| Curse of the Horned Rat- castable?; Or: Poly sucks at maths | |
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| Tweet Topic Started: 7th November 2009 - 06:50 PM (1,987 Views) | |
| RatOnFire | 10th November 2009 - 05:26 AM Post #31 |
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Chieftain
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common sense would dictate you get points for the black Guard in that situation. The Clanrats I'm not so sure about. Maybe look to see how Horrors of Tzeench get treated? It's almost the same situation. |
| As it turns out, no, I don't love the smell of warpfire in the morning. | |
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| kizzlesticks | 10th November 2009 - 05:54 AM Post #32 |
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Pick-up 'Sticks
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My interpretation is that the spell works in two parts. The first is the wounding (like a direct damage spell), and the second is the 'summoning' (kind of like VC). So, if I roll equal to or lower than the total number of models in the unit, it causes that many casualties. If I roll higher than the total number then the whole unit is destroyed (giving you the victory points) and replaced with the clanrats. You can then kit out that new unit however you like. I assume that at this stage the units points value is decided, and hence you can work out how many victory points the unit would give away. So if you make a large unit of clanrats that is about to be flanked by cavalry you'd probably want to keep them as cheap as possible Later! 'Sticks |
Woomba: The Hypherion Incident-OOC
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| mrtn | 10th November 2009 - 12:13 PM Post #33 |
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Swashbuckler
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I assume that the clanrats are worth a set number of victory points in the spell description. If they're not, then I'd treat it as other spells of the same kind, like Indigo Fire (BoC spell), and they give no victory points. The Blackguards give up victory points as usual. |
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Eight Chicky Bits, is that a Chicky Byte? Warhammer Fantasy Mod 2.5 for Civilization III Conquests My Southland Beastmen and Mortals Fingers are like onions, if you cut them, you cry Living by Stockholm Rude Time (GMT +1) Make your own Chaos Warrior My Skaven Army My Nurgling Army | |
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| Tenoshii | 10th November 2009 - 12:19 PM Post #34 |
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Warlord
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The description doesn't give any VP value for them. I'd also assume they give up no points, given the likeliness of the new unit being killed very quickly, it'd be a little unfair to put that amount of effort into casting, rolling high enough to actually transform the unit and then giving up VP for all your trouble.
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| bakfire the experimenter | 10th November 2009 - 02:18 PM Post #35 |
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graduate of the school for dangerous inventions
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krosanreaper - going back to your comment my opponent said scroll as i rolled the dice, he was so worried about the spell he didnt even stop to think that the only way i could cast it would be irresistably. shame i was out of range but the doom rocket more than made up for that |
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Daniel cannot possibly exist in a dimensional state. Recent studies show that people who have attempted to comprehend Daniel have either disappeared, died spontaneously, or driven themselves into a pertinent state of insanity and/or catatonia. <img src="http://www.heresy-online.net/daemons/adoptables/23041.gif" alt="Broken Adoptable Image" /><br><a href="http://www.heresy-online.net/daemons/levelup/23041-dark-whisper.htm" title="Level up this Daemon!">Level up Adoptable!</a> | |
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| Pineapple Skitter | 10th November 2009 - 02:45 PM Post #36 |
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Totally rad
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Big rulebook, pg. 102 “You receive a number of VPs equal to the points value of each enemy unit destroyed...” Skaven army book, pg 79 “...remove the enemy models and replace them with clanrats with any allowed equipment or command.” I think that if the unit is destroyed, then your opponent gets points depending on how you load the unit up. Adding weapon teams would probably be pushing it, but you should probably take two sets of clanrats just in case. A unit fully tooled up with command and shields if the unit is in a good position, and a stripped down unit with no equipment if you think they’re about to be annihilated and you want to deny victory points. You *might* be able to claim that you have no spare rats to replace the unit with if you don’t want to give out VPs but that’s just unsporting ![]() It’s a pity that it’s not skavenslaves they’re transformed to as equipping the unit with slings might be fun... |
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...after Stinky's stray arrow knocks me into a pit of boiling magma... | |
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| Tenoshii | 10th November 2009 - 03:32 PM Post #37 |
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Warlord
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I always thought they should be naked slaves in any case. Being transformed into trained and armoured warriors never really made that much sense to me, as much sense as being transformed into a bipedal ratman can make anyway... Seems more fitting to be turned into scared, naked spawn that runa way at the firsts ign of trouble. or explode. |
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| Calriel | 12th November 2009 - 07:07 AM Post #38 |
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I am not quite sure how useful this spell is going to be. If you do not use a powerstone, you can only roll with five dice max. That would give us a little over 3% success rate with quite a risk for a miscast. With the powerstone, I say you'll increase your chances to 40+%. Interesting gamble. Then let's look at the results of the spell: 4D6 of the enemy's guys get converted. That could be potentially extremely damaging. Take High Elf Swordmasters at 15 points a piece... even a measly 10 would be a serious blow. However, not all armies have such valuable infantry to play against. Most blocks are at least 20 big, too, and with 4D6 the result you'll roll most often would be 14 and thereabouts. This probably means you will not place a block of skaven in their stead, but 'just' kill several soldiers. Not worthless by any stretch, of course, but we should factor it into our considerations. Lastly, there seem to be several players under the impression that a double 6 yields irresistable force. I don't think it has been mentioned yet in this discussion (or I must have overlooked it), but please call in mind you ALSO need to match the casting cost of the spell!!! So you have to roll at least 25+ AND roll a double 6 (without rolling double 1 as well) to get your spell off with IF. |
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| C57Black | 12th November 2009 - 07:46 AM Post #39 |
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Warlord
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Ummm, every gaming group and tourney I've ever been too has played it that once a double 6 is rolled (and there are no double 1s) the spell is cast irregardless of the casting cost. I don;t think I have ever found a place that plays Irresistable Casting like you state. But to each his own. |
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| bakfire the experimenter | 12th November 2009 - 09:50 AM Post #40 |
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graduate of the school for dangerous inventions
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you no longer need to meet the casting cost, check the rule book (cant remember the page number - i had to look it up in my last game) it states that a roll of double 6 is classed as irresistable it does not mention that you have to meet the casting value.... i think that was last edition... therefore if you have a wizard who can cast it and they have 2 dice left you may as well give it a shot if you have nothing better to cast. |
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Daniel cannot possibly exist in a dimensional state. Recent studies show that people who have attempted to comprehend Daniel have either disappeared, died spontaneously, or driven themselves into a pertinent state of insanity and/or catatonia. <img src="http://www.heresy-online.net/daemons/adoptables/23041.gif" alt="Broken Adoptable Image" /><br><a href="http://www.heresy-online.net/daemons/levelup/23041-dark-whisper.htm" title="Level up this Daemon!">Level up Adoptable!</a> | |
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| kizzlesticks | 12th November 2009 - 11:12 AM Post #41 |
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Pick-up 'Sticks
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Also be prepared for potential disappointment when after all your hard work/luck and determination/desperation you finally cast the spell you roll four 1's and hardly make a dent in the unit... Later! 'Sticks |
Woomba: The Hypherion Incident-OOC
I'm back, and here to stay! | |
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| Algernon | 12th November 2009 - 11:32 AM Post #42 |
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Minister of Propaganda & Protocol for Clan Vex
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You get the points for the unit mutated.... ( your CR are worth nothing ). Thats as it is written, or should I say NOT mentioned as far as value goes for the 'new' unit. Multiple sixes rolled will give irresistable force, which will cast the spell ( unless you also roll double ones ) which supercedes it. Its not that difficult. |
| "Move your mice & roll some dice!" - Angela Curran 2004, Haven Pennsylvania | |
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