- Pages:
- 1
- 2
| Tzeentch Magic | |
|---|---|
| Tweet Topic Started: 8th October 2007 - 05:52 PM (799 Views) | |
| Brotherhood619 | 8th October 2007 - 05:52 PM Post #1 |
![]()
|
Is anyone surpised at tzeentch's magic? I read through it and it is a strong magic list but seems to miss something. I expected it to have some spells that would really dominate the magic phase . The one extra spell than most. Mabey im just to used to tzeentch being the Psykers in 40k. Anyone play tzeentch? Are they really good with the magic phase? Im looking at mabey playing a tzeentch, slannesh, or tomb kings army for my next paint it real bright ![]() Ref. http://uk.games-workshop.com/hordesofchaos/magic-cards/2/ |
![]() ^MINE HANDS OFF^ | |
![]() |
|
| Chieftain Cazgar | 8th October 2007 - 06:00 PM Post #2 |
![]()
Prophet of Plastic
|
yeah, tzeentch lore isn't very strong at all really. it's just that the casters can double as fighters, and if you like all or nothing style lists it's best to go tzeentch (loadsa magic) or khorne (no magic). if you wanted a strong magic lore, go with slaanesh. those spells are awesome . it's what i play. it's harder to master than the skaven lore (storm daemon, W'lightning, w'lightning, W'lightning, plague. repeat). however, if you get your slaanesh spells off at the right time it can be devestating. also, if you play tzeentch or undiv. it means you can get 2 units of fliers (furies and screamers) tzeentch's magic strength lies in the fact that you have a lot of power dice, so you've got a lot of spells to throw at the enemy. they might not generally do what you want them to do, but still, it's a lot of spells. slaanesh magic is more refined, if you know what to do then it's the best lore in the game. nurgle magic just sorta sucks lol, bar the last spell. which is really ambiguous about being a proper RiP spell or whatever. out of interest, which form of chaos were you considering as your core? (beast, daemonic or mortal) |
![]()
| |
![]() |
|
| Brotherhood619 | 8th October 2007 - 06:21 PM Post #3 |
![]()
|
im not sure, ive only just really diecided to collect a new army ive got to choose one yet slannesh eh? i thought about it before but i got told that the deamons were not that good and it was better to go for one of the other colours of chaos i like magic thats why i thought of Tzeentch but if Slannesh is better i might have a deeper look into them im not really botherd about khorne played them in 40k it was a bit boring whaare the highlights of slannesh except for magic then? |
![]() ^MINE HANDS OFF^ | |
![]() |
|
| Chieftain Cazgar | 8th October 2007 - 06:30 PM Post #4 |
![]()
Prophet of Plastic
|
mounted daemonettes, steeds of slaanesh for characters, rapturous standard, and being purple is about it lol. mounted 'ettes are M10 fast cav, steeds of slaanesh are character mounts that are also M10, rapturous standard is a banner that halves enemy WS and I. also, the mark makes you ITP. pyscology is tzeentch's biggest weakness, effectively having no counter to it. slaanesh and khorne ignore it, nurgle has a bit of a bonus against fear causing enemys. slaanesh is also the cheapest mark (barring undiv. which to me makes no sense "ahh, so you worship tzeentch now, in that case you're no longer brave and don't reroll psyc' tests") i went for them as i preferred the fluff and colour to them. around by me there are no slaanesh players, just tzeentch and khone. with the odd nurgle guy. i'd suggest going undivided, then trying different things out. see what you like. |
![]()
| |
![]() |
|
| Decker_cky | 8th October 2007 - 07:22 PM Post #5 |
|
Master of the Deamonic Leash of Numbers and the Armor of Updates
|
Tzeentch is actually great as a support lore. I'm from the herdstone (see signature) and I play a tzeentch beastmen army. Having a L2 wargor for 130 pts is brilliant. The lore isn't gamebreaking, but can be considered like having a shooting phase for chaos. Sometimes it will outdo itself, but almost always, it's great for dealing with enemy fast cav and light units, giving you better control of the battlefield. Also, tzeentch marked units generate extra power dice. All of the undivided lores make great use of this. I'm a particular fan of a L2 bray shaman with the lore of beasts and a spell familiar. Having 6-7 dice he can channel through the lore per turn is amazing. If tzeentch is drawing you, don't be afraid. It's a strong army. |
| |
![]() |
|
| Mutator | 8th October 2007 - 08:24 PM Post #6 |
![]()
Retired fat dude
![]()
|
Plus, then you can use GeneralofChaos' Superherd(tm)
