Welcome Guest [Log In] [Register]
Add Reply
750pts doubles torny list; double torney with choas khorne chariots
Topic Started: 16th March 2008 - 05:57 PM (297 Views)
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
hi me and a freind were planing on entering the 1500pts (750pts each) doubles torny this year at nottingham. and here's the list i was planning on taking and my freinds list.

my skaven

hereos
x1 cheiften=105pts
additional hand wepon
bands of power
heavy
sheild
warpstone amulet

x1 warlock engineer =95pts
warp blades
upgraded warp-energy condenser
storm daemon

core

x25 clanrats =200pts
standard
musicain
raterling gun

x25 clanrats =215pts
standard
musicain
warpfire thrower

x20 slave =40pts

x20 slave =40pts

x5 night runners =25pts

x5 nightrunners =25pts
----------------
750pts

freinds khorne

heroes
exalted chapion = 239pts
halberd
mark of khorne
chariot of khorne

core

x3 chariots = 450pts
mark of khorne

total =1490pts
power dice=3
dispell dice=7
number of models=108

im not 100% sure of the points of the choas but i know thats what he's got. if you have any questions about spesific torney rules ill try to help you but i only have the rules from 2 years ago.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
pilgrim2715
Member Avatar
Doomwheel Driver
Your skaven list is excellent.

A few recommendations:

Without a unit of plague monks I would advise against the plague priest, as he could end up leaving his unit and declaring a separate charge because of his frenzy. Switch the priest for a chieftain. For 105 points you can equip the chieftain with heavy armor, shield, extra hand weapon, bands, and warpstone amulet.

The point values for your slaves are incorrect, they are 40 each (80 less points).

With the 80 points from your slaves, there are a few things you could get. A tunneling team or a BSB would be the most useful, depending on the enemies you will be playing.


As far as your friend's chaos, he needs more models. Small units of the elite infantry and cavalry would provide excellent support for the immense static combat resolution of your clanrats. Units of warriors and chaos knights supported by a monstrous hero (exalted champion) and perhaps a caster would complement your force well.
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
sorry about the slaves that was just a typo. thanks for bringing the fact about the plauge priest up i have made the changes on the list.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
CapAmr05
Member Avatar


I'd drop the BoP. Your only going to get 1 warplightning and 1 daemon shot a turn before its time to use the BoP and once your in combat your opponents will likely let the daemon through and stop the BoP to keep your general from being combat effective.

A BSB would be a good investment.

3 frenzied Chariots are going to get baited around by any opponent who's worth his salt.
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
the bands of power i will only use when i am about to get into combat so hopefully our opponents wont know that we have it then i do my normal magic and hopefully get it cast although it may only work for 1 turn if he wants to dispell it it decreases his chances of dispelling warplightning witch can do alot more damage.

we were going to use the nightrunners on the flanks with the chariots to screen and stop the chariots from being baited around.

the trouble with having the battle standard is that if i win the genral roll off (we have to roll a dice and whoever wins has the genaral) i am going to have a general who will likely kill himself and hand the opponent victory points and he wont give me any leadership bonus.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
CapAmr05
Member Avatar


A round of BoP combat can (and probably will) be more devastating that one round from a bound Daemon lightning. The opponent wont want you to win combat and potentially run down his unit.

I'd take the d6 lightning hits everytime if it means holding up in combat and not having my battle line break down.

I have a feeling most of your opponents will likely have 4 or more dispell dice.

--Cap
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
i see where your coming from but still i will atleast get it for that one turn as they wont know about it and uless they are dwarves or have a high amounts of wizards in their army it is unlikly that they will have 5 dispell dice so i cast warp lighting (2d6) they will have to use 3 dice to make sure they stand a chance at stoping it they may ewven have use 4 if i roll high and then i do storm daemon if they definaltly want to stop it the will have to use 2 and then bands and they will have run out of power dice or the risk me getting one of the spells off or even both.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
CapAmr05
Member Avatar


It would depend on the Doubles tourney your in. In all the doubles I've played in both forces got their army dispell dice (2 each making 4). Plus any additional wizards and their equip.

I'd double check with the tournament organizers to be certain, because if they are making both forces act as one army then (2 army dispell) you are correct and much more likely to get the BoP off.

--Cap
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
Offline Profile Quote Post Goto Top
 
Zavratatar
Member Avatar
Grey Seer
A small note before we begin: This post is sort of harsh in tone. It's not aimed at you personally, nor your friend, it's just a side-effect of seeing khorne chariots. Don't take it personally, it's not meant that way. :)

In so small points a plague priest with a cencer and a wardsave is absolutely murder, too bad you've been convinced to take him out of the list already. :)

The BoP seem rather daft, I'd spend the points on a warpstone charm for the engineer to keep your teams only offensive magic on the field a bit longer... Still, the BoP's can be nice when they go off, but you could just take the plaguepriest instead, he's undispellable. You're playing with a khorne teammate, he'll know how to keep the plaguepriest from running away. (Hint: Lead from the back)

I wasn't really going to talk about the skaven part of the list, though.
I was going to talk about Khorne chariots... Because that has got to be the dumbest thing I have ever seen in my entire life. Not only 3, as Cap said, but 4!

