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Censer Bearers; What is the ideal deployment?
Topic Started: 18th May 2008 - 08:13 PM (359 Views)
pilgrim2715
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Doomwheel Driver
So I will be playing a 2000 point game where I have a unit of 20 plague monks and a unit of 6 censers. What is the best placement for the censers with the disciples rule? In front of the PM's? On the side? Where should I place my nightrunner screen?



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Rusty Tincanne
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...you can still call me Rusty Tincanne if you want, though.

If they are in front they will be forced to charge quickly and therefore be free of the PM unit. But they may get shot/magicked to pieces.

If they are behind they will be safe from enemy fire, but be mostly useless for a time. Though you can move them out to the side when you feel a charge is imminent (for you or the enemy).

If they are to the side they can get shot, but can get their charge off quicker. A nice compromise.

But it really depends on the rest of your set-up, your strategy, and your enemy (Khorne has no missile fire, so they'd be pretty safe).

I like to run a unit of PM's near woods (when not facing WE), and have the PCB's tucked in them. Or you can tuck them between two units, but a bit behind the front line.

Here's something to think about, though: If you don't get a charge off before your PM's break and run, I believe your PCB's need to run as well. Right off the board even - though they'd turn around and come back on. With this in mind, I'd run them so they are somewhat vulnerable still - it increases their chances of getting in charge distance.
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pilgrim2715
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Doomwheel Driver
Thanks for the helpful advice Rusty, I will try the side deployment.
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Fwink


Just a side note: Plague monks are frenzied and therefore immune to panic and all that good stuff. So i dont see y they would be running before reaching combat (in which case the PCB should have charged also) so therefore i dont think we would be seeing any plague monks pulling a bunch of PCB off the board.
but maybe there is a situation
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Rusty Tincanne
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...you can still call me Rusty Tincanne if you want, though.

It was a situation (I don't remember if it was hypothetical or really happened) a while back. It went something like this: If your PM's have been shot to pieces, then get lured out of the line and then flank charged and suffer enough attacks they could possibly break. If your PCB's haven't declared a charge by that time, will they remain attached and flee?

The general concensus at the time was yes. The PCB's would remain attached and flee for as long as the PM's did - even off the board! Although once they went off the board they'd return unattached (because the PM's are gone for good) the next turn. Of course, if all that happened, you'd probably be at turn 4 or 5 when they hopped back onto the table, and ther'd be little chance of them ever seeing combat by the end of turn 6.

While this is an incredibly rare situation it could happen. So if you ever see your PMs destined for a flank attack prior to the PCB's being released, try to make sure your PCB's are positioned so they can get a charge off.

(Of course, you could always declare a charge while your PMs are fleeing, but that is pretty lame IMO. Like people declaring a charge on a WLC from across the table.)
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