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VC tactics; Needs help, meeting VC first time
Topic Started: 9th March 2008 - 02:16 PM (457 Views)
klintskog
Clanrat
Hi All,

I’m going to meet VC for the first time and I need some help (still the old list). I’ve some experience against TK, so I’m fully aware of the problems fear causes. Unfortunately I don’t know anything about the vampires, but I’ve understood that they are extremely hard in combat.

So, what to think about? What troops should I bring?

I’m going to build around my ordinary hordish list:

4 * 25 slaves
4 * 25 clanrats
8 Jezzails
2 * 18 giantrats


What more do I need?

What should the Jezzails target first?


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Grey Seer
So you're playing against the old VC and it's 2250pts? I'd be plonking the jezzails vs the Black Knights, bringing some tiny units to bait them around a bit. :)
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BlightedMarsh
Clanrat
I do know that slaves are mutch cheaper and proberbly a little beter than skelligtons so you might actualy see them wining combats against equal opersition.

go heavy on the majic defense as the vc depend on magic to
A) manuver
B) renforce
C) create new units behind your lines
so get the twins.

aside from that you will want a warlord.
only other thing might be a plage monk unit as they have little in the way of armour and dont actualy fear getting flanced or rearchaged as they have the attack to make up for lose of static CR with kills.

Aside from that just watch out for his charicters as they are god almighty. its like the 5th edition with Vc realy.
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klintskog
Clanrat
Thanks,

I was playing around with my army and realized I probably doesn't need my battlestandard bearer. Eiter I win, or I loose battle and if I loose I will auto break anyhow.

Warlord, twins and probably my loved master moulder (for the fluff, and I like his killing blow magic weapon).


Should I take any rattlings?
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Grey Seer
Normally I'm against them, but vc are a bit low on the shooting :P
They'll do a great job softening units and making you break through faster. :) Just be sure you've got enough blocks to tie his units in combat more or less all at once and enough dispel power to prevent new ones from popping up behind you... ;)
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Surgin The Twisted
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Clanrat
Oh and something that is a little known (or forgotten?) fact about being outnumbered by a fear causing enemy is that you can still stay in combat if you roll double 1's! So dont throw the flee dice until you've at least made a try for snake eyes. Could be a reason for why you would want to take a BSB too.
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klintskog
Clanrat
Right, you only flee if you're outnumbered. So, it boils down to BSB vs extra enginer.

I think I go for the extra enginer anyway, I'd rather have some magic restance facing an army who can raise new units all over the playing field.

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bakfire the experimenter
graduate of the school for dangerous inventions
the trick against VC in both the old and the new book is the flank charge - this way you ignore the characters (always decline a challenge unless you can count on your troops killing enough skellies to make up for the combat res + overkill from the vampire). rat ogres in the flank are really good. the other thing is knowing which spells to dispell. gernerally i try to stop them casting van hels (watch out for the book of arkon as a bound item - always hold back 1 dice if poss) i dont mind them raising aslong as i can garuntee a flank charge.

the big one though is to target the generals unit as much as possible, hell take a WLC and target the general with it from turn 1 - i won against VC in my own first half turn by hitting the general with the WLC, he faild look out sir, the cannon ended up strenght 10, did 6 wounds and the general didnt have a ward save..

kill the general and they crumble!
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Flanking with regular clanrat mcbobs doesn't really do it in the new book... You're going to win by 6 or so, and that'll cost him 6 skellies. He won't even have to strain his pinkie finger to regenerate that in his next magic phase, and to make things worse the vampire in the unit is going to move in the ranks so he can fight in the next phase. Then you're probably only winning by 4. And losing models. Soon enough some nasty zombie unit appears on your side and removes your ranks, then you're losing combat and running from fear...

I always have trouble vs undead, so maybe I'm biased. XD In the old book the necromancers were the weak points, soft little t3 models with no armours. Sadly, they're pretty gone now... Replaced by nasty vampires. Bakfire's second tactic is what I'm going to employ next, throw everything ranged in the army on the unit containing the general in an attempt to plow it down below 5 guys before the wlc shoots...
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