| Brettonian List; Dont Know where To Put This | |
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| Tweet Topic Started: 7th September 2009 - 04:03 AM (531 Views) | |
| chieftainskritchskritch | 7th September 2009 - 04:03 AM Post #1 |
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The Freshmaker
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Hey all, I dont know where this is supposed to go, so I figured the general wargaming area was a good bet. Anyway, a friend and I are going to participate in a 2250pt Warhamer tourney this month, and as she's relatively new to warhammer, she wants me to build her an ass-kicken bret list for her to take. After a quick look through her book and available models, this is what I came up with: * Lord - hippogryph, grail vow, virtue of knightly temper, lance, grail shield, tress of isolde (please note that neither hell nor high water will stop her from taking a hippogryph for her lord. She just loves the damn thing). * Paladin - barded warhorse, BSB, sword of might * Paladin - pegasus, virtue of the joust, lance, shield * Damsel - level 2, chalice of malfleur, dispel scroll * Damsel - level 2, dispel scroll * 9 x Knight Errant - full command * 9 x Knights of the Realm - full command * 10 x Peasant Bowmen - banner * 10 x Peasant Bowmen - banner * 4 x Pegasus Knights - full command * 9 x Grail Knights - full command * 1 x Trebuchet So, I was just wondering, does anyone have any experience with the bret list? I thought this looked kinda ok, as it hits hard and is very simple to use (point and charge, as I said, she's new to gaming). Any comments would be appreciated! |
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | |
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| Pestilent Lord | 7th September 2009 - 04:27 AM Post #2 |
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Doomwheel Driver
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I can't say that I have ever even seen a Bretonian army. I do however happen to have the book for it, and from what I can tell on paper that list appears to be pretty good. |
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“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.” Skaven 7th: W/L/D 6/5/2 High Elves: 2/3/1 | |
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| deathmaster riddick | 7th September 2009 - 05:01 AM Post #3 |
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I Am The Monster
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well, i've been considering brets for a while now, and have looked into what should go into an army so i can start collecting. anyway, take my advice with a grain of salt. 1. drop the banner with the peasants. they should be shooting things, and if they're in close combat they're probably gonna get annihilated. 2. damsels should be level ones with almost no exceptions. the lores of magic and life aren't all that great, and six power dice won't do much anyway. you're better off giving the one another dispel scroll, and maybe losing that item for a fourth dispel scroll(don't have the book so i can't tell you if it's useful) 3. not sure how virtues work but since one of your characters is on a monster mount(pegasus guy not the lord) i'd recommend giving him some kind of gift because he's going to be fighting by himself. 4. grail knights should never be more than six in number. they're some of the most awesome cavalry in the game, they shouldn't need combat res from a back rank. 5. i've heard a 1-to-1 ratio of peasants to knights is good, so i'd throw in some meat shields, i mean men-at-arms from all those points you just took off. 6. most bret lists i've seen have had one of their peasant bowmen as skirmishers, not sure if you want to do that, but i think it's common practice. but, like i said take my advice with a grain of salt .if you want people who really know what they're talking about(no offense to my fellow rat-men) try http://www.roundtable-bretonnia.org/ it's the bretonnian website. it's like UE but for bretonnians. great bunch of goofy people. good luck to your sister!
