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| Which army to choose?; as my next one | |
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| Tweet Topic Started: 5th July 2007 - 06:02 AM (290 Views) | |
| symbiont | 5th July 2007 - 06:02 AM Post #1 |
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The Grand Poobah!!!
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Hello fello rats.My birthday is in september and I wanted to start collecting another force but I don't know which to choose.my top 3 are 1.Empire 2.Tomb kings 3.Bretonnia Please to convince me why I should choose one.Please note that I will still play the Skaven. |
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| Mormeguil | 5th July 2007 - 06:19 AM Post #2 |
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baby nurgle
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Well, if we just answer that question you won't be going very far since all we can doo is tell you to get what we want. Tell us what you are looking for in your next army and why you would like each army. |
| I have a few bare metal dark elf model for sale, if interested pm me. | |
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| symbiont | 5th July 2007 - 06:22 AM Post #3 |
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The Grand Poobah!!!
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I'm looking for an army thats fun to play,Doesn't have a horde of models,and is challenging. |
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| Vaascrit | 5th July 2007 - 06:32 AM Post #4 |
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Skryre rat. Born and bred.
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Seems to me, you just answered your own question. Both Empire armies and Tomb King can feild enormous amounts of infantry, well over a hundred models each. So, the answer seems to be, is the honourable Brettonians. On a side note, with the new foundation paints, they should be a pip to paint. |
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I need the strength of spirit old, give me courage and feelings bold. Like the earth I shall be strong, give me the power to undo wrong
~ Jessie Symes | |
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| Sammy the Squid | 5th July 2007 - 08:21 AM Post #5 |
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Back to retirement!
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I disagree strongly here. Most Tomb Kings armies I see have incredibly few models, while most Empire armies have only limited State troops. Also, I wouldnt say Brets are 'fun' to play, as they generally just get into lance formation and charge. The other Bret army that doesnt require that tactic is a peasant army, and that has a huge number of models... Id say Empire because they have a huge range of new plastic models, are strong in all plases of the game and have some fun war machines and units. They do not have to be horde armies, as you can take many varieties of different troops. You can take a small, elite army and still be brutally effective... Second Id say Tomb Kings, as they have potential for very small armies, especially if you use Chariots and Ushabti. They dont have the variety of the Empire though, but can easily dominate in the magic phase... Hope this helps - Sammy |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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| Frankensqueek | 5th July 2007 - 10:28 AM Post #6 |
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Doomwheel Driver
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Many people strongly dislike Bretonnians because of their "lack of tactics". I find this very unfair, as many Bretonnian players, such as myself, have been using them since the 5th edition, and therefore don't deserve to have to face the vast amounts of critisism that we receive. I would personally go with the Bretonnians as theyre great fun to play with, great fun to paint, and they look stunning on the battle field. I do like the new Empire State Troop models, but in my opinion Empire armies are simply far too common these days. James |
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My Army | |
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| Sammy the Squid | 5th July 2007 - 10:48 AM Post #7 |
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Back to retirement!
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Sorry Frankensqueak, didnt mean to offend. I have nothing really against Brets overall, and rather liked them in 5th ed, but most of the Bret armies I see nowdays are just swarms of knights that steamroll practically anything. These players just charge and nothing else, and thats what gives them the bad reputation, just like Skaven with SAD... Brets are definately a fun army to paint, and have some awesome models available (such as the Green Knight, who is one of my favourite models ever), but they will never be an army that I could play with. Their armies rely too heavily on knights and successful charges, especially in 7th ed where GW has given knights some incredibly powerful bonuses... <_< Frankensqueek is right about Empire becoming too common these days... Since that is the case, it might be best to go for one of the other armies, though they dont have the same amount of plastics as the Empire... - Sammy MUTATE: Oh, and Frankensqueek, congrats on getting to Doomwheel status! I only just noticed!
