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Clan Mutter- 2000 Point
Topic Started: 24th March 2008 - 05:50 AM (179 Views)
Warlord Ritchet
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The Psychotic Bouncing Rat
Characters
Warlord Ritchet w/ Ad. Hand Weapon, Warp Armor, WS Charm, and Foul Pendant- 183pts
Chieftan Wretch w/ Sactred banner of the Horned Rat - 145 pts
Engineer Spirk w/ Full warp Equipment, 2 Extra warpstone Tokens and a dispel scroll - 135 pts
Plague Priest w/ Plague Sencer and bands of power - 111 pts

Core
25 Clan Rats w/ Spears and Command - 175 pts
24 Clan Rats w/ Command - 145 pts (hole in rank will be filled by Chieftan)
19 Storm Vermin w/ Shields, Command, and Banner of the swarm - 216 pts (hole in rank will be filled by Warlord)
30 Slaves w/ command - 72 pts
15 Night Runners w/ throwing stars, and leader - 115 pts
3 Rat Swarms - 135 Pts
5 PWGs - 50 Pts
Ratling Gun - 60 Pts (decide which unit it goes with before the battle)

Special
3 Rat Ogres - 150 pts
19 Plague Monks w/ additional wep., command, and banner of burning hatred - 202 pts (hole in rank will be filled by plague priest)

Rare
Warplightning Cannon - 100 pts

Total: 1994 Pts

Any Comments, suggestions?
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Clan Mutter, In this clan All are equal, some are just more equal then others.
Currently: Boycotting GW...
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Sammy the Squid
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Back to retirement!

Hmmmm bit of work needed here...

Firstly your characters. Your BSB is going in a unit of only 24, which is a fairly small unit to be placing your Sacred Stardard in. If you are going to invest the points in such an expensive banner, make the unit at least 30. My advice though is to drop it in favour of the War Banner. The Sacerd Standard is just too expensive...
The Engineer is okay, but consider dropping the tokens for Storm Daemon. Much better value. Also, drop Bands of Power. Any army with half-decent magic defence will simply dispel your minimal magic abilities, so it is just wasted points really...

Now, Core choices. Increase Stormvermin. All Skaven units with decent potential should be at least 25 strong, any smaller and they would loose rank bonus and panic too easily...
Slaves should be dropped back to 21 and another unit taken. These guys are expendible, so no point in having huge units running around. 2 units would be better all round...
Drop Rat Swarms!! These guys are not worth their points in 7th ed, as they now crumble like Undead units do. They won't last more than a turn or 2 any more... They are just a gift of Victory points to your opponent. Use the points to grab more Clanrats or Slaves...
Reduce Night Runner size. 2 units of 6-8 are alot more maneuvrable and effective than 1 huge unit...

Finally, increase Monk unit size. 20 will do the job, but will be alot more fragile than a larger unit... make them 7 wide to maximise the effects of the BoBH.
Also, Rat Ogres are good, but in a unit of only 3 make sure they are a support unit, and dont go charging an enemy unit by themselves. Combine their charge with a ranked unit...

Hope this helps...

- Sammy
"If the squidman can't do it, no one can!!"

Wins/Losses/Draws

Skaven Clan Rattenkrieg - 108/58/20
Dark Elves - 44/14/8
Hochland Empire - 33/14/4
Malkavian Vampires - 23/22/4
Beastmen - 50/25/2

Have not completed a Painting Vow since July 07!!
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Warlord Ritchet
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The Psychotic Bouncing Rat
Thanks for the advice :) . Fortunately I do have a couple extra stormvermin that will allow me to increase the unit to 24 strong. I have decided to leave the Slaves at 20 (they are pretty much just free vps so its best not to have to many of them), and I will increase the unit of clanrats w/ swords to 29 to maximize the effects of the SotHR.
I will also drop the rat swarms but Im not sure what to get with the extra points. A unit of Gutter Runners, or some Giant Rats?
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Clan Mutter, In this clan All are equal, some are just more equal then others.
Currently: Boycotting GW...
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CapAmr05
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Sammy's got you on the right track. Units of anything less than 25 are asking to be knocked out of the all mighty static combat res 5 that we skaven thrive on.

Your engineer doesn't need the full kit. He just needs the blades and the upgrade that lets him cast with 3 dice.

I've found that stripping the Champions out of units that are not housing my characters is a a worthwhile choice. 1 More clanrat attack a turn for 10 points (thats 2 more Clanrats) isn't that great unless I'm fighting Goblins. The only reason I keep a champion in with my characters is so that they can refuse a challenge without getting moved to the back.

Giant Rats are a great investment and the closest thing you'll get to a fast cav unit. A unit of 3 can take out weak armored/ low toughness opponents on their own, but are best for getting a helpful flank in combination with your blocks, or rat ogres (who need the rank bonus and numbers to bust though tougher units)

Splitting your PWG into groups of 2 or 3 is alot safer than one group of 5. Units of 5 or more that are destroyed in one round cause panic, you don't want a unit of Clannies running off because some lucky archers made pincushions of your measley PWGs.

--Cap
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
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pilgrim2715
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Doomwheel Driver
I agree with cap's comments about the champions and include giant rats. I would also advice against taking the spears, they are simply a waste of points. Dropping the rat ogres for another unit of 25 clanrats would not be a bad idea either.

Your warlord's strength is lacking. Switch the extra hand weapon for a great weapon. The improved strength is much more beneficial than the extra attack.
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