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The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM
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| chieftainskritchskritch | 7th September 2009 - 06:11 AM Post #4 |
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The Freshmaker
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She's not my sister, but i'll give her your luck anyway. All very valid, but the only thing id point out is the 6 man squad of Grail Knights. In my gaming experience against them, a 6 man squad is next to useless, as 2-3 casualties means that the unit isnt going to do much more than give away VP's (a 3 man unit only has 6 strength 6 attacks. Highly unlikely to beat even clanrats by themselves). With the lance formation rule, a unit of 9 Grail Knights gets to make 14 Strength 6 attacks on the charge! Theres no relying on static combat res there! As for the pegasus guy, we both figured he'd go hunting shooting units/war machines by himself. The virtue of the joust allows him to reroll misses on the charge, so he would be able to take care of anything with a gun/crossbow/whatever by himself. Hitting on 3's with rerolls and wounding most stuff on 2's, not to mention the extra attacks from his pegasus, should be more than sufficient to see off small units. And in the end, its no REAL great loss if he gets shot at, as I think he only comes in at 150pts. And there's also going to be a unit of 4 pegasus knights to contend with as well, so if I had the choice of shooting at 1 lone pegasus or a unit of 4, I know what i'd choose! Thank you very much for your advice. I'll consider the other points, as they do seem good. I may have to point my friend in the direction of the round table as well. The reason why this is here is because I wanted to find out what it was like on the other end of those lances. What do you guys consider scary in a bret list? |
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | |
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| Pestilent Lord | 7th September 2009 - 11:14 AM Post #5 |
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Doomwheel Driver
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I'd have to disagree with riddick about the Damsels. I've faced off against an army led by a Slaan using the Lore of Beasts, and that lore is no laughing matter. The hardest spell in it goes off on a 9+, which is easy even for a lvl 2. It's effect? Target cavalry unit or monster moves 2d6" at the nearest enemy unit, which acts as a charge if you come into contact. That's a pretty good spell when you've got the most devastating charges in the game. The Beast Cowers can shut down any enemy cavalry it's cast on. Bear's Anger turns a target character into a combat beast, literally. Another spell works as an auto rally, yet another is effectively a spell that fires a bolt from a bolt-thrower into it's target. As for 6 Power Dice, I only pack 2 Warlocks at 2250 on the occasions that I play Warlord lists, they still get things done. The chalice is a free dispel die on a 2+ every turn, I'd say keep it. You might look into getting a Silver Mirror for the scroll-bearing Damsel, 15 extra points and you can not only kill the spell, but cause the caster to feel the pain too.
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“A player is never late, Dave. Nor is he early. He arrives precisely when the plot dictates he should.” Skaven 7th: W/L/D 6/5/2 High Elves: 2/3/1 | |
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| deathmaster riddick | 9th September 2009 - 02:27 AM Post #6 |
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I Am The Monster
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to answer your question about what scares be in a bret list, i have to say the archers and the trebuchets. while i've never played against them i have played against heavy shooty armies and armies with mortars. also large units of ranked cavalry. static res and wounds
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The best way to configure an army is to go play demons.-Nevamore Posted on Nov 6 2009, 04:02 PM
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| Clanlord Trask | 9th September 2009 - 04:23 AM Post #7 |
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Quiet, I'm plotting.
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On the Paladin BSB, drop the Sword of Might and take a magic standard. There are a couple there that are very useful, especially in an all round army like this one. I'd take the second Paladin off the Pegasus, too. He can't join the Pegasus Knights, so will be another juicey target for any enemies. He is better off being coupled with the BSB and sticking both into a lance. With Bretonnians you want to be able to punch, and punch hard. Two Damsels seems ok to me. Personally I hardly ever take one, but if you are fielding a magic user, two is the way to go. I agree that dropping the banner on the peasants is a good idea. Anything that gets into combat with them is most likely going to squish them immediately, thus making a banner redundant. Personally, I never use a command on my Pegasus Knights. It makes them worth far too many VPs, especially since they inevidably draw a lot of fire. They are used primarily for hitting weak, small targets (small bands of skirmishers, war machines etc), or supporting a charging unit by attacking from the flank or rear. Again, persoanlly, I only field three. Any more and they get too cumbersome to move, and usually only a maximum of three can make it into contact during combat anyway. Nine Grail Knights is going slightly overboard. You could drop 4 and probably get a unit of Knight Errant or something into the army. Five Grail Knights is more than enough. They are so tough that using them in a lance is wasting them. You want all five to contact in combat, since they will be dealing with the enemies that probably won't break in the first turn of combat. If you run them in a lance, you lose the other six in protracted combat, and that is just throwing your points away. |
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| reddogfish77 | 15th September 2009 - 11:53 AM Post #8 |
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Grey Seer
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i would take the 9 grail knights... or eight. that way you only lose 1 knights attacks in lance. i wouldnt use them to attack the hardest units in your opponents army until there is nothing left... with such good movement there is no reason why you shouldnt be dictating terms. i would take 2 damsels. the magic defence comes in handy and a paladin is only a bit better than a grail knight anyway. i would drop the bowmen altogether... seriously there is nothing in the game that your opponent will care about that can be seriously threatened by 20 odd S3 shots a turn... 10 might hit... if your in range. 5 might wound if targets are T3... and if he has avg armour like HA and shield you might kill 2 or 3... if your lucky. put the points into another knights errant or realm... |
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| SavageBunny | 24th September 2009 - 06:42 PM Post #9 |
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Clanrat
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Brets are my first army, and I have spend hours on the Bretonnian forums looking at army lists and listening to pros and cons. Here is my advice. I actually like the bowmen. They are long bowmen, give them skirmishing and make a single block and add 5 points for a fire attack. 20+ shots and a 30" range can scare someone from moving a hero out alone, or perhaps kill a regenerating hydra. Make sure to only give them a musician if any command. As for the grail knights. I use a lord and a damsel in the unit. Remember damsels can be in the middle of the block, so you need only 7 grail knights to be a unit of 9 total. These guys hit hard and if you make a fighty lord or paladin, they will instantly crush most units. Damsel's magic is hit or miss. If you play against someone with decent dispel, there is no reason to cast. Bear's anger only works on non Calvary models. So that spell is next to useless for you. There are a few higher difficulty spells that are nice if you get them off, so it isn't always terrible to be level 2. I like taking the Gromhelm on the BSB. They lose 1 AS from not having a sheild, this makes up for it and gives you a re-rollable AS as well. Helm + Sword of Might is my usual set up. I don't usually play with any infantry models besides the bowmen. But Grail Pilgrims are great for conversion and are our only stubborn unit. |
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Paul Beck Visit my YouTube Channel for my Skaven video battle reports. | |
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| Clanlord Trask | 24th September 2009 - 11:49 PM Post #10 |
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Quiet, I'm plotting.