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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| Sebrent | 5th July 2007 - 11:31 AM Post #8 |
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All I can do is highlight a few "features" of each army for you: Empire Detachment Rules At least 1 of each type of unit (ranked infantry, fast cav, heavy cav, etc.) except melee skirmishers Vast array of magic lores to choose from Mediocre leadership Tomb Kings Undead Rules (no panic, fear, terror problems ... cause fear) Most reliable magic in the game (Incantations) It Came From Below (self explanatory) "Healing" of units/characters Brettonians Powerful Knights Lady's Blessing Peasants who don't give extra VPs to your opponent for their banners (which is FANTASTIC imo) That's all that's coming to mind atm as far as "highlights", hope it helps. May mutate later after I've had my morning coffee
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----Skaven Mathhammer ---- ![]()
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| Chieftain Cazgar | 5th July 2007 - 12:50 PM Post #9 |
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Prophet of Plastic
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i wouldn't recommend bret's, i play them when i want to win, cause whilst it's not guaranteed, it's much much more likely than the same with my skaven. bret's are IMO over powered, i feel at liberty to say that as i've payed a fair bit for them and play them so it's not like i've come off badly from ward saving lance formation after ward saving lance formation, i use that tactic myself to great effect, i really just don't need any infantry units. yes, if you go this build there's no horde of models, but there is also very little challenge. the only way you lose is against an excessive amount of magic and S4 AP shooting, as it just avoids the 5+ ward save thing. otherwise you are faster and hit harder than almost any other core unit out there. and you have a good static res to go with. saturday a steam tank charged a unit of 8 errant knights and paladin. he rolled well, well enough to wipe out around 6 members of the unit, i passed 5 ward saves, and then my general with the virtue of heroism killed it outright. how many other races can do that? not many. bret's arn't challenging to play with at all, and i only take them to my GW because it's easier than lugging all my rats around, and because it wipes the smiles off those smug GW kids' faces lol empire seem pretty balanced, and can be played in a very large variety of ways. TK to me are the most challenging to play, if that's your main criteria then go for them also, they don't need too many models from what i've seen either. |
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| Frankensqueek | 5th July 2007 - 01:14 PM Post #10 |
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Doomwheel Driver
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It's ok Sammy, I know you meant no offence A lot of what people say about Bretonnians is indeed justified. And thanks about the Doomwheel, but I would prefer it if it were Moulder, not Skryre ![]() I think Seb's post, along with everyone else's contributions gives you a fair idea of the pros and cons of each army symbiont. James |
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My Army | |
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| Sebrent | 5th July 2007 - 02:55 PM Post #11 |
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Some more points: Brettonians if you absolutely love Knights/Heavy Cavalry (though I think their infantry is spectucular) Empire if you love having a large variety of different types of troops Tomb Kings if you want your army to do everything you say (aside from successful dice rolls) Question: is fluff a factor in your decision? If so, you really should just do some "soul searching" ... maybe make a trip to your local GW, if you don't have the books, and read through some of their fluff... check the forums for each of those armies too |
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----Skaven Mathhammer ---- ![]()
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| Mormeguil | 5th July 2007 - 09:39 PM Post #12 |
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baby nurgle
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I have to disagreee on this since you really only want to use swordsmen and greatsword. The other choices are simply worst. You could make a knight heavy empire army but it's going to be very hard to play since you won't get the usual bonus of empire, a lot of troops and control over all phases. Also an army with a lot of shooting or with a lot of infantry will give you some trouble. However I do believe it his a very challening army to play that way. Still I think, if you like the model that are very different of the 2 others, that tomb kings would be the best choise. As sammy stated the tomb king can be very effective with very little models on the table. Maybe one or 2 block of infantry the rest would be chariot. You need to dominate the magic phase with tomb king, if you don't you can't really benefit of the rest of the list. |
| I have a few bare metal dark elf model for sale, if interested pm me. | |
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| Cinnimon | 6th July 2007 - 01:02 AM Post #13 |
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I vote tomb kings, they have the most unique and challenging tactics available, as you have to raise them, have cool characters.... etc. etc...... etc. etc.
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| Warwolt the disturbed assassin | 6th July 2007 - 09:24 AM Post #14 |
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D00M WH33L 1337 R1D3R
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TOUGH, We only get a single D3 to raise with and we can't raise new units. but our magic is more secure
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Baanaaanaaaanaaaanaaanaaanaaaa For the Monkey Boy, Boys! | |
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| Sammy the Squid | 6th July 2007 - 01:34 PM Post #15 |
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Back to retirement!
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What?? I think all the units in the Empire army are fantastic, especially if used together. Sure, they arent brilliant, but they are all useful. Let me explain: - Spearmen: Brilliant defensive unit. Perfect for holding back and defending your guns against anything that gets too close. With detatchments and maybe a character they are virtually unmoveable... - Guns. All forms of Empire war machines and shooters are useful. The only ones I dont use are Archers and the Hellblaster. - Flaggelants. An unbreakable unit that can dish out some horrendous killing ability on the charge. An absolute bargain for their points. I would take more, but I never have enough points! - Halberdiers and Free Company. Sure, they are weak, and arent very good in block units, but their killing ability makes them the best detatchments. - Knights are powerful, particularly if Inner Circle or accompanied by a character or have a Magic Banner. A unit or 2 of these supporting the ranked infantry makes for a very tough force. Same goes for Pistoleers, who are great harrassment units... - Sure Sworsmen and Greatswords are both very tough units, but an army comprised entirely of them would be very boring. The most fun Empire armies are those who use elements of everything to work together. In my army I field a huge variety of different troops, and it works fantastically. |
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"If the squidman can't do it, no one can!!" Wins/Losses/Draws Skaven Clan Rattenkrieg - 108/58/20 Dark Elves - 44/14/8 Hochland Empire - 33/14/4 Malkavian Vampires - 23/22/4 Beastmen - 50/25/2 Have not completed a Painting Vow since July 07!! | |
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