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what's the main reason you like warhammer
fantasy/fluff 19 (33.3%)
tactics/gameplay 18 (31.6%)
painting 13 (22.8%)
this poll is stupid 7 (12.3%)
Total Votes: 57
why do you play warhammer; fluff, tactics, or painting
Topic Started: 14th September 2009 - 03:00 AM (633 Views)
deathmaster riddick
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i've been contemplating expanding my skaven force dramatically, and maybe getting a second army. however, it has occurred to me that this game is rather expensive, and i have considered the other things i could obtain with the money i put towards this.

i initially wanted to play because it seemed like the ultimate board game. however, the tactics were not intricate enough to warrant the cost, so i considered the fantasy/fluff aspect.

this too brought a certain flair to the game. my friends are now in the process of creating army books and rule sets for a book series we read(wheel of time). still, it didn't quite make the cut.

finally i arrived at painting. when i first got into warhammer i quickly slapped a coat or two of paint on my minions and sent them to the battlefield. however, i've been reflecting that painting my little minions is among the most relaxing activities i know. it's also the only part of the game that, to me, warrants the cost. i'd pay for the army books and the main rulebook if it was fluff or tactics i wanted, but one or two hundred dollars(about 120 pounds....i think) for a new army is absurd, unless you factor in the high quality models.

i believe that the tactics and the fluff are a part of a whole, and that the whole is worth the total cost of the game, but i think that about 80% of that cost is justified by the painting.

by the way, please don't say all three in the reply.
The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM

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Morkskittar
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Fluff is the only reason I still am involved in Warhammer at all. And in army selection, I like to feel a connection to the army - it helps inspire me. So fluff all the way. :)

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Pestilent Lord
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I'm in it for the games mostly. I like the fluff and I try to get things painted up when I can find time but it's the gaming that gets my interest. Admittedly it helps that the people I play with loathe power-gaming, and most of us are practically honor bound to one or maybe two armies irrelevant of when they last got updates.

On somewhat of a tangent, the concept of making wheel of time into a wargame sounds intriguing. Do you have plans to incorporate channeling (basically magic, for anybody unfamiliar) into game-play? Plans for balancing it for the more aggressively anti-channeling nations (Tear and Amadicia spring to mind).
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deathmaster riddick
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we have ideas for channeling, but balancing it is a big problem. we basically are going to have a certain amount of dice that a 'wizard' can use in a turn, and a certain amount of dice the wizard has for the game. these dice could be used in either your magic phase, or your opponents(to cast or dispel respectively). although, like i said, balancing is a problem. the only solutions we've had either force sides to have roughly the same amount of magic, or just boot their point costs through the roof. matt's medallion might help matters, but then every non-magic army would have to have him. i fear we're going to have to break with the book at some point on this matter.

if people are interested i should probably start a new topic with what we've come up with so far.

admittedly the people i play with are WAAC mostly, and the guy who is the most fun to play with mainly cares about the models. still, good to know that their is more promise with more.... not army-list-centric playing. and nobody but me is really into the fluff.

good to know that other people got different things out of this game.
The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM

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Clanrat
I get into it for the battle. I love strategy and tactics and have good times when I win (I like to win). I try to break the rules to my side and I like how this game push you towards an imaginative way of doing it, because normally the bigger the better it is not always a good solution.

I also love the Wheel of Time, thought as stated on the books, an army of channelers (Asha’man Seanchan…) can slain through nearly anything in a few minutes (see Dumai Wells), although there is a Seanchan captain that states a few tactics against Sul’dam and Damane (like flanking, shooting, etc…).
Also there is basically no one who could win an Aiel army in ‘fair’ fight (and with Wise Ones going into battle also I just don’t think you could win with unfair rules either…). I mean they crushed the place two times and first time they just called it a ‘revenge’ not a war, because, you know, it was so easy… The only battles the Aiel lose are the ones led by Shaido ones, and they only loose to the protagonists of the book.
I would like to see it, thought. It could be something like LotR. I would love to play a battle game inspired in the Wheel of Time :)
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blader4411
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Well, the reason I got into this game is due to tactics, and a love for the Skaven, but I've been writing a lot of fluff for the campaign (though it barely started :P) so I'll say it's a bit of both for me ^_^

For choosing armies, I always go an army which I like the fluff for ^_^

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Skaven Lord Vinshqueek
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Somewhere along a decade ago when I first started Skaven, I began due to the intricate background of the race... Now, all those years later, I can safely say that I'm still not a fan of painting, am a gamer for the social aspect of it and hardly due to 'the tactics', I'd have to say that background is (still) my biggest trigger.

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Bodacious
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I like creating and fielding my own personalised armies.

Background, painting and modelling are all integral parts of this and thus the biggest reasons why I'm involved in warhammer. Gaming, on the other hand, should have been the reward after completing the army. But lately, when I field one of my fully painted, fully realised armies that I've put months upon months of work into, I just find I'm getting massacred repeatedly. Only the games against other skaven armies still feel rewarding and occasionally winable. So as far as warhammer is concerned, yes I am only in the hobby for the painting and the fluff. I wish I could be in it for the gaming as well, but for the army I built currently I don't think the game is balanced enough to be the fun and rewarding experience I seek. I have therefore reverted all my gaming efforts to warhammer 40k and warmachine/hordes, which are (for the armies I've chosen) infinitely more balanced and fun ^_^ .
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Morgoth
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Fluff. I would like to game more, but have no doubt in my mind, that the painting part of this hobby resides lowest on my "to like list" ;)
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mrtn
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I'm only in it for the drugs. Starting with lead soldiers in my preteens, casting with lead based metal and then painting the result with solvent based enamel paints I'm sure I've picked up a brain damage or two on the way.* :unsure:

I'll probably vote all four. ;) I paint a lot (1700 points in less than a month is a lot, I've heard), I don't game very often, but like it when I do, and I like fluff. If I have to choose two it'd be painting and fluff.


