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1500pts of pure eshin
Topic Started: 26th April 2008 - 07:30 PM (161 Views)
Vermitt Stain
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Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
hi thought i'd have a go at doing an eshin list

heroes

x1 assassian =175pts
warpstone stars
smoke bombs

x1 assassain =170pts
weeping blades
smoke bombs

x1 esin socerer =125
x2 dispell scrolls

core

x6 night runners = 42
throwing stars

x6 night runners = 42
throwing stars

x5 night runners = 35
throwing stars

x5 night runners =35pts
throwing stars

x5 night runners =35pts
throwing stars

x5 night runners =35pts
throwing stars

x5 night runners =35pts
throwing stars

x10 night runners =70pts
additional hand

x10 night runners =70pts
additional hand

x10 night runners =70pts
additional hand

x10 night runners =70pts
additional hand

special

x10 gutter runners =180pts
throwing stars
poisen hand and stars

x10 gutter runners =180pts
throwing stars
poisen hand and stars

x10 gutter runners =180pts
throwing stars
poisen hand and stars


--------------------------------
1999pts
models=110
dispell/power dice=3

149707 people died on my birthday ...... it wasnt me

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pilgrim2715
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Doomwheel Driver
Suggestions:

I would recommend dropping one of your assassins and exchanging him for another sorcerer. Since the Eshin list relies on skitter leaping an assassin into vulnerable characters, it is best to have plenty of magic to ensure the leap attempt is successful. Make sure both sorcerers are upgraded to level 2, give them some dispel scrolls, warpstone tokens, and perhaps the warpscroll.

10 Nightrunners in a squad is way too big, if they run they are going to cause panic tests, and when the whole army has leadership 7 or less, half your army could end up running off the table. Put them in units of 6 and add more squads.

Same with the gutter runners, 10 is way too big, and frankly nightrunners will perform almost as well for 1/3 of the cost. However, if upgraded to tunnelers, they are incredibly useful. If you expect to see a lot of war machines two units of 5 with poisoned handweapons (stars are unnecessary) would be 85 points each, otherwise one unit of 5 would be sufficient.

With the rest of the points, I would recommend some Jezzails, as nightrunners and gutter runners are terrible against armored units. Two units of 5 Jezzails would provide plenty of firepower.

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Vermitt Stain
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Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
i agree with you on the sorcerer now you say it and the units of 10 night runners, but i see your point with the gutter runners who i will proberly change to tunnerlers ditch the stars but i still like to have them in slightly larger units i may reduce it to 7 or 8 but i still will leave it like that. i didnt put any jezzials in becuase i wanted a pure eshin list(and they cost to much) but i would agree with you other wise. cheers for your comments.
149707 people died on my birthday ...... it wasnt me

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Sciencespark
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Grey Seer
Where are the slings?!
We must project hardened death at greater range from out hidden places in the cover of night, but more importantly real cover that with our skirmish stops us being hit and dying.

Currently joint first in PRS points, may as well blow my trumpet whilst I've got one.

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