|
| Mostly harmless | |
![]() |
|
| Decker_cky | 8th October 2007 - 08:31 PM Post #7 |
|
Master of the Deamonic Leash of Numbers and the Armor of Updates
|
Pfft...doombull of tzeentch in tzeentch bestigors. Then have a wargor with the SoD and a bray shaman in a herd, along with a few units of minotaurs. Two units of US5 flyers, several units of hounds then add in whatever else draws your attention. 11 or so power dice, the doombull in bestigor unit is expensive, but it's Ld9, immune to fear, ranks, protects the doombull, gives bestigors 5 S7 attacks, allows you to target the doombull's unit with SoD, etc.. That's the wave of the future for 7th edition. Balanced doombulls. ![]() (to take nothing away from the superherd that just earned him best general at a major tournament) |
| |
![]() |
|
| Brotherhood619 | 8th October 2007 - 08:40 PM Post #8 |
![]()
|
ok youve lost me who is superherd |
![]() ^MINE HANDS OFF^ | |
![]() |
|
| Decker_cky | 8th October 2007 - 09:25 PM Post #9 |
|
Master of the Deamonic Leash of Numbers and the Armor of Updates
|
Superherd is a big beast herd with usually 3 or more tzeentch characters in it. Because of the beast herd rules, staff of darkoth and magical buffs, it's one of the best characters delivery units in the game. Doesn't work for everyone, and it's big weakness is psychology, but it is a solid build for tzeentch beasts. Other marks don't work quite as well because they don't have the dual purpose combat mages tzeentch does. |
| |
![]() |
|
| kizzlesticks | 8th October 2007 - 10:52 PM Post #10 |
![]()
Pick-up 'Sticks
|
As people have already said, Tzeentch have power dice, and lots of them. While TK and OK can get their spells off by having a lot of low-casting spells, Tzeentch can get off any of their spells simply by using their power dice. Casting certain magic first with a fair few power dice will easily draw enemy dispel scrolls (if you're lucky, you could even get rid of 2 DS in the first turn against an unexperienced person). As has been said, it is like a shooting phase for Chaos which is something they otherwise lack. Also (correct me if I'm wrong) their daemons cast a certain magic spell as well, and there is another that can turn an enemy into a Chaos Spawn (going off memory, possibly wrong). While slannesh is subtile, tzeentch is in your face and scary. True, it may not be the most powerful list out there but if it was it would be too unbalanced. Imagine having the most powerful magic with 20 powerdice (exaggeration) to cast it with. I'd recommend going with Tzeentch if that's the way you feel about it. Choose whichever takes your fancy- (mortal, daemon, beastmen or a combination). (NB most of this information is probably wrong, but I still believe in the point i make, which could be wrong as well :P) Later! 'Sticks |
Woomba: The Hypherion Incident-OOC
I'm back, and here to stay! | |
![]() |
|
| Rats in the Walls | 9th October 2007 - 03:30 AM Post #11 |
![]()
|
Well horrors and flamers aren't amazing, neither are tzeentch spawn, but slaanesh spawn are fast, moving faster than other spawn, and a shaggoth marked w/ slaanesh and holding a great weapon is a scary thing! Still since your in the mood for loads of magic, i would go tzeentch, just remember slaanesh is a nice runner-up |
![]() |
|
| Chieftain Cazgar | 9th October 2007 - 07:14 AM Post #12 |
![]()
Prophet of Plastic
|
a couple people i know double up their army is slaanesh and tzeentch, as the blues and purples are kinda similar. if you don't go painting the God's symbol all over your banners you could probably get away with it, and try out different marks, lores etcetera. maybe a combination of the 2 marks would be good? no-one says you HAVE to be a single mark, and mixing 2 isn't gonna be game breaking undiv. lord with nasty stuff, wargor/exalted of tzeentch an a couple bray shamans of slaanesh. back it with screamers, furies, slaanesh spawn, maybe mounted 'ettes and a herd or 2 to put your shamans in. and then give your bestigor/warrior/knight units a mark of tzeentch or slaanesh so you can take the characters. probably best to go with more tzeentch marked units and make use of the PD for a strong magic phase. i play slaanesh exclusively, so i dunno how effective something like that'd be. but fluff wise, i think that slaanesh and tzeentch arn't as opposed to each other as some of the other Gods are. maybe Decker could throw his opinion in on a slaanesh/tzeentch list? |
![]()
| |
![]() |
|
| Mebob | 9th October 2007 - 07:29 AM Post #13 |
|
Pants are for the weak!
