Welcome Guest [Log In] [Register]
Add Reply
2000 list for tourney; grrrr
Topic Started: 17th April 2008 - 04:52 PM (156 Views)
CoW-MaN


hey writing a 2K list for a tourney at warhammer world next month (anyone else going?!) Magic heavy themed army, nothing better then shooting down enemies with green lighning!
______________________________________________________________________

Lord:
Grey seer - 335
dispell scroll
eye of the horned rat
twisted crown

Heros:
Warlock - 135
All kit minus pistol
Storm demon
Dispell scroll

Warlock - 135
All kit minus pistol
2X scroll

Cheiftan - 103
Xtra h/wep
Bands of power
Warpstone amulet

Core:
2X 20 slaves - 80
2X 20 clan rates Musc, banner, ratling guns - 350
20 storm vermin, sheilds , full command, warbanner - 230

Special:
20 monks, full command, banner of burning hatred - 210
10 Jezzails - 200

Rare:
Cannon - 100
7 cencer bearers - 118

Total = 1996

im not too sure whether to substitue the jezzails for a screaming bell, both are very useful and i just love the idea of having 13 power dice per phase! :lol:

General tactics are blow them up from long range, focus firing on 1 or 2 units per turn, then charge slaves into combat and shoot or bait charges and swarm. seer goes with SV ready to skitterleap out of combat. SV and monks hold up my centre while clanrats / cencers get into the flank. cheiftain either goes with monks or SV depending on situations

C&C much appriciated
Offline Profile Quote Post Goto Top
 
pilgrim2715
Member Avatar
Doomwheel Driver
Your list is way too dependent on magic and shooting and has far too few core troops. If you want magical power, taking the grey seer and one additional warlock will provide plenty of power dice. Since your army has lower leadership, a BSB would be more beneficial that a combat chieftain (equip him with the war banner).

With the points saved from the heroes, add in additional slave and clanrat units and expand them. 20 clanrats and 20 stormvermin is far too small. You should have at least three units of 30 clanrats and 3 units of 20 slaves, with the stormvermin unit at 25-30 strong.
Offline Profile Quote Post Goto Top
 
CoW-MaN


i've always found that with magic it only wworks if you go all out or none at all. having a mediocre magic phase won't pack enough punch to work its points back.

Maybe if i dropped the jezzails and one ratling gun to add in another clan rat and slave unit and/or depding on points left over bump up the SV/clanrat units? Would that be more benificial?
Offline Profile Quote Post Goto Top
 
pilgrim2715
Member Avatar
Doomwheel Driver
CoW-MaN
Apr 19 2008, 07:11 AM
i've always found that with magic it only wworks if you go all out or none at all. having a mediocre magic phase won't pack enough punch to work its points back.


Unless your opponents have massive amounts of magic, 9 power dice in 2000 points is a powerful magic phase, you would certainly cast plenty of spells against balanced magic lists.

Dropping the Jezzails and the ratling gun for more clanrats and slaves would definitely be beneficial. It is essential that you add in those units and expand your existing MCU's (except the plague monks 20 is a good size), you need more troops.
Offline Profile Quote Post Goto Top
 
« Previous Topic · Army Lists · Next Topic »
Add Reply