Welcome Guest [Log In] [Register]
Add Reply
new army what to do?
Topic Started: 2nd January 2008 - 03:12 PM (452 Views)
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
i wanted to start a new fantasy army but could'nt decide witch one to do here's the one's i thought of...

dwarfs
brettonnians(must have peasants)
empire(maybe full calavery)
vampire counts(depends on the new codex)

and mybe some others i not quite sure as these are the one's that i first thought of.

any type of elf
lizardmen
orcs and gobs
tomb kings

are all a no either becuase i do'nt like them(cough elves) or becuse my freids have them.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Skaven Lord Vinshqueek
Member Avatar
Bunny ear says flop

There are a couple of ways to decide what armies suit you. Simply follow this list:

- Do I like the background and the looks of the army? (You're going to invest an awful lot of time in new armies, so it's usually wise to pick something you definitely like... Even if you still have hundreds of models of that army lying around :rolleyes: ).

- Does the army suit my style of play? (If you're someone not accustomed to cavalry armies, Bretonnians aren't really going to be your bag of tea).

If those two points are answered with "Yes" for an army, then that army is suitable for you.

Greetz
In the Horned One we trust, all others we monitor.

Posted Image Posted Image Posted Image Posted Image

Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
by doing what you said that will right off dwarves as it is not an army where i like the main tatic of standing and shooting.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Skaven Lord Vinshqueek
Member Avatar
Bunny ear says flop

Which means you've got Brets, Empire and VC left...

... Fair enough, right? I mean, you can only play one army at a time eventually. ;)

Greetz
In the Horned One we trust, all others we monitor.

Posted Image Posted Image Posted Image Posted Image

Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
i'm quite likeing the idea of a army of the white wolf for empire ,as i think they are cool .or possible doing for a non cavalry ,peasant only armyfor bretts(ok i will proberly have one)but i'm still not sure about the vampire counts.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Skaven Lord Vinshqueek
Member Avatar
Bunny ear says flop

Well, something you can do is use the rules for the Bretonnian army, but make a White Wolf themed force... So, one/ two units of knights painted in the heraldry/ colour scheme of the White Wolves, backed up by a big force of peasants.

Could work, right?

Greetz
In the Horned One we trust, all others we monitor.

Posted Image Posted Image Posted Image Posted Image

Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
Offline Profile Quote Post Goto Top
 
Sebrent
Member Avatar


The question to ask about Vampire Counts is what do you think about the "Undead" special rule? With undead:
you can not do anything as a charge reaction except hold ground, but you are immune to psychology (no problems from fear/terror)
you do not take break tests, instead, you take 1 additional wound for each point of CR you lost the combat by (effectively making each 1 wound 2 wounds if you lose the combat)
your troops all cause fear, because of this, they are more expensive than their usually crappy stats suggest, but you can summon more skeletons/zombies with magic.
you can summon to reinforce units or create new units, but if your opponent has strong magic defense, you're crap out of luck using this ability.
you can not charge unless within leadership range of your general
if your general dies, your army will begin to crumble.
----Skaven Mathhammer
----Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
that coulg actully work with the pesants and the knights only problem i can see is white wolf men use great wepons not lances.

i quite like the undead specail rule but the thing i want to see is all the units magic items hereos ect.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Skaven Lord Vinshqueek
Member Avatar
Bunny ear says flop

Vermitt Stain
Jan 2 2008, 05:53 PM
that coulg actully work with the pesants and the knights only problem i can see is white wolf men use great wepons not lances.

Minor details. :P

*ponders*...

It seems you indeed need one Knights of the Realm unit, who uses lances instead of great hammers. This means you can either use them in a 'field as' role, meaning you break away from the What You See Is What You Get rule, or you can base the KotR unit on Kislev knights and make all your Questing Knights units (who use great weapons) from the White Wolf models.

Greetz
In the Horned One we trust, all others we monitor.

Posted Image Posted Image Posted Image Posted Image

Skaven track record [W/D/L] @ 17th of August, 2014: BB 34/19/55; MH 9/2/6; WHF 17/8/30
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
i like the idea of having the white wolves with hammers witch was the main reason i picked that knightly order but i suppose i could use milta instead of peasants anyway where i play the dont really care if i used white wolf models a brettonians
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Mormeguil
Member Avatar
baby nurgle
Well you could also go for a white wolf empire army. You use priest of ulric instead of pirest of sigma (same rule different model).

Then you use free compagny as your infantry base as a rag-tag groupe of huntsmen grouping to form the army.

Now You could probably paint one or two unit of knights with lance in white wolf color and use two larger units of inner circle knight with great weapon, they will always get strenght 5 wich is pretty nice for longuer use units.

Finally, I would suggest not using any canons and maybe using Kosar to represent a greatsword unit.

Now, the thing is with such an army you are cutting yourself from a lot of the gunpowder prensent in the empire, but it can make a very viable army. I mean two block of stubborn troupes with knights around it is a deadl combination in itself.
I have a few bare metal dark elf model for sale, if interested pm me.
Offline Profile Quote Post Goto Top
 
Sebrent
Member Avatar


Aye, if you want to be able to field just about any type of troop, Empire does it. They are only missing Ogre-types (though you can use DoW), and close combat oriented skirmishers.
----Skaven Mathhammer
----Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
General Vorg
Member Avatar
Keeper of the Squeeks and the Temple

I have a good feeling about the new VC codex, but either way id go with a brent army (as you said, with peasants). I know a guy who plays an almost all peasant army (I think he has 2 units of knights, 1 is the special knights for his general and the other are just those core knights) Anyway, he plays really well with em. Also, not many people play brents and those who do have circuses so ull be sure to have a unique army

squeeks
Posted Image
Offline Profile Quote Post Goto Top
 
Sebrent
Member Avatar


General Vorg
Jan 4 2008, 05:50 PM
I have a good feeling about the new VC codex, but either way id go with a brent army (as you said, with peasants). I know a guy who plays an almost all peasant army (I think he has 2 units of knights, 1 is the special knights for his general and the other are just those core knights) Anyway, he plays really well with em. Also, not many people play brents and those who do have circuses so ull be sure to have a unique army

squeeks

The real power behind brettonian peasant armies is that their units with Peasant's Duty do not give up additional VPs for their banners being captured. So they can full rank up those units of peasants with LA, HW, Shield, & Spear/Halberd and have really no downside other than their stats.
----Skaven Mathhammer
----Posted ImagePosted Image
Offline Profile Quote Post Goto Top
 
Vermitt Stain
Member Avatar
Brain: There's only one ride that interests me - the incredible thrill ride of taking over the world! Pinky: Mmm, I think there's a height requirement for that ride.
actully i'm going to add another one into the mix ogre's. as i want to try something completly diffrent to a horde army and a army full of peasants would'nt fufill that role in my opoin. the onlt thing about the ogre's is that i dont really like painting flesh.
149707 people died on my birthday ...... it wasnt me

Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
Go to Next Page
« Previous Topic · General Wargaming Discussion · Next Topic »
Add Reply