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The new rat has some questions.
Topic Started: 13th May 2008 - 10:55 AM (215 Views)
flappie


First of all a greeting from me as an introduction.

Now the qeustions:
I know that skaven are going to be re-released very soon. (Next year already.) And I will keep that in mind when buying stuff.

1. What does Skaven has to do against an dragon at 1k?

2. Do I have to stick to a clan or can I just buy stuff from different clans? (Didnt buy the armybook yet sorry.)

3. What should I buy I know I have to get an armybook and an battalion set but after that? I like an warp lightning cannon but dont know if its good.

4. Wich unit options should I take for the plastic kits (also banner, musician, champ)?

5. Wich heroes to take at a points value of 750-1k and wich equipment?

6. Why do I see that most people use units of 25 clanrats? as I learned from orcs and goblins (night goblins in general) that the size for night goblins is 30 so why 25 for the clanrats? As they dont have that much better stats in comparision to goblins.

7. I know this may sound lame but how many modells are there at about 2k? just make a rough geuss if its 20 off its no problem.

8. Is theming an good idea or will it get cheesy when I do that?

9. The last one: Can clan pestilens (Or how they are called I mean the disease ones.) be used with nurgle in one army. (I might do a fluff murder here but I dont know and want to know!)

Thanks in advance for your answers. Greetings,

Flappie (skaven)
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Skaven Lord Vinshqueek
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Bunny ear says flop

Can't answer all questions for you, but:

2. No, you don't have to stick to one of the greater clans. The armybook will explain this to you, once you get it. ;)

3. More clanrats.

4. Standard bearer and musician are a given in my book and should be used in every unit, bar slaves, where a musician will suffice... Champions are a matter of personal taste.

5. Chieftain + warlock and keep them as cheap as possible.

6. *shrugs*... Goblins aren't clanrats. Besides, units of 25 fit better in 1000 points armies, in my experience.

7. Somewhere between 150 and 200, depending on whether you have a warlord, or grey seer as general.

8. Theming is a nice idea.

9. No.

Greetz
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Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
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Niz'tizi'ihack
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Mad Harbringer of Mutation
1. Jezails, all you need to do is kill the rider and it will spend the rest of the game wimpering.. That or just take some slaves with slings, all ranks can fire as it's a large target.

2. Mix and match.. though some units (censer Bearers) need prerequisites

3. A second Battalion set is always a good idea with skaven, you need the numbers.. then probably a Warlord and a couple of Warlock Engineers.

4. I normally take all of them.. slaves don't need a champion, but a musician is nice

5. Small games I would go with a Warlock Engineer and a Chieftain you need a bit of magic for defence and the LD is really useful. If you want to go magic heavy a second WE. Just note not all of the equipment on a WE is usefull if you have only 1, it is pointless generating 2 dice (+2 from pool) when you can only use 3.

6. Skaven have a 4+ save in combat so they are a bit more survivable than goblins.. also some SAD people want as many ratlings as they can get. :)

7. Really depends.. I have seen units with 6 25 man units of clanrats at those points, backed up by 6 units of slaves... that's 300 models on just the core units

8. Depends.. what theme.. Moulder or Pestilens will not be cheesy, Skyre in general can be quite cheese ridden.. however I was tempted to do a 2k army with Ikit Claw and a Doom Wheel (both not in rulebook, so not a tornament army) and I get the feeling that that army would have just been funny.

9. Generally they don't get on well.. They kind of pissed Nurgle off when the looted his temples in Lustria for all of his secrets.
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flappie


Ok thanks for the answers and explanations I know what I can do know. When I get the armybook I will throw some lists in to see what is good and whats not!

Thanks for your replys and greetings,

Flappie (skaven)
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Niz'tizi'ihack
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Mad Harbringer of Mutation
No problem at all... When you get those lists put together, pop them up on here, we will give them a look over. There are is a lot of experience on this board.
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Bodacious
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As a lot of us also differ on opinions once in a while I'll have a go at the questions too (since they're all very good questions):

1. Jezzails OR a lucky warp-lightning cannon shot. You have about 1/3 chance of rolling 8 or 10 on your strength for that gun (and even a 6 might do against a dragon) and if you roll well on your d6 wounds you might even kill it in 1 go. So if I had one and was facing a dragon, I'd at least take a shot or two at it. You could also try a hidden assassin with weeping blades, but that's a little risky and untried and I can't guarantee it will work.

2. You can mix clans however you want. Just remember that you have to have at least 1 unit of clanrats for every other unit in the army (which means no 2 units of night runners/etc if you only have 1 unit of clanrats). Plague censer bearers take it to the next level and can only be taken once for each plague monk unit you have. The rest of the army is pretty adaptable.

3. A second battalion as Niz'tizi said since you want to have enough clanrats and slaves to form a solid core to build your army around. Most of the time the two clanrat units of 20 in a single box are not enough. The warp-lightning cannon is a good choice too though. It gives you something cool to paint (since you might have gotten tired from clanrats by now) and it's actually one of the best choices in the skaven army when it comes to sheer power at a low price.

4. I always include full command groups in my units although some people say that you don't need the champion I always find them to be a cool modeling opportunity (you can add stuff to make him look extra special) and handy for challenges when you get into combat with an enemy character (the champion takes all the wounds on the first turn so that your unit remains intact). As for spears or swords... that's a whole other debate. I'd personally reccommend swords+shields for starters and maybe try to make a spear-rat unit once you've had some experience with the regular units.

5. Warlock Engineers are always good (though taking too much of them might cause opponents to cry cheese), since they're the only hero-level casters that we have and can defend your army dispel scrolls if nothing else. The other characters depend on what your army looks like. Plague priests with flails always go nice in plague monk units while chieftains work well in regular troops (often with a battle standard, leading from the back). Master Moulders and assassins are not that great at low points games since they're somewhat expensive for what they do, but they might work well if you're going for a themed force or planning to use them in larger games in the future. For equipment options you should just ask in one of the clan forums probably.

6. Most people think 25 clanrats are enough to take on an average foe most of the time. Goblins are somewhat weaker than clanrats because of their lower movement, weapon skill and initiative. Unit sizes of 25 usually help keep your units cheap and expendable, but rely on other units to support them by flanking the opponent when they get in an equal combat (or in over their heads). Units of 30 are still feasible though and make your army a lot more resilliant to shooting and forgiving of a few errors here and there.

7. I have about 170 models in my 2k balanced warlord army. If you wanna go Horde(tm) style you'll want more than that and if you go Magic and Shooting(tm) style you could probably do with a little less.

8. Theming is good and if you make sure you pay good attention to the background material and making the most of the options you have it can really turn an average army into a spectacular one. Keep in mind that armies that focus solely on skryre troops (with ratling guns, warlock engineers and jezzails in particular) tend to be found boring and cheesy by the community. If you plan to build a clan skryre army make sure you take enough clanrats, globadiers, warp fire throwers a non-casting engineer (who only throws death globes for instance) and perhaps a warlord for balance and variety.

9. No. Clan pestilence is part of the skaven army and can only be used with units from the skaven army book.
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fudge the crispy
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9.pestilens could ally with nurgle with introduction of legendary battles but thats only massive battles so for you not at the moment no.
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