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500pts Skaven Clan Skryre based army; Will this work in the near future?
Topic Started: 7th April 2008 - 10:03 PM (396 Views)
TheDeathmaster
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Hey guys, i'm new to the forum and thought i'd make use of a first post.

I entered in the regional School's League finals for Warhammer Fantasy, and was the only skaven player there, surprisingly, and this is what i had:

Warlock Engineer- Warp Blades, Super charged warp-power accumilator, Upgraded warp energy condencer, Storm Daemon.

20 Clanrats- Banner and Musician.

20 Clanrats- Banner and Musician with a Ratling Gun addon.

5 Warplock Jezzails.

I'm wondering if these will continue to work it's wonders in the not-so-distant future, without having to lose a model, that's right, Warlock Engineer kills everyone solo, but i waver..

What do you think?
Price for aid of mighty clan Skyre most agreeable, yes-yes?
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Grey Seer Kelfmarr
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Clanrat
yeah i think it should work well. If you are still building, I suggest a WLC...they are amazing. The clanrats are, obviously, very strong and love Warlock engineers. :P Also maybe a WFT, They are great as are Ratling Guns. :P
Skaven Freak!!!
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TheDeathmaster
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I would take a Warpfire Thrower, but the thing is.. I don't think it's worth it.. You know.. when the enemy can't get closer than 12" to me.. And a WArp Lightning Cannon is sexy as anything, but with flawed rules, they can run in the first turn.

With the rules for Patrol Clash or whatever it's called, the Clanrats aren't a mainstay unit, so i was considering dropping one unit of Clannies to have 3 units of 5 Night Runners with throwing weapons or slings, or even drop the Clannies and a Jezzail to have 10 unupgraded Vermin and another Ratling gun.. But hey, it's all WIP here.
Price for aid of mighty clan Skyre most agreeable, yes-yes?
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Rusty Tincanne
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...you can still call me Rusty Tincanne if you want, though.

When reading this please keep in mind that I am a Pestilens devotee, and other than that I am in love with Moulder. So take my comments with a grain of salt.

I'm not a big Skryre player. I hate that they have a monopoly on our ranged weaponry other than stars and slings. But I digress. What I wanted to say is that I'd be bored stiff
playing against your list. I understand that it is themed around Skryre, but you said yourself that the warlock eliminates all opponents and nothing else touches you. Add to that a ratling gun and jezzies and it looks like your games boil down to throwing dice and not much more. There doesn't seem to be much strategy involved, and eventually it will just encourage your opponents to take big gunlines, too. I realize that that is a harsh evaluation, but you asked for it, and I gave it. (skaven)

I'd suggest broadening the scope of your army, adding NR's and Grats. I'd also say roll 3-4 dice all at once whenever firing the ratling gun. It makes it more interesting for both parties! Dev

Although the rules state that the WLC must flee when charged and does not state that the unit needs to be within range, it is a really lame thing for your opponent to do. Every army has a few loopholes as the rules are written - at times like that it is upon us as players to seek the intent of the rules. I'd suggest looking to the fluff for guidance in this instance. The engineer flees because they have goggles that allow them to see the charge coming. Doesn't it make sense that those goggles would let the engineer know if said charge would be reasonably within range? At any rate, if our opponent is a stickler for that rule, put a small unit of naked NR's or 2 swarms in front of the WLC.

Lastly, army lists usually get posted in the Army List forum.
;)
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TheDeathmaster
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Thanks for giving your honest opinion, mate. In all honesty, i ain't just a Skryre player, i have about 1000 points of Clan Pestilens and about 700-800 points of Clan Eshin, and then about 500-600 points of basic Warlord Clan's troops (Stormvermin, Slaves, Chieftains ect.) and i'm looking forward to converting my own Deathmaster Snikch since they don't sell him any more..

And thanks for redirecting me, mate, as i said; as i said i was new to the forum, so thanks a lot for your help.

Price for aid of mighty clan Skyre most agreeable, yes-yes?
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Aeschere
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Hello and welcome to the forum. Don't mind rusty, the fever must have gotten to his brain, skryre will dominate! (j/k rusty)

Your list is brutal, it destroys everything it sees and therefor won't be much fun to play against. But this is a competition you are talking about, so who cares. On to the list. I am not sure if you are able to change the list, but if you can, here are some suggestions.

Although the warlock has a basic kit at the moment but since he is the only mage and can only use three dice to cast his warp lighting you are wasting some points on the extra dice upgrade (Super charged warp power accumulator?). So drop that to free up some points.

Unfortunately my memory is failing me at the moment and I don't have a clan book with me. But if the minimum size of the slaves allows it you could add one unit. If not I suggest you use the freed points to add some more clan rats to your units.

This list certainly will work in the near future. When it is time to upgrade to 1000 points make sure to include some slaves, add another engineer (this time both with all upgrades-pistol), increase your jezzails to at least 6 and add some night runners. Night runners are a great distraction for your opponents and can fulfill many useful tasks and they are very cheap.
Also increase the units of clanrats that you have and consider adding another clan rat unit with a second ratling gun. For some hard hitting close combat monsters I suggest adding some plaguemonks with the banner of burning hatred. Shield them with a unit of nightrunners and wreak havoc among the enemy lines. However they might be a bit expensive for a 1000 point list and you might be better off with another unit of clanrats and some more slaves.

