| 1900 point list with current rules; going out for doom or glory | |
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| Tweet Topic Started: 6th November 2009 - 01:33 PM (139 Views) | |
| grupax | 6th November 2009 - 01:33 PM Post #1 |
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Clanrat
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there have always been several tricks I've never got around to use,... just wanted to use the next tournament to test them out before the old book is shafted. engineer +nopistolkit +2x dispel scrolls assassin (might be in scouting gutter runners for first turn sneaky charge trick) +smoke bombs +warpstone stars bsb + wardsave vs missiles for unit (probably in night runners) 3x 20 slaves 3x 25 clanrats with standard and mus. 1 ratling & 1 WFT 3x 2 poisoned wind globadiers 21 night runners with sling (joined by bsb) 13 gutter runners +poisoned handweapons & poisoned throwing stars 7 gutter runners +poisoned handweapons & poisoned throwing stars +tunneling 10 monks with add. handweapon 7 cencer bearers hopefully poison and warpstone stars can kill of big targets 21 night runners are for screening or major harrasment, bsb helps them to keep their numbers and give them and edge vs all the RxB fire and magic missile spam thats around. |
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| grupax | 8th November 2009 - 03:47 PM Post #2 |
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Clanrat
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Just in case someone still cares, I won with all massacres on a pre-tournament tournament ![]() though still 'just' finished 2nd due to victory points opponents included a deamon army with bsb on bloodcrusher 2x5 hounds 15+ bloodletters with herald of khorne deamonettes 7 flamers herald of tzeentch 10+ horrors and a darkelf with 3x Lv2 mages, general with inverted ward hydra 5 cold ones 2x5 dark riders 2x10 RxB with shields 5 shades with flying assassin 15 ASF blackguard the 21 skirmishers with 4+ward vs missiles are supernice, shame the banner is gone with the new skaven. |
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