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| Skaven MOW madness; Skaven ships for MOW | |
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| Tweet Topic Started: 19th May 2008 - 03:33 PM (3,603 Views) | |
| Bobtailmaneater | 23rd April 2010 - 03:48 PM Post #16 |
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Grey Seer
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Well, here is the deal - we play on a huge map separated into about 100 numbered territories - I think we are using the Boarderlands map from Mighty Empires, but you can easily make your own map too. Some territories are roads and so whole territory is one very long parcel. Others are forest, or mountain or swamp, or might have a river running through them. Crossing these territories can sometimes require a terrain roll, difficult or very difficult, etc. And as each turn is half a season (so that there are 8 turns in a year) winter snows add difficulty to moving your armies as well. Also adding an artillery train will slow you down, but more on that later. When the campaign starts you basically have a stronghold that you get to place on the map, which comes with a "banner" (i.e. a 1,000 point army) and a second "banner" that has to be placed within your homeland. All of the territories adjacent to your stronghold are your homeland territories. As you move your banners around the map and they enter neutral territories, these expand your homeland. For every 5 territories you add, you get another "banner", which forms in your stronghold and then moves out. Everyone gives orders to their banners in secret at the start of a campaign turn (move, fortify, scout, raze, etc.), and then we all execute orders simultaneously. If I enter one of your territories, I capture it. If I run into one of your banners, we fight. If two or more friendly banners are fighting together against the same enemy, each supporting banner gives you an additional 10% troops. As the campaign goes on, banners gain glory, which translates into character advancements, so your chieftain can eventually become a lord, etc. Your realm generates income, which can be used to buy improvements, like surveillance tunnels (which give you advantages in deployment at the start of a battle) or training grounds (which can give your army a re-roll of once dice per game) or mutations (which can allow you to field the Abomination), breeders (allow you to take an additional 15% troops), wizards tower (allows you to buy magic items worth up to 50 points [the default is 25 point magic items]), etc. There is a realm improvement tree for each race, and many improvements have requisites, so it takes a lot of gold to build up to a really powerful army - but the upside is that here are no comp restrictions beyond that. We roll for random events, such as famines, plagues, discoveries of lost idols, wapstone meteors, etc. and we roll for gold income, which can be used, besides improving your realm on the improvement tree described above, for things like artillery trains, scouts, engineers and baggage trains for your individual banners. Each of these has their advantages and disadvantages, for example an artillery train, which costs 2 gold, adds 100 points of warmachines to a banner but slows it down and makes movement over difficult terrain count as very difficult terrain. Scouts can allow a banner to cover a larger territory than just the one they are placed in, but moving to intercept means that 25% of your army may show up late to the game (like on turn 2 or 3 of an actual battle). Baggage trains can help keep a banner from starving in the event they get surrounded or otherwise cut off and can't trace a line back to their stronghold (useful because skaven have a nasty habit of razing territories and blighting them with plague...other faction specific rules include: Orcs tendency to eat their goblins when their Waaagh runs out of steam...Empire are very good at starting little towns and raising new state troops, etc., skaven have a network of tunnels and can have banners "pop up" just where and when you need them!) Banners that lose a game by a massacre are "scattered" and can reform in the stronghold if you still have enough banner support to field that banner. Otherwise you push the losing banner back and win the territory, or in the case of a draw, neither side gains a strategic advantage. Victory points are given out for territories that you control and for victories on the field of battle (marginal victory 1VP, solid victory 2VP and massacre 2VP, plus enemy banner scattered). If and when you get all the way to your enemy's stronghold, there is the option of fighting a siege. There are special actions that banners can take in these situations, depending on whether you are the attacker or defender, which I can go into if you like. Whomever has the most VP at the end of 3 years of campaigning (24 turns) is the winner. Here is a photo (photo-shopped with labels placed on it) of a campaign game turn in progress: ![]() You can see the Skaven territories with yellow markers on them, the Orcs in green and the Empire in Blue. The various banners appear as colored circles (these are actually markers that I sculpted and painted on pennies) and if you look really closely you can see the strongholds that I sculpted (better pictures appear in this thread a few messages further up, on page one). That's a lot to digest, but that pretty much covers things. FWIW, we are now on turn 22 so the campaign is almost over - the Skaven are in the lead on VP, Empire close behind and Orc are left with only one banner right now, under siege in their stronghold... The plan in the next campaign is to include some water territories so that we can have some MOW games as well. |
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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| superscenic | 28th July 2010 - 10:49 AM Post #17 |
