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Urrh...brains...warpstone....Eeek??; Something different, eh?
Topic Started: 20th March 2008 - 10:56 AM (226 Views)
Warlord Slicey-Dicey
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Clanrat
OK, to describe the weird title:

I've been playing VCs for about 5 years now (hence the moan-it's meant to be a zombie :rolleyes: ), but lately (yes, even with the new book), I've started to get bored. You see, they never do anything you don't expect. They're very reliable, look great, have smashing rules and a background that would shock an Assasin into tripping over his tail, but they just lack...variety.

So, I have decided to go to the opposite end of the spectrum-I'm looking for an army that doesn't need magic as vitally, can run away, has amusing accidents and can actually shoot. Guess who that would be?

As an incentive, I've decided to collect a 1000pt army of Skaven for Conflict (I don't get to many tournaments) in Brisbane this year. Here's my list (built on the battalion minus the Moulder stuff-it's a theme thing...):

Warlock Engineer 145pts
Full Gear
Storm Daemon
Dispel Scroll

Chieftain 70pts
BSB

Plague Priest 98pts
Flail
Bands of Power Dev


30 Clanrats
175pts
Command
Ratling Gun 60pts


2 Plague Rat Swarms
220pts

4 Poison Wind Globadiers 40pts

20 Plague Monks 185pts
+1H/W
Command

Warp Lightning Cannon 100pts



Total: 1003pts

What do you think? SHould I change the list much (I'm on a $300AU budget by the way-clanrat box is $50 for referenc)? OR is it good as is?

And just when you thought the Clanrats might win the day, someone reminded you oto fire the Ratling Gun...
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scrivener
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*toot*

Hello!

It's a rather small army for skaven, and 3 out of the 5 units are also probably our most expensive and least sturdiest ones (plague swarms, globadiers and WLC), so it's a bit fragile in that sense. The thing about skaven is that they do need many models no matter which style of playing you use.

To save points, I'd suggest firstly to drop the warlock's pistol and the accumulator (the one that gives you the extra power dice to your pool) as they probably won't serve you much. You have 3 heroes, but none really make an effective general: warlock may self-destruct, the chieftain is a BSB, and the priest is an unarmoured guy who is going to throw himself into every combat that he can. For 1k pts a regular chieftain is probably the most reliable general.

You might want to drop the plague swarms: they are now overpriced, because they still have 6th edition pt costs, but suffer from 7th edition's crumble weakness. The cost of that can get you another unit of clanrats and a unit of slaves: 50 more models in 2 ranked units.

That's pretty much to get the primary backbone of a skaven army in place, i.e a few big units of basic core troops. The rest ultimately depends on what you find works for you.
hannanibal
 
*Angry mob assembles*

"WHAT DO WE WANT!!??"
"A THINNISH, WATERY PAINT WITH A GREENER TINGE THAN AGRAX EARTHSHADE!!"
"WHEN DO WE WANT IT!?"
"QUITE SOON PLEASE AS MY LAST POT IS RUNNING OUT!"
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pilgrim2715
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Doomwheel Driver
Drop the pistol and accumulator from your warlock, the pistol is simply a waste of points and the accumulator is only necessary when you have more than one caster.

If you are equipping your priest with the bands, an extra hand weapon would be more effective than a flail, as he would have 5 high strength attacks rather than 4.

Drop the rat swarms, they are useless with the 7th edition rules. Use the points to get another unit of 25 clanrats and two units of 20 slaves (slaves are absolutely necessary in a skaven army).

As scriv stated, a priest is probably not the best general at 1K. Switch the priest for a chieftain. For the same price as your priest you can equip him with warpstone amulet, bands, heavy armor, shield, and extra hand weapon.
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Lupinbell of Slashkrit
Clanrat
I agree with dropping the pistol but keep the Accumulator. Casting a Warplightning on 4 dice will terrify most people and if you cast Storm Demon first they likely won't have enough dice to stop your Warplightning.

What the other said about the swarms. Drop them unless you know you’ll fight something they can take out.
If you do get rid of them go for Clanrats.

And get another Chieftain to be your general.
In space no one can hear you scream......
In the tunnels countless Skaven do, and they will come to feed on your bones...........

Yummy Posted Image
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Warlord Slicey-Dicey
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Clanrat
Wow, thanks! looks like I have some work to do. But first, this:
Lumpinbell, you can only cast Warp Lightning on a 3 dice max as the Warlock Engineer is a Lv.1 wizard and (with equipment) can cast with one more die than he is normally allowed. That's three.

