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1900 point list with current rules; going out for doom or glory
Topic Started: 6th November 2009 - 01:33 PM (139 Views)
grupax
Clanrat
there have always been several tricks I've never got around to use,...
just wanted to use the next tournament to test them out before the old book is shafted.

engineer
+nopistolkit
+2x dispel scrolls

assassin (might be in scouting gutter runners for first turn sneaky charge trick)
+smoke bombs
+warpstone stars

bsb
+ wardsave vs missiles for unit (probably in night runners)

3x 20 slaves
3x 25 clanrats with standard and mus.
1 ratling & 1 WFT
3x 2 poisoned wind globadiers

21 night runners with sling (joined by bsb)

13 gutter runners
+poisoned handweapons & poisoned throwing stars

7 gutter runners
+poisoned handweapons & poisoned throwing stars
+tunneling

10 monks with add. handweapon

7 cencer bearers

hopefully poison and warpstone stars can kill of big targets
21 night runners are for screening or major harrasment, bsb helps them to keep their numbers and give them and edge vs all the RxB fire and magic missile spam thats around.
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grupax
Clanrat
Just in case someone still cares, I won with all massacres on a pre-tournament tournament :P
though still 'just' finished 2nd due to victory points

opponents included a deamon army with

bsb on bloodcrusher
2x5 hounds
15+ bloodletters
with herald of khorne
deamonettes
7 flamers
herald of tzeentch
10+ horrors

and a darkelf with
3x Lv2 mages, general with inverted ward
hydra
5 cold ones
2x5 dark riders
2x10 RxB with shields
5 shades with flying assassin
15 ASF blackguard

the 21 skirmishers with 4+ward vs missiles are supernice, shame the banner is gone with the new skaven.
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