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Tysp
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All of the above. :D

I started playing because of the gameplay, but I started playing LotR minis because of both painting and gameplay and probably because of the amazing movies too, so I guess everything influenced me when I started with GW back around 04, 05. When I switched to Warhammer in fall/winter 07 I went with Skaven since they're the ratmen. But the fluff and painting just made it all the better too. ;)
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Pestilent Lord
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Sep 14 2009, 02:14 AM
I also love the Wheel of Time, thought as stated on the books, an army of channelers (Asha’man Seanchan…) can slain through nearly anything in a few minutes (see Dumai Wells), although there is a Seanchan captain that states a few tactics against Sul’dam and Damane (like flanking, shooting, etc…).
Also there is basically no one who could win an Aiel army in ‘fair’ fight (and with Wise Ones going into battle also I just don’t think you could win with unfair rules either…). I mean they crushed the place two times and first time they just called it a ‘revenge’ not a war, because, you know, it was so easy… The only battles the Aiel lose are the ones led by Shaido ones, and they only loose to the protagonists of the book.
I would like to see it, thought. It could be something like LotR. I would love to play a battle game inspired in the Wheel of Time :)

Just think of the Aiel as a mix between Wood Elves (for mobility and refusal to come at you head on when a perfectly good flanking is available) and Warriors of Chaos (for pure unstoppable lethal battle prowess). That actually makes it a little less hard for me to imagine. Honestly, the Aiel are tough, but a portion of their success against 'wetlanders' comes from the fact that their Chief's make much better generals than the nobility of the other nations, though honestly that is NOT always a terribly difficult thing to do.
I hadn't even thought about the potential for Asha'man. That's actually even worse than Damane and Wise Ones. Though, I suppose you could set it pre-Crossroads and use the considerable potential for insanity and the resulting friendly fire to put people off from going too far down the Asha'man route.
Yeah... we should probably talk about this in a new topic.
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Skaven 7th:
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deathmaster riddick
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Pestilent Lord
Sep 14 2009, 07:46 AM
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Sep 14 2009, 02:14 AM
I also love the Wheel of Time, thought as stated on the books, an army of channelers (Asha’man Seanchan…) can slain through nearly anything in a few minutes (see Dumai Wells), although there is a Seanchan captain that states a few tactics against Sul’dam and Damane (like flanking, shooting, etc…).
Also there is basically no one who could win an Aiel army in ‘fair’ fight (and with Wise Ones going into battle also I just don’t think you could win with unfair rules either…). I mean they crushed the place two times and first time they just called it a ‘revenge’ not a war, because, you know, it was so easy… The only battles the Aiel lose are the ones led by Shaido ones, and they only loose to the protagonists of the book.
I would like to see it, thought. It could be something like LotR. I would love to play a battle game inspired in the Wheel of Time :)

Just think of the Aiel as a mix between Wood Elves (for mobility and refusal to come at you head on when a perfectly good flanking is available) and Warriors of Chaos (for pure unstoppable lethal battle prowess). That actually makes it a little less hard for me to imagine. Honestly, the Aiel are tough, but a portion of their success against 'wetlanders' comes from the fact that their Chief's make much better generals than the nobility of the other nations, though honestly that is NOT always a terribly difficult thing to do.
I hadn't even thought about the potential for Asha'man. That's actually even worse than Damane and Wise Ones. Though, I suppose you could set it pre-Crossroads and use the considerable potential for insanity and the resulting friendly fire to put people off from going too far down the Asha'man route.
Yeah... we should probably talk about this in a new topic.

i'm going to start a new topic when i get the time(probably tomorrow night), but where should it go? off topic, specialized games, or general wargaming.

quick thing with pestilent lord's post. the idea is every unit in the game will be a modified warhammer unit(except for characters and channelers). aiel would be mainly wardancers, swordmasters, waywatchers, and other elf units. broken up by which warrior brotherhood they belong too(can't remember the name, but maidens, stone dogs, and the like) while cairheinin units would be based off of bretonnian and high elf cavalry. so we can start with balanced untis, and change them so they mroe accurately reflect the warriors in the book. and yes, cahnneling presents a huge problem.
The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM

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CapAmr05
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Definitely for the gaming. I love the fluff and painting too, which keeps me interested in the 10 years it take to get updates for my army, but if it wasn't a game, it wouldn't appeal to me on strictly a painting or fluff aspect.

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I play Warhammer not because of the gaming but for the Skaven minis, fluff, and the hobby itself. The Skaven minis and their fluff were the reasons I got into Warhammer in the first place. The hobby itself is fun solely due to Skaven being an easy race to do conversions.

The actual gaming aspect is secondary as it only supplements my love for the rats. Warhammer, the game, isn't all that great although I do think it's actually the best it's ever been. I just think there are mini games out there that have better rules/mechanics.
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