In the case of skaven armies...size does matter.

Mutate: I almost forgot. A chieftain as your general for the increased leadership bubble might be very handy as well. You don't want to see your whole army run of the table in one turn (oh the memories!). He also makes a great BSB to re-roll those failed break tests which otherwise will have the same running effect.
For Pony!
You got Owned!
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Rusty Tincanne
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...you can still call me Rusty Tincanne if you want, though.

Was my disdain that noticeable!? :rolleyes:

By the way, I really dig your avatar! It really appeals to my heretical nature. (And it reminds me of these two kids I ate lunch with once - they were friends. Anyhow, one of them irritated the other so he sook a piece of sliced turkey and slapped the offender with it, shouting "TURKEY SLAP!" I don't know why, but that sort of thing really amuses me.)
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Sciencespark
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1. If you don't want to convert a DMSnikch there is usually at least one a week posted on ebay.
2. List looks fine but watch out cavalry armies with a character with an item that afords them magic resistance or has dispell scrolls etc.
3. If I were expanding the army and the formula was a wining one then stick with it until it fails or no one wants to play you because there is no point. So at upto 1K that would be at least 2 large clanrat units with ratling guns attached lead by fully kitted warlocks, one with stormdeamon.
4. Its a shooty army so NR w/ slings seem the way to go maybe 2 small units of 5 and two small units of globadiers to kill difficult stuff, steal the battle field or objective markers and force him to place his big units before you do so you can get a tactical advantage, not that you need one. Could even throw in a couple of rat darts?
Currently joint first in PRS points, may as well blow my trumpet whilst I've got one.

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Surgin The Twisted
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I guess I'm just reiterating what others have said but I think it really matters on what youre out to get from warhammer. Winning is fun and all, but its not everything. this is not meant to berate you or anything... its just my philosophy of WHFB in general.

At 500 points, level 2 wizards are a lil overpowered (at least in my opinion) and can take a lot of fun out of the game for your opponent. more than likely they only have the two or at most 3 dispel dice... probably not even a dispel scroll. that leaves them with something less than a coin flip chance that they'll even stop ONE of your warp lightnings when you add in the daemon scroll. is it legal? yes. is it fun? you be the judge.

personally, after playing you once, Id know youre kinda a one trick pony. Id just hide out in the woods or behind a hill and tell you to come get some ;)

what im really trying to get at is to spread out your points a lil more, try a bit of the "exotic." I love diversity! try grabbing a pack of giant rats, a rat ogre, or some globadiers. see how they function within the army and how you adapt. You'll find youre a lot more flexible when something bad goes wrong. There was a forum where one guy had lost at least one jezzail every turn for 5-6 turns and miscasts will happen.

What im not saying is that youre "cheating" the system or anything. you have a pretty solid list that works. and if you want to win your tournament then thats great. but if you want to experience everything WH has to offer, try all the different types of units on the army list. Good luck!

Surg :rogre:
"To Clan Moulder, Slave-Thing, the Whip is mightier than the Sword."

-Surgin The Twisted
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TheDeathmaster
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For tournements, i'll take that, for normal games, i'll easily merge all my clans together and have aprox 2.5k points with Deathmaster Snickch (Who is probably one of the hardest characters to kill off), but anyway, thanks a lot for the help, and thanks to Rusty for bringing Pestilens and Disease into the halls of Clan Skryre, kudos! Kudos to you!
Price for aid of mighty clan Skyre most agreeable, yes-yes?
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.:WarWolt The Mad Engineer:.
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Rusty Tincanne
Apr 8 2008, 02:49 PM
Was my disdain that noticeable!? :rolleyes:

By the way, I really dig your avatar! It really appeals to my heretical nature. (And it reminds me of these two kids I ate lunch with once - they were friends. Anyhow, one of them irritated the other so he sook a piece of sliced turkey and slapped the offender with it, shouting "TURKEY SLAP!" I don't know why, but that sort of thing really amuses me.)

It was glowing in green :P

The thing is that skryre is supposed to be a bit shooty, atleast the current skryre (Im fan of the skaventankbrigadewithMekks-idea. Or just wacky machines, not gunz-skryre). You need to keep a fine line between what is cheesy and what is shooty. But as you play pestilence, thus a CC oriented list, I understand why you rant.

I think this is a tiny bit heavy for being just 500pts, but its not unbeatable. You lack propper blocks, and slaves.

Honestly, IŽd drop your 5 jezzails. You really need 8-10 for them to work as theyr quite unreliable. For those 5 IŽd try to get my hands on a block of slaves, you need those to screen with. Remember this is just 500pts, your ratlinggun and your engineer will do just fine with shooting.

Also, don't add the warplightning cannon till 1750pts>
Why? Because Im evil and don't want you to have the big toys. AND, because the big toys are for taking down alot of units at once, as you can only fire a single beam at a direction and not towards a specific unit with a template or anything its quite costy for low points. You need to always be able to fire at atleast 2 units, and preferably 3 or more, in order to ensure you to get back the points. You don't get those chances in 1000pts. No, in 1000pts your better of spending that on other stuff.

- Warwolt (Who now writes in white)
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horrors in combat is like sayin yeah, here's a nuke, now IŽll use it as a club
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