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Tunnel teams
Topic Started: 29th April 2008 - 08:02 PM (1,035 Views)
Rubberchrist
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Shennanigans are out of the question!
You know, Morgoth.. that 30 point [size0]45 actually~Morgoth Tunneller unit as a second distraction is a SERIOUSLY good idea.

Consider it stolen. Muahaha.

-R
"Nurgle has got to be my favorite chaos god, fluff wise...
He's portrayed as this sort of jovial, jolly old guy who thinks that rotting apocolyptic plague is funny as hell... So basically he's a big ole fat bastard who thinks giving you a scorching case of the herp is a big laugh." ---Kadrium

7th Edition Fellblade Kills: 1 Steam Tank, 1 Warrior Priest, 4 Greatswords, 3 Treekin, 1 Chaos Sorcerer, 5 Chaos Warriors,
13th Spell Kills: 8 Chaos Chosen.
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Xh!n Tarat
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(Mostly) Overatted.

All of the answers above have been spot on - especially where they emphasise the fun side of Tunnellers.

But let me paint you a picture: your prized Triad smacks in to a unit and breaks it, and the fleeing enemy turn, move 1", and then immediately smack in to a skirmisher line of Gutter Runners newly arrived from their hole in the ground.

Enemy all gone, just as if they'd been sucked in to that very hole!
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