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a league and a tournament skaventeam; help needed
Topic Started: 14th January 2008 - 03:40 PM (261 Views)
ttg


hi there,
this season (league) i will play skaven for the first time (i always played orcs)...
now i have to setup a nice team... i thought about the following setup:

1 Rat Ogre
1 Storm Vermin
4 Gutter Runners
5 Linerats
3 RR
3 FF

the team should also be able to win a tournament - i will play at the dungeonbowl 2008 in duesseldorf, germany.

what do you think? any advice?

gruss, marcel
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Niz'tizi'ihack
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Mad Harbringer of Mutation
I would not normally start a league with a big guy. I would prefer to be able to have another reroll and start with 12 players.. It's so easy for a skaven player to get taken out and as soon as your down players you get a domino effect.
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Skaven Lord Vinshqueek
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Bunny ear says flop

Hi Marcel,
First off, something completely Off Topic, but assuming from your "gruss" that you're coming from Germany (forgive me if I'm wrong...), does this mean we can expect you to visit the Dutch Open as well, a little under three weeks from now? It would definitely be cool to meet another Blood Bowl-playing UE.net member! :)

On the matter of your list, I have to agree with Niz'tizi'ihack on not taking a Rat Ogre when starting out in a league. Next to the matter of you being quite easily brought under 11 (easy to knock down) players, a rat ogre is a fairly unreliable creature. Or, mine is at least... :rolleyes: So, I'd rather have an apothecary, another stormvermin and perhaps some ass. coaches/ cheerleaders instead. Though, that's up to you to eventually decide.

As to fielding such a list at the Dungeonbowl, is that played with TR100 or TR110?

Greetz
In the Horned One we trust, all others we monitor.

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Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
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ttg


hi there,
thanks a lot for that useful tips. i have decided to kick that rat-ogre-concept and play the league without him.
but in the tournament he does make sense?

the dutch open:
yes, you are right, i am german (from wuppertal, 40km near cologne) and i would love to play there! i love the netherlands and the people there, that would be REALLY great. but too bad - i have selled my car, and short time after christmas my pockets are empty...

i will have an eye on this forum, maybe there is an option for another tournament in the netherlands.

mit einem netten gruss aus deutschland,
marcel


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Niz'tizi'ihack
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Mad Harbringer of Mutation
No no.. definitely take a Rat Ogre in the league, just don't start with him on your team. Go for Rerolls, which double cost after team creation and 12 players... then when you have enough cash to have to buy him without dropping under 12 players pick him up..

In tournament I guess there is no team progression so I would probably leave him out.
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ttg


ok, i have created a new team-list:

2 Storm Vermin
4 Gutter Runners
5 Linerats
4 RR
1 FF

my problem is player no. 12 - i canīt pay him... is 2 Storm Vermin really necessary?

@Niz'tizi'ihack: waht do you mean with "have to buy him without dropping under 12 players pick him up.." ? i donīt understand this...

@Skaven Lord Vinshqueek: the dungeonbowl is played with TR100...

gruss, marcel

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Niz'tizi'ihack
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ttg
Jan 15 2008, 05:24 AM
ok, i have created a new team-list:

2 Storm Vermin
4 Gutter Runners
5 Linerats
4 RR
1 FF

my problem is player no. 12 - i canīt pay him... is 2 Storm Vermin really necessary?

@Niz'tizi'ihack: waht do you mean with "have to buy him without dropping under 12 players pick him up.." ? i donīt understand this...

@Skaven Lord Vinshqueek: the dungeonbowl is played with TR100...

gruss, marcel

As a league goes on you get paid money. If you play well you will make enough cash to add him to your team later. Rather than dropping a team member at the start..

My normal starting team is

2 Storm Vermin
2 Gutter Runners
6 Linerats
2 Throwers

3 RR
4 FF

However this was before the changes (allowing 4 GRs) ... I now would drop one of the Throwers and take a 3rd GR as people know what they can do and will normally target them firsts. Throwers aren't essential, they are useful though, with sure hands they are better than GR at picking up the ball when your receiving.

Leaving

2 Storm Vermin
3 Gutter Runners
6 Linerats
1 Throwers

3 RR
3 FF

Damn I'm going to have to paint another GR.
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ttg


i thought about 4 gutterrunners and no thrower because i think an agility of 4 is more worth than "sure hands"...

but i will trust your experience in skavenous bloodbowl :-) so i will create my team as suggested:

2 Storm Vermin
3 Gutter Runners
6 Linerats
1 Throwers

3 RR
3 FF

Quote:
 
Damn I'm going to have to paint another GR.

