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What is the standard armour save of your Warlord/Cheiftain? (in CC)
None 2 (8%)
6+ - Light Armour 0 (0%)
5+ - Shield or Heavy Armour 5 (20%)
4+ - Shield + Light Armour/Warpstone Armour 3 (12%)
3+ - Heavy Armour + Shield 11 (44%)
2+ - Warpstone Armour + Shield 1 (4%)
Grey Seer/Assassins/Ratassassins/Plauge Priests/etc fools!/This poll is stupid 3 (12%)
Total Votes: 25
Your rat's armour save; what is it usually?
Topic Started: 29th November 2007 - 07:05 PM (729 Views)
Lord Lughtigern
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The Mad Ratter.

A thought just occured to me today (well, a long time now, but I've never yet put it in post form).

Simple enough idea - Skaven Characters like staying alive, and one of the best way doing so is to be behind a couple of inches of plate metal. So how do you usually equip your characters in this respect?

And we'll assume no modification, for now, at least. What's it supposed to be?
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FatherSquee
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Mine stands the roll of BSB so it's Heavy Armor for him.
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Morgoth
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Warlord: HA+Shield
Chieftain: Depends on armysize, but as BSB its HA
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Skavenblight
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Chieftain
Well, I've never used a warlord so I couldn't help you there, but if I use a non-bsb chieftan, I usually run him with the cautious shield and heavy armour (with the warpstone amulet, makes for a greatway of tying up enemy characters that are easily twice his points). My other set-up is just a great weapon and heavy armour, and my bsb usually gets nothing :P if he's shot at he's toast, and because he's in the back ran he's never attacked, so I ind better uses for those 4pts.
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Chieftain Cazgar
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Prophet of Plastic
heavy armour and shield, but i also give him a halberd, which is what i always use in combat instead of HW... so it's always only a 5+.

i did used to take warpstone armour on my chieftain, but then i got into the idea of a 1k game general for under 60pts, and i havn't been able to get myself to give him more stuff since then. i figure 160 pts (extra 100 for bein general) isn't too much to lose, S5 is good enough for me, and if there is a chance that he's about to get raped by something nasty, he can get more protection than perhaps any other armies characters, by hiding at the back of the unit :P

at 2k and beyond my generals a seer, (warlord armies never worked out for me) so its over to talismanic saves.

for me, as far as chieftains and warlords are concerned, it's best to just go cheap and stick to mundane equipment, i don't think their statlines are that worth investing in, and i figure that they'll always be a good few warm bodies to push in front lol.
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Morkskittar
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None of the above.... he's got a 4+ Save, but from Heavy Armour+Shield. Magic weapon=No +1 extra...

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Mebob
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Depends on what one of my four cheiftians/warlords i use.

(I use whatever one suits the narrative of the battle better)

Notch-Heavy armour+Additional hand weapon
Flinch- Heavy armour + Shield
Squeek - Heavy armour + halberd
Squeak - Heavy armour + battle standard.

But usualy i tend to try and keep my heroes out of any combat where they'll be in much danger.
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General Vorg
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Keeper of the Squeeks and the Temple

cheiftain w/ heavy armor sheild and a halberd for when strength is an issue. So i put 3+. He's purty much a low costing boost of Ld who looks nice while my other hero (warlock engineer) blows down the enemies

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Polymphus
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Heavy Armour, Shield and Twisted Crown of the Horned Rat. Try that on for size. Add a weeping blade, stick him in a block of clanrats and watch him take things to pieces. B)
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Warlord Bloodfang
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Warlord Bloodfang prefers the combo heavy armour + warpstone armour + two hand weapons/ dual clawblades so that makes it a 3+ armour save... I think.
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Lord Lughtigern
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The Mad Ratter.

Quote:
 
the combo heavy armour + warpstone armour


Hate to tell you, but as Warpstone armour and heavy armour are both suits of armour, they can't both be worn at the same time. If they could, it'd be a 2+ save though! *if only*

Now, there's another part I want to know!.. *goes to make another post*

Continuation topic here.
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Warlord Bloodfang
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Hate to tell you, but as Warpstone armour and heavy armour are both suits of armour, they can't both be worn at the same time. If they could, it'd be a 2+ save though!


But... it says in the armoury section of the Skaven army book that it can be "combined with other armour as normal" pg 37... or does it say in the main rulebook that you can't take magic armour and heavy armour at the same time?[/color]
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Lord Lughtigern
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The Mad Ratter.

It's a good point... I think they mean sheilds though... Do they have a section stating the Warpstone Armour to be anything akin to "a suit of armour"?

I'd know if I weren't at college! :P
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Warlord Bloodfang
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:: Looks over the Warpstone Armour rules carefully::

Hmm... no... it only says that it can be combined with other armour as normal. Though it is under the Magic Armour section.

It say the same "can be combined with other armour as normal" under the Rust armour and the Cautious Shield as well...

Under the Armour Modifiers in the basic rule book it has combos like those you mentioned above but it doesn't mention anything about magic armour.
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Lord Lughtigern
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The Mad Ratter.

Hmm... I guess, under that argument, you could theoretically say that the Warpstone armour was a helm, or anything else that is generally allowed as an addition to the armour save... I mean, Helm of the Great Hunt, or Helm of the Skaven Slayer are both allowed ontop of suits of armour, but nowhere does it state that they are actually helms, other than in the name. But the name isn't worth anything in regards to rules, as shown be examples such as the Wood Elven Spear of Twighlight (maybe) that has reference to being a spear, but is not classed as one in the rules, when right above it another magical weapon is specifically stated to be a spear in the rules section...

I'm going to have to check this up later. The implied dilema! Although, if you're right, it's possible to give Skaven a 0 plus save! (5+ heavy armour, +2 for shield +3 for warpstone armour)
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