You intend to screen them with 2*5 night runners, which is all fine and dandy, but they are darn useless behind a screen. You're gonna have to move the screens away to charge, and then you'll be baited. If you even get that far... Killing 2 nightrunners in both units is a rather easy thing to do, even if you're stuck with bretonnian peasant archers... And then the entire chaos half of this army is going to get baited.

Regular units getting baited is bad. Chariots getting baited is MURDER. Chariots die when they hit diff terrain. Most tables are full of it. Frenzy makes chariots HAVE to charge things that are hiding in the forestline. Frenzy makes chariots DIE.

I could of course be completely wrong about this. It could be that by stroke of luck, misinterpretation of the rules on my part or by clever genius on your part, frenzied chariots are a great idea. I can only tell you what I think, based on what I believe to be the correct rules and ideas. I think frenzied chariots is stupid. :)

(And I bet my pants that 240pt hero-chariot is going to get hit by a cannonball everytime there's a cannon on the playing field...)
Posted Image
Offline Profile Quote Post Goto Top
 
CapAmr05
Member Avatar


For what its worth, Chosen KH Knights are way better than impact hits.

Zav's right, one tricky overrun or bait and hundreds of points gets wiped off the field without dealing your partner a single wound in combat.

--Cap

Edit: I had forgot all about the Hero being on chariot too.
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
Offline Profile Quote Post Goto Top
 
pilgrim2715
Member Avatar
Doomwheel Driver
CapAmr05
Mar 17 2008, 05:33 PM
For what its worth, Chosen KH Knights are way better than impact hits.


Definitely, a unit of 5 chosen knights would inflict much more damage than a chariot, are more versatile, and can have static combat resolution. Warriors would be an excellent choice as well.

Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
well what we did to avoid them being led around was sort of put them on the flank(tends to be 2 on each side the exalted on the most threatning) move them foward in the first turn and dirft the night runners off to the right/eft anabling the chariots to see the unit we want to charge redy for next turn to charge and still sheilding them from the fire power in the centre on the opiisite side meaning their is very little if not no fire power at the chariots also the night runners are their to stop any baiting off the other direction and if still at full strength doing a flank charge. if the night runners were killed or fleed they could be easerly replaced with the slaves who are slightly further in the middle.and the clanrats will hold the front line with the support of the wepon teams also stoping the chariot from being threatend on the flank we can change the set up quite easerly if terrains doesnt allow it. elow a rough drawings off what im on about.

we did try to do the knights and the warriors the trouble was that their was'nt enough of them to not be shot down before combat(mind you those games were against HE and dwarves) meaning it was up to the skaven to win the game and a unit of khorne knights does cost alot and attract alot of attention it may have been we wernt screening them well though . where as with chariots they are four seprate units wich ment they had to direct it at only one and get rid of the screens. this we found suited a game play more aswell

someone mentioned the that they will get two sets of army dispell dice ,you dont as its all classed as one 1500pt army so you cant have more than 3 heroes or 2 rare choices.

im actully split about the cheiften and plauge preist i do like the plauge priest but it looks a bit wierd in the middle of a clanrat unit(may be just me)

although their isnt much we can do about him being hit by a cannon ball although alot of people seem to be scared of my warlock more than him it may have somthing to do with that in one game i played lizzies and i did one warplightning at a unit of skinks witch fleed and then ran into some sarus and other stuff who all ended up fleeing off the board(their was about 5 6's in nine dice) so only half his army was left at the end of the first turn. i felt really bad as this was a nice army i used as he was a new player.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Zavratatar
Member Avatar
Grey Seer
Nothing like bad deployment to teach you the harsh reality of warhammer fantasy. :D

You're using 2 chariots on either side then? It's a risky risky tactic, but it's also very dangerous to ignore, so most opponents will have to focus very much on the chariots. But they could be undivided chariots, save enough points to buy another one? :D I guess your friend wants to go with the khorne theme though.

Are your heroes allowed to mix in other units? (chaos character in skaven unit etc.)
Posted Image
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
no i dont think they can although i only have the old rules though we are trusted allies so we may be able to

the trouble if they are not khorne is if we do roll bad impacts the riders may not do enough damage and we dont get the dispell dice. oh and yeah he does.

i also deploy my skaven first and seems i have six units (try to deploy runners a bit latter but if we need to see where they set up will deploy them earlier) and hopefully they will have set up most of their units by then (its unlikly we will have got +1 on the roll anyway with 10 things)and know where to put the chariotsit just tends to be two on each side.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
« Previous Topic · Army Lists · Next Topic »
Add Reply