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| Screaming bell 16-17 | |
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| Tweet Topic Started: 19th January 2008 - 02:04 PM (677 Views) | |
| eldereth | 19th January 2008 - 02:04 PM Post #1 |
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Clanrat
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When rolling a 16 or 17 on a screaming bell it says that all skaven units become frenzied. Does this include fleeing units? And if so, would they rally (especially when their fleeing was caused by something the immune to psychology from frenzy would negate)? Don't think there's anything in the BRB about the rallying part, but I think it would be rather weird to imagine some frenzied troops fleeing instead of running towards the nearest enemy and getting themselves killed. |
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| bakfire the experimenter | 19th January 2008 - 02:12 PM Post #2 |
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graduate of the school for dangerous inventions
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funny you should mention this as it came up in a game of mine the other day but in a slightly different form... i had death frenzy as my only remaining spell and i asked if i cast it on my fleeing clan rats would rally. we couldnt resolve the decision so i didnt cast it... have been looking on the eratta on the gw website but so far havent found an answer... my take on it is the same as yours that a fleeing unit that becomes frenzied would not continue to run away but would infact turn and go towards the enemy. [mutate] someone correct me if im wrong but if a unit is fleeing it is not immune to psychology - you can cause it to panic and run again either by shooting / magic or other strange means therefore surly they will also be vunerable to the effects of frenzy, where the frenzy rules would take precident... or is my logic flawed?? |
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Daniel cannot possibly exist in a dimensional state. Recent studies show that people who have attempted to comprehend Daniel have either disappeared, died spontaneously, or driven themselves into a pertinent state of insanity and/or catatonia. <img src="http://www.heresy-online.net/daemons/adoptables/23041.gif" alt="Broken Adoptable Image" /><br><a href="http://www.heresy-online.net/daemons/levelup/23041-dark-whisper.htm" title="Level up this Daemon!">Level up Adoptable!</a> | |
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| Sebrent | 19th January 2008 - 02:30 PM Post #3 |
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Going specifically by the rules on page 46 of the Rulebook (Collector's Edition, if that matters):
Since they are already immune to psychology, I do not believe you can make them frenzied, and, even if you could, the immune to psychology conferred to them by frenzy is already present, so that would not make them stop fleeing. Thus, in conclusion, casting death frenzy on fleeing troops does not make them rally |
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----Skaven Mathhammer ---- ![]()
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| Rubberchrist | 19th January 2008 - 05:33 PM Post #4 |
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Shennanigans are out of the question!
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Even though it seems like a "Win" button, the bell does state: (Pg 31 Skaven Rulebook) "All Skaven units on the battlefield (even Clan Moulder Units and those normally immune to psychology) are subject to frenzy until defeated in combat" Death Frenzy, however, does not state that it affects through Immune to Psychology. Looks like the bell just got a bit cooler 8) -R |
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"Nurgle has got to be my favorite chaos god, fluff wise... He's portrayed as this sort of jovial, jolly old guy who thinks that rotting apocolyptic plague is funny as hell... So basically he's a big ole fat bastard who thinks giving you a scorching case of the herp is a big laugh." ---Kadrium 7th Edition Fellblade Kills: 1 Steam Tank, 1 Warrior Priest, 4 Greatswords, 3 Treekin, 1 Chaos Sorcerer, 5 Chaos Warriors, 13th Spell Kills: 8 Chaos Chosen. | |
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| HayE | 19th January 2008 - 05:42 PM Post #5 |
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Chieftain
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Immune to psychology only covers panic and fear & terror. So you can be fleeing while being frenzied, so the screaming bell does make them frenzied, and does not make them rally. |
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| Chieftain Cazgar | 19th January 2008 - 07:51 PM Post #6 |
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Prophet of Plastic
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i never got why it said even clan moulder. why would clan moulder differ in any way anyway? for a while i even thought that all moulder troops must be ITP or something. just seems a bit weird to point out. i mean if anything a dumb rat ogre is surely going to go psycho over a scared dumb slave when the bell strikes a particularly high/loud note. unless i'm missing something? |
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| HayE | 19th January 2008 - 08:47 PM Post #7 |
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Chieftain
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That's because rat ogres and giant rats are other species, so people might get confused on whether or not they count as Skaven aswell. |
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| FatherSquee | 20th January 2008 - 12:00 AM Post #8 |
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Holder of Clan Pestilens "Most Sexiest" Award