Damn I'm going to have to paint the whole team... ;-)

thanx a lot!
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Niz'tizi'ihack
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Mad Harbringer of Mutation
With Surehands the probability is 0.75
With Agility 4 the probability is 0.67

Not much in it.. but the Thrower also has Pass and costs less. So it's always a good idea. With the high movement of Skaven you only really need 1, as he can cover most of the back field.
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Niz'tizi'ihack
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ttg
Jan 15 2008, 06:44 AM
Quote:
 
Damn I'm going to have to paint another GR.

Damn I'm going to have to paint the whole team... ;-)

thanx a lot!

I think I might have a Deathmaster with a missing hand which might not be a bad starting point. The problem will be remembering the colour scheme I originally used on these guys.

Warpstone Wanderers Pictures.
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ttg


great team! i was searching for good bb-skavens a long time :-)
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Skaven Lord Vinshqueek
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Niz'tizi'ihack
Jan 15 2008, 01:24 AM
In tournament I guess there is no team progression so I would probably leave him out.

Depends what tournaments you go to... Most tournaments I go to are NAF-sanctioned, which -in almost all cases- have one/ two skills be given to a player of your team (either selected by you, or randomly decided). However, as almost all teams were fielding big guys and giving them block after the third round, these are currently in the position where they can not be given a skill at all.

@ttg:
I am used to playing tournaments with TR110, where I would always take the rat ogre. However, with TR100 you either need to choose between playing it safe (more numbers) or playing it hard (one very hard-hitting rat ogre). With my streaks of bad dice-rolling, I am not a fan of taking a rat ogre with TR100 teams, since on bad days, I keep rolling 1's for my Wild Animal roll and the one time I don't, I roll triple block/skull. :rolleyes:

On the matter of the stormvermin, I'd DEFINITELY take him. AV8 and Block makes him -in my opinion- worth the investment over and over again... My list for tournaments would then be:

2x stormvermin
4x gutter runner
6x linerat
3x re-roll
2x fan factor

Why no throwers? Gutter runners pose more of a threat to your opponent... A combination of ST2 and AV7 means you have a very likely chance one/ two end up in the KO or injury box around halftime, which means you got very few left. Therefor, I wouldn't leave home without four.

Greetz
In the Horned One we trust, all others we monitor.

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Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
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Niz'tizi'ihack
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Mad Harbringer of Mutation
I can't remember a game where I have had 1 let alone 2 Gutter runners taken down. Dodge lowers your chance of getting knocked down by a third. Add to that the fact that I never leave them unsupported by at least 2 other players, until they are ready to break for the end zone, they are not that squishy. But I guess it depends on a lot of variables. I don't often play against a team more blatty than Orks.

Your team looks good though. You must remember I learned to play with Skaven back when I was only allowed 2 Gutter runners. So maybe I play them more defensively than I would have if I had had access to 4 of them.
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Skaven Lord Vinshqueek
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Bunny ear says flop

Well, I do remember a game against a Norse team at the Dutch Open two years ago, where I had one of my gutter runners in a tussle with a minotaur, as during that match you'd receive a give-away price for the first one to get three skulls in one block. I've come awfully close on several occassions (as did my opponent), but for some reason all he managed to do was knock down my gutter runner, as he simply kept rolling awful for the armour roll. That match was fun though, really had a blast... Then again, I've also faced teams that made me rightfully fear them due to their destructive power, where the first one that comes to mind would be Khemri. (Oh, how I hate facing four S5 non-loner big guys). For some reason, my gutter runners go down quite fast in those games.

But, to come to a point, I have had such games... (Hence my previous post).

I've started playing Blood Bowl about half a year before the 3rd edition boxed set was released, but began playing Skaven only about a year later. (All-proxy team). At that time, I was using not the maximum amount of gutter runners either, but the tournament play simply gave me the playing experience that told me to make four of those my first choice in a team.

Though, I have to say I despise Orks more then I do Khemri... Why? One troll, four black orks, four blitzers, a thrower and a goblin. Serious nightmare!

Greetz
In the Horned One we trust, all others we monitor.

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Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
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