Welcome Guest [Log In] [Register]
Add Reply
2000 Vs Brets; Anti SAD
Topic Started: 22nd April 2008 - 02:26 AM (199 Views)
lorddrakewater
Member Avatar
Warlord of Clan Skarrtick
Warlord
Shield, Warpstone Armor, Warpstone Amulet, Desolet Blade.

BSB
Banner of the Swarm

Plague Priest
Flail, Liber

Warlock Engineer
kit - pistol, Warpstone Charm, Storm Deamon

Core Units

30 Clan Rats
Standard Musician

30 Clan Rats
Standard Musician

20 Clan Rat Slaves
Musician

20 Clan Rat Slaves
Musician

2 GRats

2 GRats

4 PWG

4 PWG

5 R Ogres

20 Plague Monks, FC, BoBH

20 Plague monks, FC

6 PCB

6 PCB

Thoughts.
I had a cool picture but I lost it.
Offline Profile Quote Post Goto Top
 
pilgrim2715
Member Avatar
Doomwheel Driver
The desolate blade is a huge point sink. Either take the great weapon, which has almost exactly the same abilities at 1/10 of the cost, or take a weeping blade.

The priest is going to have trouble casting the breath spell with two dice. If you took the Liber for the extra dispel dice, replace the priest with a warlock, who will cause much more damage. If you want a combat-orieted hero for your monks, take a priest with flail or extra hand weapon and the bands.

You need more clanrats and slaves, especially against Brets, where slaves are extraordinarily useful for baiting knight units. Drop the plague monk unit without the BOBH and the accompanying unit of censers and replace them with another regiment of 30 clanrats and another regiment of 20 slaves.

Rat ogres are a waste of points, especially when you could use more MCU's. I would recommend dropping all of them and acquiring another regiment of clanrats and another regiment of slaves (for a total of four clanrat regiments and four slave regiments). With any extra points you could purchase a ratling gun.
Offline Profile Quote Post Goto Top
 
hippitro


I like the 2 units of PCB´s vs bretonian knights, they are gold.
PWG´s can be good as well, u can go for units of 5/6 and still not worry about panic tests.
Giant rats... I prefer units of 1 pack. More easy to let them to die Dev
The rat ogres... I really don´t like it but against bretonians still less.
One of the monks unit can be smaller, only for flanking or screan purposes.
I´m against the desolade blade too.

With those points I´m with pilgrim2715 in the oppinion u have to play more clannies/slaves, and I will play some fire too, Ratlings or Jezzails should be OK against those expensive cavalrys.
Posted Image

10-2-4
Offline Profile Quote Post Goto Top
 
Squeek Squeek the battlehungry
Member Avatar
Chieftain
As a former Bret player I would like to play against this list. As its been said you definitely need more slaves and clanrats if your fighting heavy cav. Definitely lower the model count on the plague monks that dont have BOBH and get rid of the rat ogres for at least two more units of clanrats and slaves.

Personally I think the liber bubonicous is fine just take a warp stone token so you know it will go off at the critical moment as it works wonders against heavy cav.

Investing in some sort of skirmisher such as gutter runners or a big unit of night runners with 2 hand weapons will also be benificial. If he has Pegasus knights you'll need to have a unit to counter him once he flies behind your lines and wreaks havoc.

just remember that knights are usless if they arnt charging so sacrificing a 40pt unit of slaves even if you only get a front charge yourself is still worth it. Also keep in mind that Brets lose there precious ward save for the unit if it flees. Without the charge brets dont have much else going for them (besides great saves, ward for army, pegusas kights, and ridiculously powerful heroes ........nm they still have alot) :D


PS: Watch out for the standard bearer if he knows hes playing skaven he'll probably take the one that negates rank bonuses, and a vow that negates outnumbering. Either bait this unit the whole game, or a make sure you flank the opposite side that the characters on(your ranks are negated only if your in contact with the character himself)
Huge Skaven Army for sale. I have built and primed over 4000pts worth of skaven, and have 2500pts of that painted and based. PM me for details if your interested.
Offline Profile Quote Post Goto Top
 
lorddrakewater
Member Avatar
Warlord of Clan Skarrtick
new revised list

I am holding to a min shooting magic. The reason for the Liber is to help draw out his DD and allow a chance for the Bands to get active



Warlord
GW, Warpstone armor, Warpstone Amulet, Bands of power.