OK, so keeping budget in mind, how's this:

Chieftain 99pts
Warpstone Amulet
Bands of Power
2 Hand Weapons


Chieftain 75pts
BSB

Warlock Engineer 115pts
Upgraded Warp-Energy condensor (there has to be an easier way of writing that...)
Warp-Blades
Storm Daemon
Death Globes

30 Clanrats 205pts
Spears
Command

30 Clanrats 175pts
Command
Ratling Gun 60pts

4 Poison Wind Globadiers 40

2 Rat Ogre Packs 100

Warp-Lightning Cannon 100

Total pts: 999

What do you thin, is this better (and please don't suggest hordes of slaves- I can't afford them at the moment if I want anything else in my army).
And just when you thought the Clanrats might win the day, someone reminded you oto fire the Ratling Gun...
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Warlord Slicey-Dicey
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Clanrat
Had a chat with a friend, and I've come up with another (different) list:

Warp-Blades 120
Upgraded Warp-Energy Condenser
Dispel Scroll
Storm Daemon

Assasin 105

Chieftain 70
BSB


30 Clanrats 235
Command
Ratling Gun

30 Clanrats 235
Command
Ratling Gun

4 Poison Wind Globadiers 40

20 Night Runners 190
Additional hand weapons
Throwing Stars
Nightleader

Total: 995pts


Is this a more playable list than the older one?
And just when you thought the Clanrats might win the day, someone reminded you oto fire the Ratling Gun...
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Skavenblight
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Chieftain
It looks somewhat similar to the list I use at 1000points, however a few things:

Drop the assasin, he's really not worth the points he takes up, I would probably either take another warlock engineer, or a plague priest in the slot instead.

You have to break down that night runner unit. I would advise 3 groups of 6, as at that point they're not going to cause panic to your clanrats, maybe use those points saved there to add the equipment needed to the warlocks (both need accumulators to allow them both to cast with 3 dice) Also, drop the night leader, champions in a skaven army should be discouraged unless they're there to protect our characters.

By command I assume full command, I would advise dropping the champions, at this point to give your bsb something interesting, the warbanner if you can afford the points, the banner of the swarm if you can't.

And lastly, don't equip both throwing stars and two hand weapons, I would advise going with either slings on 2 of the 3 units and two hand wapons on the other, or slings on all 3.

Other than that, I would say use one of your zombie or skeleton regiments and tie them into your fluff somehow with an interesting read and use them as slaves, drop the clanrats to 25 to get that, and I would prioritise that over the warbanner/banner of the swarm if you can get a second slave regiment out of it.

Skavenblight
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Lupinbell of Slashkrit
Clanrat
Warlord Slicey-Dicey
Mar 20 2008, 09:06 PM
Wow, thanks! looks like I have some work to do. But first, this:
Lumpinbell, you can only cast Warp Lightning on a 3 dice max as the Warlock Engineer is a Lv.1 wizard and (with equipment) can cast with one more die than he is normally allowed. That's three.

My bad. I haven't made that mistake for a while, but it still happens occasionly.
In space no one can hear you scream......
In the tunnels countless Skaven do, and they will come to feed on your bones...........

Yummy Posted Image
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Warlord Slicey-Dicey
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Clanrat
Know the feeling :rolleyes:

SO:

Warlock ENgineer 120
Warp-Blades
Cast-on-3-dice-thing
Dispel Scroll
Storm Daemon

Warlock ENgineer 115
Warp-Blades
Upgraded Warp-Energy Condenser
Cast-on-3-dice-thing
Warp Scroll

Chieftain 70
BSB


30 Clanrats 235
Command
Ratling Gun

30 Clanrats 235
Command
Ratling Gun

4 Poison Wind Globadiers 40

6 Night Runners 54
Additional hand weapons
Throwing Stars

7 Night Runners 63
Additional hand weapons
Throwing Stars

7 Night Runners 63
Additional hand weapons
Throwing Stars

Total: 995pts


Better?
And just when you thought the Clanrats might win the day, someone reminded you oto fire the Ratling Gun...
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Lupinbell of Slashkrit
Clanrat
You seem to have 3 units of Nightrunners. You can only have two because of the mainstay rule.
Split the unit of 6 to get 2 units of 10.

And you seem to be magic heavy. Get another cheiftain and give some combat gear to lead the clanrats.

Maybe stick BSB in one unit and combat chieftan in the other.
In space no one can hear you scream......
In the tunnels countless Skaven do, and they will come to feed on your bones...........

Yummy Posted Image
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Warlord Slicey-Dicey
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Clanrat
Sorry, had to make some major changes due to what models I now have available:


Warlock ENgineer 94
Warp-Blades
Cast-on-3-dice-thing
Storm Daemon

Chieftain 84
2 Hand Weapons
Warpstone Armour

Chieftain 70
BSB


30 Clanrats 235
Standard + Musician
Ratling Gun

30 Clanrats 235
Standard + Musician
Ratling Gun


2 Rat Ogre Packs 100

10 Night Runners 90
Throwing Stars
Additional Hand WEapons

10 Night Runners 90
Throwing Stars
Additional Hand WEapons

Total: 998pts
And just when you thought the Clanrats might win the day, someone reminded you oto fire the Ratling Gun...
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Lupinbell of Slashkrit
Clanrat
Yeah that seems pretty good. Just remember to keep the Rat Ogres hidden until they can charge.
In space no one can hear you scream......
In the tunnels countless Skaven do, and they will come to feed on your bones...........

Yummy Posted Image
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Warlord Slicey-Dicey
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Clanrat
Well, I'm going to be playing on a 3'x3' table with three or four terrain pieces. Shouldn't be that hard!

I was just wondering if I should swap out the Rat Ogres for a small tunnelling team (ie 6-7 models) but I'm not sure whether it would be very effective in such a small field.
And just when you thought the Clanrats might win the day, someone reminded you oto fire the Ratling Gun...
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