| Languishing Blade and Assassin | |
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| Tweet Topic Started: 1st March 2008 - 12:42 AM (297 Views) | |
| kizzlesticks | 1st March 2008 - 12:42 AM Post #1 |
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Pick-up 'Sticks
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I've been sick over the last couple of days so I've had some time to read over the skaven book a few times. I was wondering how effective it would be if you gave one of your heroes (probably a chieftain) the languishing blade and had an assassin in the same unit. You let them get charged, jump them with your assassin and your languishing blade and you have 7 S4 attacks, four of which are poisoned (unless you give your assassin some nastier kit). If your assassin was kitted up with something (weeping blade, perhaps) you could challenge any hero in their unit. If they accept then you have a decent chance of killing them (as long as they aren't TOO tough), and if they don't then they have to go to the back rank, giving you more chance to slice, dice and win. Another weapon option for the assassin might be +2 strength or no armour-saves. I know that it's starting to look like lots of eggs in one basket, but it's a bit cheaper than some baskets and maybe less eggs. Any thoughts? Later! 'Sticks |
Woomba: The Hypherion Incident-OOC
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| Zavratatar | 1st March 2008 - 01:17 AM Post #2 |
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Grey Seer
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I've always wanted to try a unit with the banner of hatred and three assassins hidden in it, say a small stormvermin unit, "oh, free points" the enemy goes.. and then shazam, 12 poisoned s4 attacks with rerolls! XD It's always more fun with more eggs in the basket.
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| Warlord Linnal | 1st March 2008 - 03:14 AM Post #3 |
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35th Bitter Being
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Wonder how it'll be like to use that unit with Banner of Burning Hatred with three assassins (kitted with nastiness) and lure the enemy general to charge that unit. Then reveal the assassins to be in base contact with the enemy general. Hopefully the triad can take him out in a turn. Boy, talk about putting all eggs in one basket.
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| Blood Vixen | 1st March 2008 - 04:16 AM Post #4 |
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All hail the Age of Skaven
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think about 3 assassins in a screaming bell unit ![]() Or 3 flail wielding plague priests with it carnage d6 impact its on top of the plague priests attacks with any fun stuff the Grey seer decides to use.Or rat ogre assassins In a Rat ogre unit with attached Warp-fire rat ogres!
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| Shhhh I'm not here | |
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| kizzlesticks | 1st March 2008 - 05:22 AM Post #5 |
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Pick-up 'Sticks
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If an assassin is hidden in a unit and the unit is death-frenzied does the assassin get frenzied as well? Later! 'Sticks |
Woomba: The Hypherion Incident-OOC
I'm back, and here to stay! | |
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| eraser51 | 1st March 2008 - 08:13 AM Post #6 |
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Clanrat
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dont think so, because he is an independent model right? dunno |
always searching for Skaven ![]() especially: PWG PCB jezzails classic models so please pm or email if you got some you dont need anymore ! | |
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| Rubberchrist | 1st March 2008 - 10:28 AM Post #7 |
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Shennanigans are out of the question!
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Actually, i thin kit would frenzy him, as characters in frenzied units benefit from frenzy as well. -R PS... NASTY! |
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"Nurgle has got to be my favorite chaos god, fluff wise... He's portrayed as this sort of jovial, jolly old guy who thinks that rotting apocolyptic plague is funny as hell... So basically he's a big ole fat bastard who thinks giving you a scorching case of the herp is a big laugh." ---Kadrium 7th Edition Fellblade Kills: 1 Steam Tank, 1 Warrior Priest, 4 Greatswords, 3 Treekin, 1 Chaos Sorcerer, 5 Chaos Warriors, 13th Spell Kills: 8 Chaos Chosen. | |
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| scrivener | 1st March 2008 - 12:36 PM Post #8 |
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*toot*
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Note that non-frenzied characters in frenzied units do not get frenzy, even though he is forced to move with the frenzied unit as long as he is in it. The thing is, unlike a character that is joining a frenzied unit, the assassin was already in the unit (albeit hidden) when the death frenzy was cast on them, so technically he should be included in the spell. I'm a bit fuzzy on this but this should be right? |
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| Morgoth | 1st March 2008 - 12:52 PM Post #9 |
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The Ancient Evil
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When assassin is hidden, he is in every aspect part of the unit. pg72 in the BFSP-booklet reg. characters joining units, and is not contradicted by pg18 in Armybook reg. assassins. IMO If they flee, he flees. If they frenzy, he frenzies etc. Only other benefit besides being hidden is , that he survives untill the whole unit is gone. After popping out, the assassin is still part of the unit, and can't leave if it is in CC. Once that is done, or if he shows himself before combat, he can go his own way. |
Greetings from Morgoth Mostly Clan Eshin, occasionally Clan Husk.Proud keeper of the Poking Stick of Doom, known to many a RPG-player ![]()
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| Zavratatar | 2nd March 2008 - 03:54 PM Post #10 |
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Grey Seer
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Actually, there's a simple answer to this one, because death frenzy is a spell. ![]() On page 110 we find: "If a character joins a unit that is under the effects of a spell that remains in play, the spell will affect the character aswell as long as he is with the unit." Now sure, death frenzy isn't a remains in play spell, but the effect remains, and the assassin as pointed out is in there somewhere when it is cast. I'd really have no second thoughts about arguing that he is affected to. ![]() So, make that a stormvermin unit with banner of hatred and death frenzy, that's 18! s4 attacks with poison and rerolls!
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carnage d6 impact its on top of the plague priests attacks with any fun stuff the Grey seer decides to use.




Mostly Clan Eshin, occasionally Clan Husk.
