remove the Master Moulder's poison and tail weapon, and then drop a Plague Monk, that could pay for a Warp Grinder for the Runners. Now to decide if I think that's worth it.
“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.”
Skaven 7th:
W/L/D
6/5/2
High Elves:
2/3/1
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