|
I actualy PLayed Tzeentch before Skaven, i managed to gather 6k army! (beasts, mortals and deamons) Although i never managed to feild t allat one go tho.. Anywho, in my experience Tzeentch magic is Immense!. I comepletly dominated the magic phase, and a few times i won the game in the first turn (i.e. I would destroy/route one unit, then the oens around it would fail leadership, before you know it the bulk of his army has fled before hes had a turn!) (by a few times i mean twice :P) It was always interesting to see the look on my openents face as that happend, although it did get boring quickly. i don't know if it was jsut my list but i found winning a bit too easy with them, hence why i changed army. and my win/loos ratio sddenly dropped .. But to sum it up, tzeench magic is quite powerfull despite waht it might look like on paper |
|
For proffesionaly made corsets visit: Elegantly bound Classic looks for the modern woman (click the name!) ![]() Clan Notch ![]() Rukarthan 23rd and Order of Sanctuary (Imperial gaurd and Sister of Battle) My Devaint Art account | |
![]() |
|
| Gnawdoom | 28th October 2007 - 04:43 AM Post #14 |
![]()
|
I was on the receiving end of a massive Tzeentch Daemonic Legion magic phase during a tourney recently. And if anyone thinks that Tzeentch magic is weak, then you are listening to the wrong sources. The army consisted of a Greater Daemon of Tzeentch (lvl 4 wiz that flys and causes terror), a daemonic herald (lvl 2 wiz that flys and causes terror), a daemonic icon bearer (more magic) loads of ten strong horror units (I think it was 9! with a bound spell from each) and two units of 5 flamers. His magic phase went for about 15 minutes each turn. And just look at the stupid amount of spells he could get off. I only had 4 dispel dice - they did not last long. I was dead on turn 4, 2250 pts of skaven broken and running. It was REALLY boring! Sure, the magic looks weak on paper, but it is the sheer VOLUME of magic that smashes the crap out of you. Sure, the horrors are only WS 2, S3. But with the ability to not break and still cause fear, combined with the magical assault means you may only outnumber them after having 3-4 ranks toasted. Thats if you pass your leadership test to charge the buggers. Remember, the majority of the skaven army is T3 with little or no armour. TZEENTCH MAGIC is STRONG - BEWARE.... |
![]() |
|
| Rattsu | 28th October 2007 - 08:20 AM Post #15 |
![]()
Is writing Dragon Age fanfiction
![]()
|
In my experience Tzeench magic is really either or. I have had Rattsu's horde picked apart by Tzeench magic at tournaments (you can build the equal to SAD armies with it easily), and I have tested it myself when we have traded armies around here. It is great if you are lucky! Though not as great as it was before the new warhammer edition. It also sucks if you are unlucky. Our resident chaos player is renown for having cursed dice and rolling REALLY bad all the time. When he fields Tzeench it kinda... fizzles. There is so much random in it. (on the other hand he tends to win about 80% of his games anyway, curse those 20+ years of wargaming). I would advice you to build your army around undivided. It is a great mark, and you have complete freedom to paint them any way you fancy. That also lets you try out various combinations of magic (really, fire is nasty for chaos) and marks, because who is there to say that all Slaanesh MUST be purple all the time? If you settle in for one of the powers later, you can always add some minor details to touch up the army if your opponents have a problem with it. But yeah, the major strength of the army IS the super expensive combat mages, but on the other hand that is also the weakness. I think it depends on whether you are a person who likes to sink a lot of points into characters or not. It is a bit easier with beasts, since they are a lot cheaper to start with. I can also add that yes, Slaanesh armies can be lethal. VERY lethal. It's the psychology that does it, which of course also is it's weakness. The demons look really good, but are very, very fragile. I don't really fear them with my Skaven, on the hand my Bretonnians crap their armour when they think about them. |
I am currently writing an epic Dragon Age 2 adventure that can be found HERE!! or on my deviantart.
| |
![]() |
|
| Go to Next Page | |
| « Previous Topic · General Wargaming Discussion · Next Topic » |
- Pages:
- 1
- 2











. it's what i play. it's harder to master than the skaven lore (storm daemon, W'lightning, w'lightning, W'lightning, plague. repeat). however, if you get your slaanesh spells off at the right time it can be devestating. 







