| Eshin Clan: A Good Choice?; Where to start | |
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| Tweet Topic Started: 27th February 2008 - 05:51 AM (333 Views) | |
| DarkDiscipleofChaos | 27th February 2008 - 05:51 AM Post #1 |
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I have recently been contemplating a Skaven army in the future (probably not until the new book is released...), but I am very interested in starting to compile information on the clans now. I am normally a Mortal and Beasts of Chaos player, and I have a large Empire force, and an ever growing horde of Greenskins. I want to start a Vampire Counts army in the next few months ( I already have over 750 pts of models from prior editions, so why not...!), but I have to say the Skaven intrigue me. I ran a Skaven Warpstone Hunters warband in Mordheim, and fell in love with the throat-cutting, back-stabbing, poison- using shadow stalkers of Clan Eshin. How do they run as a force unto themselves? I also like the support offered by the Warplock Engineers and War Machines of Clan Skryre. Are these elements ablto be combined? It seems fairly well- rounded at first glance. And are skavenslaves and clanrats the mainstay of any Skaven army, at least ones that plan to enjoy any success? I would appreciate some feedback from all of you shadow-haunting veterans out there, and any ideas or critiques on my plans and choices!! Thanks All!!
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| scrivener | 27th February 2008 - 06:17 AM Post #2 |
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*toot*
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Well, we won't be able to accurately advise you on the structure and unit choices for your army, seeing as you're looking to wait till the new armybook to come out. But to answer some of your questions: In our current incarnation, Eshin can work very well as a force unto themselves, though this is usually by using the special SoC eshin army list. The main difficulty though with a dominantly eshin army is the lack of static CR points, the main thing that allows us to stand up in combat, meaning that earning victory points would heavily employ tactical planning and capitalise on those techniques that don't rely on trying to destroy as much as you can. Without the support of the SoC special rules, an eshin heavy army using the standard armybook rules is a bit softer and harder to use. This may change though in 7th edition, though for better or worse we can't tell for now. The SoC army list is being phased out, though we can hope that some elements of it will be incorporated into the 7th ed armybook. Mixing eshin and skryre can indeed work well combined, well, basically almost all skaven armies out there use a combination of at least 3 Greater Clans, so skaven in any combination works. Clanrats are mainstay in rule and in strategy, as they are the most basic unit we have and the bulk that goes into skaven hordes. Slaves are practically a must-have considering they are so cheap and disposable, it's almost like having free units. |
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| DarkDiscipleofChaos | 27th February 2008 - 06:36 AM Post #3 |
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This may be a stupid question, but what is the SoC? And I don't know if I can wait for the new book if its going to be more than a year.... I'm getting the SkitterItch pretty bad... Damn Moulder rats are everywhere....! |
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| Morgoth | 27th February 2008 - 07:12 AM Post #4 |
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The Ancient Evil
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SoC = Storm of Chaos The SoC Eshin-list uses Nightrunners as mainstay. |
Greetings from Morgoth Mostly Clan Eshin, occasionally Clan Husk.Proud keeper of the Poking Stick of Doom, known to many a RPG-player ![]()
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| Rusty Tincanne | 27th February 2008 - 01:06 PM Post #5 |
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...you can still call me Rusty Tincanne if you want, though.
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If you're interested in taking Eshin as your clan, I'd suggest scrolling through the vast multitude of "historical documents" available in the Eshin section of the UE. Much of it deals exclusively with the trials and tribulations of fielding a SoC Eshin list, though there are odd threads about using an Eshin-themed warlord list. I once thought of using the SoC list, but was deterred by the big hands and the "simplicity" of the play style. It seemed like it was all "have your units of 7-night runners run around throwing stars to weaken them the whole game, until after the sorcerats skitterleap the assassin into their general/wizard, and the triads and gutter runners have killed off all the weapons teams and other high-point units. Then combine charges on the meat and potatoes units. And don't get charged. Just avoid combat the whole time!"I now know that there is more than that to it, but at the time it seemed very boring for any opponent (except other skirmish-heavy armies). And now I'm on to Pestilens, so no SoC for me. |
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| DarkDiscipleofChaos | 28th February 2008 - 07:26 AM Post #6 |
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I've switched this topic over to the Clan Eshin area. TBC there. Thanks Morgoth!! I really feel stupid now, since I own the SoC book! D'OH!!
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Mostly Clan Eshin, occasionally Clan Husk.


and the "simplicity" of the play style. It seemed like it was all "have your units of 7-night runners run around throwing stars to weaken them the whole game, until after the sorcerats skitterleap the assassin into their general/wizard, and the triads and gutter runners have killed off all the weapons teams and other high-point units. Then combine charges on the meat and potatoes units. And don't get charged. Just avoid combat the whole time!"