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Grail Pilgrims are sorely under-rated. I take them whenever I can. |
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| SewerTenant | 30th September 2009 - 06:01 PM Post #11 |
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Chieftain
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Try giving the BSB Paladin the Virtue of Duty and Warbanner, and put him in a unit of 9 KotR's. A knight unit with potential 7 Static CR is just awesome. Have seen it crushing chaos warrior units from front with ease, not many units can do that. Also errants might like having their Errantry Banner. Drop one or two Errants to get the banners and so. -SewerTenant |
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War for the Lost Pyramid-Campaign Kislev In Ruins -Campaign My TK has 2/2/1 (+2 Pause-Rounds) (w/d/l) in campaign. | |
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| chieftainskritchskritch | 1st October 2009 - 01:36 AM Post #12 |
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The Freshmaker
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Well, the tournament that my friend and I attended has been and recently gone, and just to let everyone know shw won 4 out of 6 games with this list (not bad for a warhammer n00b, I must admit). Her basic strategy seemed to be advancing her army forward about 6-10 inches in her first turn (in order to ensure charge ranges), and then smashing into stuff in turn 2. Meanwhile, her hippogryph lord engaged the opposing Lord level character, and the lone pegasus knight (aptly named Sir Draco the Dragon Slayer, as he's the Bret paladin model with lance and dragon on his helm from the paladin blister) went a-huntin things like chariots, warmachines and lone wizards. The 2 games she lost were against a Vampire army (with vamp lord on dragon) and a Lizardmen army (with Oldblood on carnosaur). Her stategy was sound in that her lord charged these lords in their respective games, but she ended up fluffing her to Hit and to Wound rolls (Even with the Tress of Isolde activated!Admittedly not something that she really had control over, but it still hurt!), and not causing enough damage to gain the extra attacks from her virtue of knightly temper. Because of this, the opposing lord attacks ate her, and they then proceeded to rampage through the rest of her army unscathed. But apart from this, it was mostly successful. Thanks for the feedback on this! |
| You kids these days have it so easy, what with your Plague Furnaces and your Hellpit Abominations and your Bonebreaker Warlords. Back in MY day, all we had was Slaves and Clanrats!...and auto-hit Ratling Guns...and skirmishing Jezzails...and 2D6 Warp Lightning...and Lead From The Back...wait, what was my arguement again? | |
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| hammer49 | 24th October 2009 - 04:19 PM Post #13 |
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The only things I would say is to drop the banners on the peasants as there not worth it on two units that small. I might even consider dropping the trebuchet and the peasant archers as the rest of the army are mobile while there going to get left behind, and the trebuchet could be very vulnerable. Would probably consider some mounted squires, to bait some units for your knights to get charges at the flanks. |
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| Fool Injected | 7th November 2009 - 02:58 PM Post #14 |
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Warlord
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I use to play Brets. Keep your grail knights as a big unit. Yeah they hit hard but any opponent who knows what they are doing will target them first. If you only take 6 then lose a couple the unit becomes ineffective. |
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Current Fantasy Armies: Dark Elves Empire Skaven | |
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| ratboy1018 | 7th November 2009 - 08:00 PM Post #15 |
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Lab rat hard at work
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i charged a unit of grail knights (3) including a battle standard in the flank. it has a coupla gnarly banners in it. one that took away rank bonus, one that discounted outnumber or something. i lost and fled. it was a awesome combo. a little research in the book and i'm sure it can be found. |
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