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| Slings vs. Throwing Stars; A poll for the current discussion | |
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| Tweet Topic Started: 25th April 2007 - 02:32 AM (1,972 Views) | |
| Azhtabak | 25th April 2007 - 05:55 PM Post #16 |
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Packlord Azhtabak
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The problem is you need to remain stationary for useful effect - which gets you in the way of other units in a non-eshin list, and gets you killed in an eshin list. |
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| Chieftain Cazgar | 25th April 2007 - 06:56 PM Post #17 |
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Prophet of Plastic
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sebrent's thread with the stats already turned me. before reading it i'd used slings and stars in equal amounts. it's slings all the way for me now
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| Sebrent | 25th April 2007 - 07:57 PM Post #18 |
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Do please explain how standing still well outside of all but the fastest units' charge range (18") is more likely to get your night runners killed than constantly moving within the charge range of everything but dwarfs (8"). Try fighting beastmen and then come back to me and tell me your throwing stars are "far superior". If you read all of the numbers, you'll notice, slings are still beating out the throwing stars on the move in all but that 5" span ... as the throwing stars can't even hit the target from 15"+ |
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| Azhtabak | 25th April 2007 - 08:10 PM Post #19 |
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Packlord Azhtabak
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Because you'll only be outside of that charge range for one turn (possibly two), doing little damage, and then you have to move. Though I do agree, slings are much much better against beastmen. |
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| Sebrent | 25th April 2007 - 08:52 PM Post #20 |
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So the problem is that my 7 slings are going to shoot, and let's just say I get to shoot once before having to move, standing still at 15"-18", if you look at the numbers I posted 7 shots gets 233.31% Let's say the enemy was at that 15" mark and he marches 8", so now he's 7" away from me, going to charge if I don't move. Well now I move and launch 2 shots at him from short range or 1 shot at him from short range and lose 2 shots at him, again my post shows this will land 233.31% So, with the worst possible scenario, the slings are going to have a total of 466.62% In that same scenario with the enemy at 15"-18" your stars are going to get no shots. Then when the enemy is 7" away, they'll get their 9 shots. The numbers show that your 9 throwing stars will get 450.00%. So in the worst possible scenario for the slings, one where they only got to use their long range one turn, they still outperformed the throwing stars. Imagine how much more the slings outperform the throwing starts in situations that are more ideal for the slings ... slings are better at shooting, it's a fact. Stars cost less points, that's a fact. |
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| Azhtabak | 25th April 2007 - 09:08 PM Post #21 |
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Packlord Azhtabak
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But then consider the next turn - you will likely be charged, and you have done slightly more damage for a proprtionally higher cost (I think). Either way, I don't believe I ever stated stars were better not including points, though. |
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| Aderashi | 25th April 2007 - 09:18 PM Post #22 |
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Chieftain
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well THATS just the point why to take the slings... The range. (and multible shot) Just think.. Slings do some more dmg AND you get to shoot more. I think that "Sebrent" is correct. In most situations slings will do a bit better than trowing stars. So this should get your points in nightrunners back. I can imagian that people think it is bad (I thought so to in the beginning) to take slings. But the point is you shoop about 1 or 2 times more than you would with trowing stars AND so more dmg. |
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| Sebrent | 25th April 2007 - 09:34 PM Post #23 |
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The point of the slings moving was so that they would not get charged. They are skirmishers so they can use their movement to get out of the charge arch ... otherwise, what was the point of them moving? They could have merely stood and shot 2 times and done even more dmg and then done a stand and shoot, doing even more dmg than if you had been throwing stars. Also, generally with an 18" range and a horde of skaven (since the night runners aren't in a vacuum) your night runners are much safer than they would be with an 8" range.
Also, you did state that stars are better at shooting, see below.
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| Warlord Skrit | 25th April 2007 - 10:59 PM Post #24 |
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Clanrat Clawleader
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If it is a question of effectiveness, slings are by far better. If you don't have any faith in night runners as ballistic soldiers what so ever, then don't bring either. |
| ~Warlord Skrit | |
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| Warlord Tor | 29th April 2008 - 02:27 AM Post #25 |
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Hmmm... Usually i don't use night runners, but for my gutter runners i'd usually use stars as i can poision them and i don't have much luck with slings. |
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| Squeek Squeek the battlehungry | 29th April 2008 - 05:28 AM Post #26 |
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Chieftain
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I've only recently tried using either slings or throwing stars and for me the slings have been a nice refreshing experience. Sure for the most part its only a minor annoyance but it adds up and with the more shots that slings get off I've seen there worth outweighs the extra cost. Thats just my two cents though. |
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| Sciencespark | 29th April 2008 - 10:02 AM Post #27 |
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Grey Seer
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As my list is currently Eshin only I don't have problems with other units getting in the way. I have complete faith in my as balistic troops cause that's all we do:Advance into cover, stone opponents and then run away trying to draw them into a pocket of death where they are stoned first and then flanked if it seems sensible. That said I do have some stars for my ex HW melee units. 46 Slings incl. 6 GR & Sorcerer with Headsplitter. 17 Stars incl. 6 poisoned tunelling GR & Assassin with warpstone stars. 4 Globes. So both but mostly slings. |
Currently joint first in PRS points, may as well blow my trumpet whilst I've got one.
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| Niz'tizi'ihack | 29th April 2008 - 11:33 AM Post #28 |
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Mad Harbringer of Mutation
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Though if your aiming to use your nightrunners to march block, then you have to be in 8" range anyhow. In which case I would go with the cheaper option as it's effective at that range. |
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| Squeek Squeek the battlehungry | 29th April 2008 - 04:59 PM Post #29 |
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Chieftain
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true but if you marchblock from multiple sides then even if he reforms one unit will be out of sight and can double throw the slings for even more killy action. |
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| kizzlesticks | 29th April 2008 - 11:39 PM Post #30 |
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Pick-up 'Sticks
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The main benefit I can see with stars is the fact that you can poison them. From memory, that will make the stars slightly more expensive than slings. IMO they have a different role, but statistically it looks like slings are better wounds wise. But what do you think would happen if you shot slings at a giant or monster (not the headsplitter though). I don't know the stats so I could be wrong. But wouldn't poison stars be more effective in this case? Please feel free to prove me wrong though. Later! 'Sticks |
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as balistic troops cause that's all we do:

