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Hellcannon question; I think I was Cheated...
Topic Started: 16th October 2009 - 03:50 AM (471 Views)
The MexiMan
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Stormvermin
So for any of you guys familiar with WoC...
When a Hellcannon charges does it go 3D6" or just 6" because of the Chaos Dwarfs movement because in a game I had a guy charge my grave guard (I also play VC... yea I know what blasphemy) with the cannon and he moved it 3D6" and he used it to tie up my unit for the whole game. So if anyone can clear this up for me please do.

Thanks.
THE REAL MexiMan
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Warlord Bloodfang
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Officially Awesome
I'm not entirely sure, but from what I remember of the Hellcannon when it charges it breaks free of it's Chaos Dwarf handlers, possibly killing them in the process.

...

If the rules haven't changed from the last edition, the Hellcannon can't declare charges, however, in the compulsory move part you roll 2d6 and if an enemy units within that distance then it has to charge them, only use Spew Ichor and can't pursue.
It also has to charge if it loses all of its crew, but in that case it charges the nearest unit, friend or foe.

That's from a .PDF that Games Workshop has up on their site, so as I said it's probably from last edition and I've no idea whether the Hellcannon's rules have changed.
Hellcannon of Chaos.pdf
Clan Bloodfang
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Sniskrak
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Clanrat
It depends whether or not the Hellcannon declared the charge.

If it was declared, then it charges 12".

If no charge was declared, then the Hellcannon has to take a leadership test. If it fails, it goes 3d6" towards the closest enemy unit. If it hits one, it counts as charging.
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The MexiMan
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Stormvermin
Sniskrak
Oct 15 2009, 10:34 PM
It depends whether or not the Hellcannon declared the charge.

If t was declared, then it charges 12".

If no charge was declared, then the Hellcannon has to take a leadership test. If it fails, it goes 3d6" towards the closest enemy unit. If it hits one, it counts as charging.

Yea the charge was declared. So why would it charge 12", shouldn't it only be allowed to charge 6" because of the Chaos Dwarfs movement?
THE REAL MexiMan
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outbreak
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Warlord
I played chaos last night, my opponent said the hellcannon cannot declare charges on it's own (unless it fails ld check then has to move the full distance unless hits an enemy)
Don't have my rule books on me at the moment but he seemed adamant the rules say they can only receive charges.
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chieftainskritchskritch
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Sorry, but I didnt think that the hellcannon could declare charges? Doesnt it test to restrain FROM declaring charges?

If the dwarf crew arent killed when the hellcannon charges, this is how id do it:

* Roll 3D6 for the cannon and move it that far, if it makes contact woth an enemy unit, it counts as charging.

* The crew stay where they are, as technically THEY havent declared a charge. The cannon has effectively gone AWOL and left them behind.

However, if the cannon and crew CAN declare a charge. I would assume that the cannon can charge 3D6, and the crew can only charge double their move distance (in this instance, 6 inches). If the crew cant reach the combat, they count as a failed charge. I would handle it this way, cause this is how it went with 6th ed dark elf hydra + handlers. If the hydra was within its 12" charge range, it could charge. However, the handlers could only charge 10" (as their move value was only 5), and so more often then not didnt make it into combats with their pet.

MUTATE: Damn, looks like outbreak killed my post -_-
You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again?
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The MexiMan
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Stormvermin
Well now I'm even more confused than before lol
THE REAL MexiMan
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Sniskrak
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Clanrat
Quote:
 
So why would it charge 12", shouldn't it only be allowed to charge 6" because of the Chaos Dwarfs movement?

It uses the rules for Monsters and Handlers, found on page 67.
They basically state that when declaring a charge with such a unit, ignore the handlers completely. Once you move the monster into base contact with the enemy, then the handlers are placed into combat as per the skirmisher rules. I.E. If they were in their own charge range they get to fight, otherwise they form up behind the monster.

Quote:
 
I played chaos last night, my opponent said the hellcannon cannot declare charges on it's own (unless it fails ld check then has to move the full distance unless hits an enemy)

Incorrect. Those are the old rules. The Hellcannon can declare charges just like a normal unit. But before it does that, it has to take a leadership test to see if it goes on a rampage.

Quote:
 
If the dwarf crew arent killed when the hellcannon charges, this is how id do it:

* Roll 3D6 for the cannon and move it that far, if it makes contact woth an enemy unit, it counts as charging.

* The crew stay where they are, as technically THEY havent declared a charge. The cannon has effectively gone AWOL and left them behind.

However, if the cannon and crew CAN declare a charge. I would assume that the cannon can charge 3D6, and the crew can only charge double their move distance (in this instance, 6 inches). If the crew cant reach the combat, they count as a failed charge. I would handle it this way, cause this is how it went with 6th ed dark elf hydra + handlers. If the hydra was within its 12" charge range, it could charge. However, the handlers could only charge 10" (as their move value was only 5), and so more often then not didnt make it into combats with their pet.

Also incorrect. See above. Btw, the Chaos Dwarf crew are not killed when the Hellcannon charges.
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The MexiMan
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Stormvermin
Alright thanks for clearing that up for me!
THE REAL MexiMan
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Rubberchrist
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Shennanigans are out of the question!
I believe that the Hellcannon is also Frenzied which means that it never "Declares" a charge.
"Nurgle has got to be my favorite chaos god, fluff wise...
He's portrayed as this sort of jovial, jolly old guy who thinks that rotting apocolyptic plague is funny as hell... So basically he's a big ole fat bastard who thinks giving you a scorching case of the herp is a big laugh." ---Kadrium

7th Edition Fellblade Kills: 1 Steam Tank, 1 Warrior Priest, 4 Greatswords, 3 Treekin, 1 Chaos Sorcerer, 5 Chaos Warriors,
13th Spell Kills: 8 Chaos Chosen.
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The MexiMan
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Stormvermin
No its not I checked the book earlier.
THE REAL MexiMan
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