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beginner 1000 points
Topic Started: 20th March 2008 - 08:31 PM (304 Views)
Petela


Heroes

Chieftain - 78
heavy armor
xtra hand weapon
Bands of power

Warlock Engineer - 110
full kit, no pistol
Storm Daemon

Core

25 Clan Rats - 200
Musician, Standard
Rattling Gun

24 Clan Rats - 210
Musician, standard
Warpfire Thrower
(chieftain in this unit)

21 slaves - 42

20 slaves - 40

5 naked Night Runners - 25

Special

20 Plague monks - 195
Standard, musician
Xtra Hand Weapons
Umbranner

2 Rat Ogres - 100

Total: 1000 on the spot

Mostly going to play against wood elves and dwarves. I am looking for suggestions on my list and tactical pointers if possible. thanx in advance!

Should I change the rat ogres for jezzails?

:rogre:
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Surgin The Twisted
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Clanrat
I wouldnt take em for Jezzails. ive always felt they are more for a defensive minded strategy and it looks like youre going to need to be on the offensive. but i would think about changing em out for maybe another unit of naked night runners (good screens against all that shooting), maybe 2 units of 2 globadiers, and then use the rest to up the plague monks to 25 (i think that's 100 points).

And i dont know if this is a widely done thing but i really dont consider having my chieftains being anything but a BSB carrier. I just find that you arent really going to "out kill" an opponent... youre out to out-CR him. Also, BSB would be nice for those re-rolls when getting into long, contracted combats with dwarfs. Putting him in the back of your unit would be advisable too.
"To Clan Moulder, Slave-Thing, the Whip is mightier than the Sword."

-Surgin The Twisted
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CapAmr05
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You don't need a full kit if he's the only Lock. You're generating 4 power dice (1-lock, 1-kit, 2-army) a phase with it, and he can only use 3 to cast.

And Surgin is right about the BSB rerolls are more advantageous than the 4 wounds your lightly armored chieften may be putting up each turn.

If you're going against woodies and dwarves they're going to blast your weapons teams off the table by the end of turn 2. Leaving you down 130 points :(

--Cap
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Clan Skrittar
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Petela


ok! thanks alot! im def gonna make chieftain a bsb! And I wont have to spend 60 bucks on jezzails just yet. So thats sweet!
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pilgrim2715
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Doomwheel Driver
The list is quite good.

A few suggestions:

Since you only have one caster, the warlock's accumulator is not necessary, as he cannot use the extra dice it provides. Use the points elsewhere.

If you are going to play against wood elves, rat ogres are probably not the best choice. With only t4 to protect them, they will be destroyed by shooting easily. Use a unit of 3 giant rat packs and a unit of nightrunners instead.

As far as the chieftain, keep him as he is. Cap is correct that the rerolls are more helpful, but if you switch him for a BSB your warlock has to be the general, and with their terrible leadership and uncanny ability to fry themselves, that is not the best choice. You can make him more durable by dropping the bands for a warpstone amulet and taking a great weapon.

I would keep your weapon teams against wood elves and dwarfs, if you hide them well you can keep them from getting shot, and still get a few rounds of shooting from them if the enemy decides to advance.

Against wood elves, always, always guard your flanks, especially if they are bordering a wood. Wood elves are the fastest army in warhammer and can get to your flanks if they are not carefully protected. Even a wimpy unit like glade riders will cause serious damage if they flank charge you. Warplighting and weapon teams are great for softening the enemy lines, then you will be able to overwhelm them with combat resolution.
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Petela


Thanks alot!. I felt the same way about the chieftain pilgrim, I will also take your advise about the amulet and great weapon. You think perhaps I should take out the rattling in exchange for a BSB? Ill drop the warlocks accumulator. As for the Ogres, ill keep em for now until i get more models. Ill just stick em behind slaves or somethin. Thanks again
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pilgrim2715
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Petela
Mar 21 2008, 05:34 PM
You think perhaps I should take out the rattling in exchange for a BSB?

Dropping a weapon team for a BSB would be a good idea, although I would recommend dropping the warpfire thrower instead, as the rattling is more useful than the thrower against wood elves.

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Petela


oh ok, i just figured dryads wouldn't like fire much ;)
although dropping the WFT would leave me with a dew extra points
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pilgrim2715
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Petela
Mar 22 2008, 03:35 PM
oh ok, i just figured dryads wouldn't like fire much ;)

They are indeed flammable, but they only have 1 wound so the thrower's flaming attacks would not have an added benefit. I have used both against dryads, and have found the ratling gun to be more effective (hard to hit skirmishers with a template weapon).

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CapAmr05
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Ratling Guns > WFT at killing skirmishers.

(Both will remove the forest spirit ward saves of a dryad so what you wound is what you kill)

--Cap
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Clan Skrittar
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Arthos
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Clanrat
ive played 2 battles against woodelves, i must tell my ratlings earned their points...

you just have to know, u cant use them for the first couple of rounds.

I ended up with a stand alone ratling, hiddin from his shooting, killing a unit of dryads and a character -> points returned.

Also warp lightning tears wood elves up....

ive never won a battle against woodelves, their pretty amazing.

My opponent plays the multiple smal units tactics and swarms the whole table, its hilarous.

i hope u do better then me againt woodelves, good luck.
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Niz'tizi'ihack
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Mad Harbringer of Mutation
My opinions on Wood Elves is very different. But that is because I play Hellpit, so come to any discussion from the other side. I have never had much problem against them.

Remember

WE Disadvantages. Rarely have more than +1 CR in combat
Skaven Advantages. Has high CR

WE Advantage. Shooting
Skaven Counter. Storm Banner

The way to win against Wood Elves is make these advantages count for more

Take lots of CC units, take few guns as your Storm Banner will nerf them. Try to make an army you can deploy from board edge to board edge so the WEs will have no way of avoiding it... Pummel them lots and make the girly boys run for the hills

Don't try to finesse a WE army, they invented it.
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