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That looks like a LOT of fun. I am very interested in "warmaster" type games. The smaller scale appeals to my sense of megalomania and the buildings are a lot easier to store. I take it you are playing in 10mm? Also I love your strongholds. Did you sculpt all three fortresses? Good job on compiling a battlemap for our enjoyment. I would love to see those markers. Please post linkys of the groups you belong to where you upload your stuff. Thank You superscenic |
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My Terrain My Modular cave and Lava board Tyranid buildings made easy | |
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| Bobtailmaneater | 28th July 2010 - 03:45 PM Post #18 |
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Grey Seer
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Yes, I did sculpt all three strongholds (using nickels for the bases - for the armies themselves I use markers made on pennies!) but it's not for Warmaster, rather they are used for a campaign game to keep track of where the armies are moving on a large map. When a battle ensues we play it out using regular warhammer armies. We are starting up a new campaign in a couple months, so I need to sculpt strongholds for Lizards, Beastmen, High Elves and Dwarves. I'll post photos when I get those done. I have played Warmaster and I have two Warmaster armies, but I haven't played in a long time and only one of the armies got painted. I'd love to get back into it sometime. Sadly the two armies I have are Empire and O&G - I never got around to collecting Skaven
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![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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| Bobtailmaneater | 1st March 2011 - 06:03 PM Post #19 |
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Grey Seer
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So at long last the new campaign has begun and I sculpted the new capitols, again using US nickles as bases. I did make a chaos heardstone, but the chaos player decided to play his Orc army again, due to the new book coming out. I'll get some close up pictures here soon, but here is a group shot on the map we're playing on:L![]() I am the Lizardman player (sadly, putting my Skaven aside for a while, however the island is infested with independent Skaven NPC armies, and I'll get to play as the Skaven when other players stumble upon them). |
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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| Bobtailmaneater | 15th August 2011 - 05:48 PM Post #20 |
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Grey Seer
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Here are some close up photos of the faction citadels for the new campaign game: Lizzies (my new army project for 2011): ![]() Beastmen (and/or any Chaos army, unless we ever have 2 playing at the same time): ![]() ![]() "Damn Dirty" Dwarfs (my son's army, grumble, grumble): ![]() The fancy pants "Keebler" High Elves: ![]() All of these are sculpted on US Nickles, which I believe means I am defacing currency...*poof* |
![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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| mrtn | 15th August 2011 - 09:12 PM Post #21 |
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Swashbuckler
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Those are looking good.
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Eight Chicky Bits, is that a Chicky Byte? Warhammer Fantasy Mod 2.5 for Civilization III Conquests My Southland Beastmen and Mortals Fingers are like onions, if you cut them, you cry Living by Stockholm Rude Time (GMT +1) Make your own Chaos Warrior My Skaven Army My Nurgling Army | |
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| Bobtailmaneater | 19th August 2011 - 06:05 PM Post #22 |
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Grey Seer
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Thanks Martin, nice to hear from you
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![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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| Silas | 20th August 2011 - 12:08 AM Post #23 |
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The Great Bunny. Now with a mop.
:)
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The lizard one is particularly impressive with the stairs standing out in particular. Are you about to start another campaign? If so please do keep us updated it’s been to long since I read a campaign. |
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| Bobtailmaneater | 24th August 2011 - 06:38 PM Post #24 |
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Grey Seer
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Thanks, they were a lot of fun to make. I might be casting these at some point, along with some other generic campaign playing pieces for sale - possibly to be sold through Troll Forge or Chapterhouse...is there interest in this? As for the campaign, we are currently in the middle of turn 11 of a 24 turn campaign (2 turns per season, 8 turns per year, 3 years of WH time). I am about to fight the High Elves for control of the Ziggurat of the Moon... My lizardmen are currently in the lead, but it's close, with the High Elves having just been in first place a few turns ago after they massacred one of my armies. I am fighting the Dwarfs to my left and the High Elves to my right, yet to make contact with the Orc Waagh, brewing to the north. Here's the current state of the map: ![]() Lizardmen in blue, Dwarfs to the west (in brow), High Elves to the east (in white), Orcs to the north (in Green...although the green looks a little pale in this photo...) The Army banners are represented by markers made of pennies and GW shields and bitz that I painted... Edited by Bobtailmaneater, 24th August 2011 - 06:40 PM.
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![]() Bobtail's links: *My Sculpting and Converting Blog on UE *My Article on the Skaven Runic Alphabet | |
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