| 2,000points magicy hord. 7th ed. | |
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| Tweet Topic Started: 7th November 2009 - 01:21 PM (235 Views) | |
| Warlord Quickpaw | 7th November 2009 - 01:21 PM Post #1 |
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Clanrat
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Hi, I decided to make a hord for the new book with decent magic. Rival hide talisman, pipes of piebald, 2 dispel scrolls. 330 Warlock enginner, level 2, warp-energy condenser, shadow magnet trinket. 150 Warlock enginner, level 2, 2 dispel scrolls. 150 Chieftain, bsb, storm banner. 120 28 clanrats, shelds, full command. 146 28 clanrats, shelds, full command. 146 20 night runners, warp-grinder. 200 22 slaves, musician. 46 22 slaves, musician. 46 22 slaves, musician. 46 5 plague censor bearers. 80 5 plague censor bearers. 80 5 plague censor bearers. 80 5 plague censor bearers. 80 Doomwheel. 150 Doomwheel. 150 2,000 |
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| Sammy the Squid | 7th November 2009 - 01:30 PM Post #2 |
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Back to retirement!
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Are we to assume the first entry is a Grey Seer? Looks good, but not really a horde. Id drop a Doomwheel (I know, thats herecy coming from me!) as their randomness is a bit extreme in 7th ed, so it might be worth taking something more reliable. Definately keep 1 though, as they are great fun!! 4 Dispel scrolls are a bit much. 2 is generally seen as enough in 2k games, especially if you have alot of DD as well... Id also re-adjust the Censor numbers. 2-3 units of 6-8 sounds reasonable, as it gives some room for casualties aswell... - Sammy |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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| Warlord Quickpaw | 7th November 2009 - 01:34 PM Post #3 |
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Clanrat
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The reason for the extra doom wheel was so that I have double the chance of killing that bloodthirster dragon. I will have to see how it works out. |
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| Big AL | 7th November 2009 - 05:57 PM Post #4 |
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Chieftain
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I think a WLC is much more reliable at killing a BT or dragon than a doomwheel. And it's cheaper. |
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| Warlord Quickpaw | 8th November 2009 - 12:12 AM Post #5 |
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Clanrat
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Well each doomwheel both shoots three times as many shots as the cannon and auto-hits. Plus iss harder to kill and useful for other things. |
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| Rakashani | 8th November 2009 - 12:21 AM Post #6 |
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Warlord
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o.0 Not to mention that with Stormbanner you can pin the Dragon or Thirster in a smaller area on the table for a turn or two in order to run it down with the Doomwheels while the cannon not only requires decent guess-range skills but also fails to be effective almost half the time either misfiring or firing at S2. |
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| tdet | 8th November 2009 - 04:06 PM Post #7 |
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LMAOnaise
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how about you pin flyers the entire game, the book never says that you cannot reactivate the stormbanner after the effects have ended. Lets just assume it will be FAQ'd very shortly though. |
<a href='http://www.wizards.com/magic/playmagic/whatcolorareyou.asp' target='_blank'></a>7th ed. W-L-D 0-0-0 | |
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| Blitz | 8th November 2009 - 04:14 PM Post #8 |
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Mad Skaven Strategic Genius that Sucks At Painting
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Or, ideally, you start impact hitting that thing with all you got. I am not going to use a WLC ever again (Maybe... sometime), since every game it randomly blows up! Every game! |
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| Rakashani | 8th November 2009 - 05:54 PM Post #9 |
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Warlord
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As it regards this list, you might as well plan to play it one-use (and this isn't the place to argue it anyway). The point I was making was that it's hard for me to argue that a WLC is more reliable at dragon-killing than a Doomwheel given the ability to pin the dragon through magic or the banner. |
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