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Treeman hunting
Topic Started: 27th January 2008 - 07:48 PM (802 Views)
General Vorg
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Keeper of the Squeeks and the Temple

jeremycobert
Jan 29 2008, 08:08 AM

pope mobile = Empire Arch lector of sigmar on the war altar with van horstman's speculum. 255 points, but it will kill any of the big characters in the game.

holy crap, sounds nice if ur empire...

*looks at skaven*

...

any other ideas? :P

squeeks
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Featherbolt
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Clanrat
I like Severus's idea... Of course the Bands of Power are excellent but my opponent will keep those 2 dispel dice to cancel it.
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Warlord Tor


Hmmm.... I would probaly give him bands of power as well but if i was serious about hunting a treeman i would use a Warlord with the fellblade 4 WS6 S10 should do the trick
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lashific the Dominator
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kicking snow since IC 134
Warlord Tor
Feb 2 2008, 06:01 PM
a Warlord with the fellblade 4 WS6 S10 should do the trick

dont forget the d6 wounds! :D

a priest taking on a treeman is funny to imagine....

*sound of blades chipping off bits of wood*

treeman: "hey!"

*squish*

but has anyone every actual took out a treeman with a single character? Ive never had the missfortune to face one, despite knowing two WE players, but they seem rather...... ass-kicking :unsure:
"Suffer not the witch to live"
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therottinghost
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Clanrat
There are two definite ways of killing a treeman. One has been mentioned and that's using warp lightining / warp fire to take him down.

The other is massed ranks. Treeman (or Ancient) has only 5 attacks. If he's locked in combat unsupported (this is key) w/ mass ranks he has a hard time winning against the static CR and if he fails his stubborn break test you win.

That said, single combat with a hero or lord against a treeman is difficult and against an ancient is nearly impossible to win. Most ancients will have the Annoyance of Nettlings, requiring 6's to be hit in a challenge.

that's just my opinion,
therottinghost
Nobody gets out alive, so make sure the slaves die first.
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Tool of Supremecy
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therottinghost
Feb 3 2008, 11:09 PM
That said, single combat with a hero or lord against a treeman is difficult and against an ancient is nearly impossible to win.  Most ancients will have the Annoyance of Nettlings, requiring 6's to be hit in a challenge.

that's just my opinion,
therottinghost

Hold on. If Annoyance of Netlings only works in challenges, why not simply position yourself so that your character is in BTB with mr. Treeman Ancient and have at the big wooden fellow? If he challenges, could you not just let your unit champ take a break in the back rank for a while while your "Lumberjack" sets to work felling the tree? I'm pretty sure letting the skaven player pick who goes to the back of the unit if he refuses a challenge is one of the lovely benefits of "Lead from the Back"

Of course, I'm not the best on rulesy matters, so it's possible I'm missing something. If so I'll just scurry back to my lil hole and nibble on a bit of cheese
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Skavenblight
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Chieftain
Well, for a few reasons you most definately have to bring a unit along with you. Simply put, the Treeman can stand and shoot with its tangleroot attack, it's unlikely that any character will survive that.

As to the challenge idea with the champion taking the fallout for refusing, yeah, that's fine, the only thing is is that the treeman can allocate all his attacks on the character, whether he's in a challenge or not, so no matter what, that's one toasted character.

Probably the best way to do it is to take a largish ranked unit, ability doesn't matter in the slightest, keep them close to your general and terror won't have any effect. Think of it this way, if you have a standard, 3 ranks, and a banner, that's +5 combat res before the treeman swings. Now, if I remember correctly, a treeman ( at least a regular one) only has 5 attacks, so even if he hits with all of his attacks, all that happens is that it ends up as a draw, and as he's stubborn, how badly you beat him in combat doesn't matter. As he has high WS and st6, he's hitting clanrats on 3's and killing them on 2's with no armour save. If you know in advance that a treeman is coming, and you can prepare your list, take a unit of 30 slaves, they'll do the job just as clanrats will, and then your tying up a Treeman with an unimportant 60 point unit.

Simply put, the only character that has a chance of killing him outright is a warlord, and if he fluffs on his attacks then he won't get a second chance.
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Mormeguil
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baby nurgle
Quote:
 

the Treeman can stand and shoot with its tangleroot attack, it's unlikely that any character will survive that.


Just to point ou this issue as not been solved out officiallt. Talk about it to the officials at the tournament or ask your opponent how he plays it before the game. I know wood elf player don't stand and shoot with the treeman at my local shop. Still I dont want to start a debate around this :P .

Quote:
 

but has anyone every actual took out a treeman with a single character? Ive never had the missfortune to face one, despite knowing two WE players, but they seem rather...... ass-kicking


Well I did personally take out a treeman with a single caracter in one shooting phase and one combat phase...deathmaster snithc is nice for this.

Should be noted it was a treeman ancient. Deathmaster did two wounds on him with it's warpstone star. He evaded the strangleroot shoot next turn, charged and rolled two six to hit and did a total of 5 wounds thanks to bands of power and weeping blade.

Another way to to it whitout a special caracter is with an empire lord. Horse, full plate, barding, enchanted shield, 4+ ward save and sword that tives +2 strenght.You can actually exhaust it out with a bit of luck. 4+ armor save then 4+ ward save is pretty mean. A skaven warlord can hold it down for a couple of turns too. Cautiois shield, 4+ ward save. Hide behind shield and absorb lol.

One last version is to use a beastman battle standard bearer, give him the mark of the true best. Monster can't direct any attack at it. You have a banner, he gets unit strenght and it's always a draw.
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kizzlesticks
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Pick-up 'Sticks
Does it have to be the plague priest? A few things of these things have been said that don't require a lord choice.
1) Head-splitter
2) Brass Orb, Death Globes or PWG (although it might be difficult getting them into place)
3) Warp-lightning
4) Warp-fire thrower (or maybe rattling- "spray and pray")

As for the plague priest, are you sure you want him to go solo? He will have more chance of survival if he is in a unit. I can't remember what the items are called, but there is one that once you have caused a wound they have to test every turn. Mightn't be much use. Or you could use the one that lowers toughness. Foul pendant+Bands of Power+plague censor= 4 S10 attacks in first round (I think) plus gas attack.
Another thing that probably wouldn't work, but does plague breath count as a flame weapon?

Later!
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