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The new VC
Topic Started: 27th February 2008 - 06:16 AM (358 Views)
madlarks
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So this has been started over at Asari.org so I figured I'd start one up here. Now that the VC book is out and many people have it up and running. any advice or tactics for taking them out or any dirty tricks we can exploit? Let us know!
"Great, now we're both in the clutches of the Devil because you wanted seconds." (Props if you know where this is from)

Ratmen 5-1-3
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DarkDiscipleofChaos


I plan on getting the book ASAP, but from what I understand, one general rule still stands: Kill the head blood-sucker and the rest of them start going back to hell. I can't be sure on any intricacies yet, and quite honestly, this army looks to be pretty rock-hard. Lots of insubstantial scariness, souped-up necromancy, and those nasty Blood Knights: all considered to be independant characters able to issue and accept challenges, combined with the armor of a heavy knight, and the strength of a vampire! Ouch! I'll keep you posted once I pick up the book, as I'm sure others will as well!!! Until then....
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Zavratatar
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Grey Seer
Alas, the new magic is a heavy blow to the skaven. We win our combats on static by say 4-5 points, the new spell allows easy replenishing of that many models every turn... Whiping entire units has never been more difficult. The blood knights shouldn't prove to difficult to handle, they're still frenzy-cav. They're also harder to raise back, so once flanked the unit is probably going down, although it may take a while. :)

The new wraiths are a nasty bunch, terror and all, but if you can convince them to charge, gutter runners with poison weapons will plough right through them. :)

The dire wolves are a bit weaker this time around, but they're also cheaper. With some luck this does however mean that they'll bounce off our flanks instead of sticking there and killing things.

The new zombies are a pain.. They're useless in combat, can't pursue, can't really do anything except stand in the way. But boy, do they stand in the way. This is trouble for us, as we have no way except combat to reliably remove them. Do it fast or the skellies are coming for your flanks. Plague monks will be immencely useful against these guys, for once in their lives they get to hit AND wound on 3+ :D

The warghulf is nothing special, he's to weak to break a clanrat unit head on, unfortunately he's got a nifty ward save that keeps him in combat. He'll be holding the aforementioned clanrat unit until the black knights arrive...

Speaking of the black knights: Ethereal move. Most unfair trick. ever! :) Use little globie-teams to block forests and bait these guys out in the open where they can be shot at like proper cavalry. ;)

All in all, the army is more or less the same, only a bit different. The most important change is the new magic, there's a potential for a LOT of raising/regeneration going on in there, and new zombie units of 9+d3 can really mess up someone's game plan. Pack your scrolls, gentlemen. ^_^
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Rusty Tincanne
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...you can still call me Rusty Tincanne if you want, though.

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Feb 27 2008, 02:19 AM
Plague monks will be immencely useful against these guys, for once in their lives they get to hit AND wound on 3+ :D

Too true. Too true.
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ratmikey
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I have become my terror,and you my precious lamb and martyr
Hmm i quite fancy picking the book up and starting a 1k army(slowly though as i have too much stuff as it is).
I've heard that the Characters have a lot of potential,i mean that dread lance thing i heard about gives something like 8 strenght 7 wounds on the charge that auto-hit! :blink: That's scary to say the least.
So how do we take care of him and a unit of grave guard?
Well i quite fancy using a star dragon on that sucker and hope i kill him on the charge,if not thats my dragon dead!
Cazgar on the subject of Bolters as ejector seats:

Casper says:
"we're all gonna die - HURK!" "looks like private krellars blasting off, agaaaaiiiin....."
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kbonn


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Feb 27 2008, 02:19 AM
The new wraiths are a nasty bunch, terror and all, but if you can convince them to charge, gutter runners with poison weapons will plough right through them. :)

I agree on many points... but why will poisoned non magic weapons hurt wraiths?
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Mormeguil
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baby nurgle
Skaven special rule. Poison of gutter runner and assassin is considered a magic weapon since it's warpstone.