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Frenzy never stops troops from fleeing anyways seeing as fleeing begins with Break Tests and not Psych tests. It's just like with the BCoN list; if Nurglitch is on the field your troops never loose their frenzy, but they can still break and run off the table. Sorry, but other than (usually) loosing it when they turn tail and run Fleeing and Frenzy have nothing to do with each other
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| bakfire the experimenter | 20th January 2008 - 09:16 AM Post #9 |
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graduate of the school for dangerous inventions
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ok my frenzied guys are still running - i can live with that (mainly because i have to) but heres another slight variation on a theme which came up in a game yesterday... slaves are fleeing towards my board edge, and the bell rings making them frenzied, then some miners turn up at my board edge... to work this one out during the game declare charges are first - i reasonably decided that as they were running the previous turn they were in no fit state to declare a charge at anyone. then you try to rally (they failed and ran 3") still leaving then in charge range... now for compulsary moves it says if a frenzied unit is in charge range they must charge the nearest visible enemy... we decided that as it would be to the benefit of the dwarfs if they were to get charged by the slaves (i.e the slaves flee and the dwarfs chase them) that we would let the slaves charge if this was a more important unit or would greatly influence the game how would it be resolved and how would the fleeing unit behave afterwards?? my thoughts are that realistically you wouldnt be allowed to charge |
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Daniel cannot possibly exist in a dimensional state. Recent studies show that people who have attempted to comprehend Daniel have either disappeared, died spontaneously, or driven themselves into a pertinent state of insanity and/or catatonia. <img src="http://www.heresy-online.net/daemons/adoptables/23041.gif" alt="Broken Adoptable Image" /><br><a href="http://www.heresy-online.net/daemons/levelup/23041-dark-whisper.htm" title="Level up this Daemon!">Level up Adoptable!</a> | |
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| Clanlord Trask | 20th January 2008 - 10:53 AM Post #10 |
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Quiet, I'm plotting.
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Let me try and get this straight, so i know that I am answering the question correctly. You have fleeing slaves that become effected by frenzy from a Screaming Bell. They do not rally however, and so flee further. You want to know if, because the slaves are frenzied and fled within charge range of an enemy, should they charge that enemy? If so, I would say no. Fleeing takes presedence over being Frenzied. In the situation above, you have effectively given them two movement turns. In fact, in any situation I would say that, unless the fleeing unit has had a spell that allows them to automatically rally cast on them, any fleeing unit is treated only as a fleeing unity, no matter what. Effectively, fleeing troops lose all options or benifits from anything when fleeing. Until they rally, fleeing troops only have to worry about taking rally tests, or running further if attacked. If that wasn't your question, disregard this letter. |
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| bakfire the experimenter | 20th January 2008 - 11:19 AM Post #11 |
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graduate of the school for dangerous inventions
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no that was my question - i thought that was the way of things and to be honest we only played it the other way as it was a friendly game and his miners wouldnt have got into anything at all... an automatic rallying spell.... sounds like something the gw should put into the skaven magic list - my army may actually stay on the table longer... |
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Daniel cannot possibly exist in a dimensional state. Recent studies show that people who have attempted to comprehend Daniel have either disappeared, died spontaneously, or driven themselves into a pertinent state of insanity and/or catatonia. <img src="http://www.heresy-online.net/daemons/adoptables/23041.gif" alt="Broken Adoptable Image" /><br><a href="http://www.heresy-online.net/daemons/levelup/23041-dark-whisper.htm" title="Level up this Daemon!">Level up Adoptable!</a> | |
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| Clanlord Trask | 20th January 2008 - 01:24 PM Post #12 |
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Quiet, I'm plotting.
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automatically rallying spell in Lore of Beasts, isn't there? Or was that last edition? MUTATE: Yeah, The Oxen Stands in Lore of Beasts. Fleeing unit automatically rallies. Grey Seers can take Lore of Beasts, no? |
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| Sebrent | 20th January 2008 - 03:48 PM Post #13 |
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Heresy! *slaps Trask* We only use the Magic of the Horned Rat. Just wait till Seer Squeek sees this. He's gonna roast your tail, Trask
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----Skaven Mathhammer ---- ![]()
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| Clanlord Trask | 20th January 2008 - 11:07 PM Post #14 |
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Quiet, I'm plotting.
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Ikit Claw must be in loads more trouble than me, then. What are those eyes in the shadows? |
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| Sebrent | 21st January 2008 - 12:59 AM Post #15 |
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Oh... we are trying to have a few words with him :ph43r: No, those are not eyes. I mean ... what are you talking about, I don't see anything :ph43r: |
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----Skaven Mathhammer ---- ![]()
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