BSB
Banner of the Swarm

Plague Priest
Liber bubonicus, Warpstone Token, XHW

Warlock Engineer
kit - pistol, Storm Deamon, Warpstone Charm

30 Clan Rats
st,m

30 Clan Rats
st, m

30 Clan Rats
st, m

20 Slaves

20 Slaves

20 Slaves

1 Grat

1 Grat

1 Grat

4 PWG

4 PWG

4 PWG

25 Plague Monks
FC, BoBH, XHW

10 Plague Monks
Deacon, Musician, XHW

10 Plague Monks
deacon, musician, XHW

6 PCB

6 PCB

1999pts
247 models
5 Power Dice
4 Dispel Dice.
I had a cool picture but I lost it.
Offline Profile Quote Post Goto Top
 
pilgrim2715
Member Avatar
Doomwheel Driver
Since the bands will provide your warlord with s8, taking an extra hand weapon would be superior to the GW as your warlord would have 5 attacks striking in initiative order rather than 4 attacks striking last. There is also the possibility that the bands wil get dispelled, as you do not have much magic. It might be a better idea to drop the bands and use the points elsewhere.

Your priest is lacking in strength, replace the hand weapon with the flail. 4 attacks at s6 will cause more damage than 5 s4 attacks.

One turn of minimal shooting will destroy 6 giant rats with ease (or at least cause them to flee), combine them into one regiment of three packs.

That is an excessive amount of plague monks. 25 monks with 6 censers is plenty, especially when you could use more clanrats and slaves. I would recommend dropping the two units of 10 and one unit of 6 censers, use the points for another regiment of clanrats and another regiment of slaves. With any extra points, a ratling gun and some night runners with extra hand weapons (to massacre the peasants and march block) would be beneficial.
Offline Profile Quote Post Goto Top
 
lorddrakewater
Member Avatar
Warlord of Clan Skarrtick
The Bands are for if I have to just crush a heavy combat character. the bands plus Great weapon means he is only going to get a ward save.

The Grats are there to either draw charges or shooting. either way they are ment to die. making then into one big unit defeats their reason to be in the army. if they survive to get into a flank then all the better.

the 2 small units of monks are meant to act as escort/flankers for the main unit.

the night runners IMO aginst Brets are a waste of points. there are not enough soft targets for them to go after.

as far as the PP to the flail i will think it over. his goal is to inflict the most ammount of wounds possible at S4 he should get enough wounds and stay under the S5 5+ ward.

I'll do the math and post %
I had a cool picture but I lost it.
Offline Profile Quote Post Goto Top
 
Squeek Squeek the battlehungry
Member Avatar
Chieftain
actually night runners are one of your best weapons against knights. For example things go well youve sacrificed a slave unit and the brets are now out of position you charge them in the flank and there sure to break. Either option A (with no night runners) the Knights run get away rally and come back at you with your screen gone. Or B when you charged you moved a small and overlooked 5 night runners around behind the charged unit. All of a sudden when he breaks he autodies due to hitting unit str 5 unit.
Huge Skaven Army for sale. I have built and primed over 4000pts worth of skaven, and have 2500pts of that painted and based. PM me for details if your interested.
Offline Profile Quote Post Goto Top
 
ZetaBoards - Free Forum Hosting
ZetaBoards gives you all the tools to create a successful discussion community.
Learn More · Register Now
« Previous Topic · Army Lists · Next Topic »
Add Reply