Had a whole lot of fun killing my opponent high helf mage that was etheral. :P
I have a few bare metal dark elf model for sale, if interested pm me.
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Zavratatar
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Grey Seer
There's a bit of discussion going on about that lance, ratmikey, but it will at the very least be very skary on a mounted vampire. It's a bit expensive though, so it's lords-only. :) The guy himself, +2 strength from the lance or not, will most likely tear up anything that isn't a dwarf kitted to survive Ragnarok and then some... Hitting his unit in the flank will not really help either, they'll survive and then he'll be moving it the ranks in his turn to give you a piece of his mind in the next combat phase. ;) Striking to kill him might work, but the weapon is not so expensive that he cannot buy protection... And if he's got the Always Always strike first armour, you're getting shredded. ;) On the whole, doing your best to avoid vampire lords in combat is a pretty good idea. Hit his mounted unit with enough lightning to take them down to 4 models and then aim the WLC his way. ^_^
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kbonn


Mormeguil
Feb 27 2008, 09:33 AM
Skaven special rule. Poison of gutter runner and assassin is considered a magic weapon since it's warpstone.

Had a whole lot of fun killing my opponent high helf mage that was etheral. :P

Good to know! Glad I asked the question!
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kbonn


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Feb 27 2008, 10:09 AM
There's a bit of discussion going on about that lance, ratmikey, but it will at the very least be very skary on a mounted vampire. It's a bit expensive though, so it's lords-only. :) The guy himself, +2 strength from the lance or not, will most likely tear up anything that isn't a dwarf kitted to survive Ragnarok and then some... Hitting his unit in the flank will not really help either, they'll survive and then he'll be moving it the ranks in his turn to give you a piece of his mind in the next combat phase. ;) Striking to kill him might work, but the weapon is not so expensive that he cannot buy protection... And if he's got the Always Always strike first armour, you're getting shredded. ;) On the whole, doing your best to avoid vampire lords in combat is a pretty good idea. Hit his mounted unit with enough lightning to take them down to 4 models and then aim the WLC his way. ^_^

I would imagine he is also going to have the bloodline ability to generate extra attacks with successful wounds. With an autohit lance that should be 7-8 wounds a round with him. As for Defense a good item to give him is the cursed armor for -3 WS -3 Init and +1 tough. he doesn't need WS since he hits automatically, and tough 6 is pretty sweet. Probably would take the cancel ASF armor if going against Helves, but still sweet.
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Zavratatar
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Grey Seer
Well the armour will work against anybody, since striking first when charging is a charge bonus, thus lost when attacking the wearer of the armour. :) A bit of a nasty surprise when your dragon charges a lone vampire and explodes from the impact, so to speak. XD
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ratmikey
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I have become my terror,and you my precious lamb and martyr
So the best thing to do is avoid the count!?Easier said then done if he is riding a freakin dragon or winged nightmare!
So do you think the new VC have the ultimate combat monster?Any thing able to kill in a challenge,i mean Malekith's destroyer could remove is super hitty lance or destroy is armour,but would the vamp eat malekith first?
Cazgar on the subject of Bolters as ejector seats:

Casper says:
"we're all gonna die - HURK!" "looks like private krellars blasting off, agaaaaiiiin....."
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kbonn


Vampires should be nasty in combat...


Lets not forget Karl Franz though, all hits autowound no armor save D3 wounds....
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Mormeguil
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baby nurgle
Well there is always the skaven warlord. It won't kill a vampire lord but with cautious shield, heavy armor, 4+ ward save he can probably tie it down a turn or two. Just enought for a flank charge.

Also, vampire don't have much in the way of shooting so a ratling gun is always good. Maybe even a warpfire thrower. Will be hard to miss with the template.
I have a few bare metal dark elf model for sale, if interested pm me.
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Zavratatar
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Grey Seer
Yeah, mormie's on the right track i think.. throw crap in his way so he can't charge anything important and then shoot/magic/yell profanities at him. :)

The zombiedragon is made of paper, so no worries on that end.. They got a brand new pegasus-thingie though, effectively just wings on the vampire. That's not very nice... And they can come with scout, too! :D

The warlord is a pretty close call, but he might make it.. Still, if the vampire has a wardsave, that one flankcharge may not do anything. When the warlord is gone the vampire can start chopping away at the clanrats, killing around 6 of them each turn and thus winning combat on his own -.- The hero-level vampires are much softer, but the total 200pts of powers and items on the lord just go a long way towards nasty. ;)
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